Related papers: A Local-Time Semantics for Negotiations
We study the reachability problem for networks of timed communicating processes. Each process is a timed automaton communicating with other processes by exchanging messages over unbounded FIFO channels. Messages carry clocks which are…
Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced by J. Desel and J. Esparza. We initiate the study of games for this model. We study coalition problems: can a given coalition of…
Time is a crucial factor in modelling dynamic behaviours of intelligent agents: activities have a determined temporal duration in a real-world environment, and previous actions influence agents' behaviour. In this paper, we propose a…
We propose an asynchronous, decentralized algorithm for consensus optimization. The algorithm runs over a network in which the agents communicate with their neighbors and perform local computation. In the proposed algorithm, each agent can…
Representing time is crucial for cyber-physical systems and has been studied extensively in the Situation Calculus. The most commonly used approach represents time by adding a real-valued fluent $\mathit{time}(a)$ that attaches a time point…
Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced in arXiv:1307.2145, arXiv:1403.4958. We initiate the study of games for this model. We study coalition problems: can a given…
We propose a timed and soft extension of Concurrent Constraint Programming. The time extension is based on the hypothesis of bounded asynchrony: the computation takes a bounded period of time and is measured by a discrete global clock.…
Timetabling is a typical application of constraint programming whose task is to allocate activities to slots in available resources respecting various constraints like precedence and capacity. In this paper we present a basic concept, a…
A number of prototypical optimization problems in multi-agent systems (e.g., task allocation and network load-sharing) exhibit a highly local structure: that is, each agent's decision variables are only directly coupled to few other agent's…
LLMs are used predominantly in synchronous communication, where a human user and a model communicate in alternating turns. In contrast, many real-world settings are asynchronous. For example, in group chats, online team meetings, or social…
We present a new language semantics for real-time concurrency. Its operational models are higher-dimensional timed automata (HDTAs), a generalization of both higher-dimensional automata and timed automata. In real-time concurrent systems,…
We investigate a zone based approach for the reachability problem in timed automata. The challenge is to alleviate the size explosion of the search space when considering networks of timed automata working in parallel. In the timed setting…
We present time-constrained automata (TCA), a model for hard real-time computation in which agents behaviors are modeled by automata and constrained by time intervals. TCA actions can have multiple start time and deadlines, can be…
Emergent communication studies the development of language between autonomous agents, aiming to improve understanding of natural language evolution and increase communication efficiency. While temporal aspects of language have been…
We study the reachability problem for communicating timed processes, both in discrete and dense time. Our model comprises automata with local timing constraints communicating over unbounded FIFO channels. Each automaton can only access its…
Weighted timed automata have been defined in the early 2000's for modelling resource-consumption or -allocation problems in real-time systems. Optimal reachability is decidable in weighted timed automata, and a symbolic forward algorithm…
With the proliferation of web technologies it becomes more and more important to make the traditional negotiation pricing mechanism automated and intelligent. The behaviour of software agents which negotiate on behalf of humans is…
In current presence or availability systems, the method of presenting a user's state often supposes an instantaneous notion of that state - for example, a visualization is rendered or an inference is made about the potential actions that…
When multiple model predictive controllers are implemented on a shared control area network (CAN), their performance may degrade due to the inhomogeneous timing and delays among messages. The priority based real-time scheduling of messages…
In this paper, we consider a model of generalized timed automata (GTA) with two kinds of clocks, history and future, that can express many timed features succinctly, including timed automata, event-clock automata with and without diagonal…