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Related papers: Virtual Physical Coupling of Two Lower-Limb Exoske…

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Grasping is an incredible ability of animals using their arms and limbs in their daily life. The human hand is an especially astonishing multi-fingered tool for precise grasping, which helped humans to develop the modern world. The…

Robotics · Computer Science 2023-01-03 Jose James

Powered lower limb exoskeletons are a viable solution for people with a spinal cord injury to regain mobility for their daily activities. However, the commonly employed rigid actuation and pre-programmed trajectories increase the risk of…

Object-mediated joint action is believed to be enabled by implicit information exchange between interacting individuals using subtle haptic signals within their interaction forces. The characteristics of these haptic signals have, however,…

Signal Processing · Electrical Eng. & Systems 2022-09-01 C Colomer , M Dhamala , G Ganesh , J Lagarde

Kinematic structure of an exoskeleton is the most fundamental block of its design and is determinant of many functional capabilities of it. Although numerous upper limb rehabilitation devices have been designed in the recent years, there is…

Robotics · Computer Science 2017-12-14 Rana Soltani-Zarrin , Amin Zeiaee , Reza Langari , Richard Malak

Synergistic prostheses enable the coordinated movement of the human-prosthetic arm, as required by activities of daily living. This is achieved by coupling the motion of the prosthesis to the human command, such as the residual limb…

Robotics · Computer Science 2020-11-25 Ricardo Garcia-Rosas , Denny Oetomo , Chris Manzie , Ying Tan , Peter Choong

Drawing inspiration from human multi-domain walking, this work presents a novel reduced-order model based framework for realizing multi-domain robotic walking. At the core of our approach is the viewpoint that human walking can be…

Robotics · Computer Science 2023-10-06 Min Dai , Jaemin Lee , Aaron D. Ames

We propose a haptic system that applies forces or skin deformation to the user's arm, rather than at the fingertips, for believable interaction with virtual objects as an alternative to complex thimble devices. Such a haptic system would be…

Robotics · Computer Science 2019-11-21 Mine Sarac , Allison M. Okamura , Massimiliano Di Luca

This paper presents I-nteract, a cyber-physical system that enables real-time interaction with real and virtual objects in a mixed augmented reality environment to design 3D models for additive manufacturing. The system has been developed…

Human-Computer Interaction · Computer Science 2020-02-18 Ammar Malik , Hugo Lhachemi , Robert Shorten

Wearable robotics for lower-limb assistance have become a pivotal area of research, aiming to enhance mobility for individuals with physical impairments or augment the performance of able-bodied users. Accurate and adaptive control systems…

Most locomotion methods for humanoid robots focus on leg-based gaits, yet natural bipeds frequently rely on hands, knees, and elbows to establish additional contacts for stability and support in complex environments. This paper introduces…

Rehabilitation technology is a natural setting to study the shared learning and decision-making of human and machine agents. In this work, we explore the use of Hierarchical Reinforcement Learning (HRL) to develop adaptive control…

Machine Learning · Computer Science 2025-07-24 Sonny T. Jones , Grange M. Simpson , Patrick M. Pilarski , Ashley N. Dalrymple

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn…

Robotics · Computer Science 2021-03-16 Visak Kumar

Powered hip exoskeletons have shown the ability for locomotion assistance during treadmill walking. However, providing suitable assistance in real-world walking scenarios which involve changing terrain remains challenging. Recent research…

Robotics · Computer Science 2024-10-27 Ruoqi Zhao , Xingbang Yan , Yubo Fan

We present a method for humanoid robot walking on partial footholds such as small stepping stones and rocks with sharp surfaces. Our algorithm does not rely on prior knowledge of the foothold, but information about an expected foothold can…

Many people could benefit from exoskeleton assistance during gait, for either medical or nonmedical purposes. But exoskeletons bring added mass and structure, which in turn require compensating for. In this work, we present a lightweight,…

Robotics · Computer Science 2026-02-24 Josée Mallah , Zakii Javed , Zafer Azak , Thomas Stone , Luigi G. Occhipinti

Animals use limbs for both locomotion and manipulation. We aim to equip quadruped robots with similar versatility. This work introduces a system that enables quadruped robots to interact with objects using their legs, inspired by…

Robotics · Computer Science 2024-10-25 Xialin He , Chengjing Yuan , Wenxuan Zhou , Ruihan Yang , David Held , Xiaolong Wang

The integration of haptics within Augmented Reality may help to deliver an enriched experience, while facilitating the performance of specific actions (e.g. repositioning or resizin ) that are still dependent on the user's skills. This…

Human-Computer Interaction · Computer Science 2025-01-14 Diego Vaquero-Melchor , Ana M. Bernardos

For humanoids to be deployed in demanding situations, such as search and rescue, highly intelligent decision making and proficient sensorimotor skill is expected. A promising solution is to leverage human prowess by interconnecting robot…

Robotics · Computer Science 2022-09-16 Guillermo Colin , Youngwoo Sim , Joao Ramos

Multimodal simulations augment the presentation of abstract concepts facilitating theoretical models understanding and learning. Most simulations only engage two of our five senses: sight and hearing. If we employ additional sensory…

Human-Computer Interaction · Computer Science 2019-03-11 Felix G. Hamza-Lup , William H. Baird

Legged robot research is presently focused on bipedal or quadrupedal robots, despite capabilities to build robots with many more legs to potentially improve locomotion performance. This imbalance is not necessarily due to hardware…