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Finding the exact close neighbors of each fluid element in mesh-free computational hydrodynamical methods, such as the Smoothed Particle Hydrodynamics (SPH), often becomes a main bottleneck for scaling their performance beyond a few million…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-05-19 Aurélien Cavelan , Rubén M. Cabezón , Jonas H. M. Korndorfer , Florina M. Ciorba

We have implemented a parallel version of the Barnes-Hut 3-D N-body tree algorithm under PVM 3.2.5, adopting an SPMD paradigm. We parallelize the problem by decomposing the physical domain by means of the {\bf Orthogonal Recursive…

Astrophysics · Physics 2007-05-23 V. Antonuccio-Delogu , U. Becciani

DBSCAN is a well-known density-based clustering algorithm to discover arbitrary shape clusters. While conceptually simple in serial, the algorithm is challenging to efficiently parallelize on manycore GPU architectures. Common pitfalls,…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-06-30 Andrey Prokopenko , Damien Lebrun-Grandie , Daniel Arndt

In this paper, we describe the implementation and performance of GreeM, a massively parallel TreePM code for large-scale cosmological N-body simulations. GreeM uses a recursive multi-section algorithm for domain decomposition. The size of…

Instrumentation and Methods for Astrophysics · Physics 2015-05-14 Tomoaki Ishiyama , Toshiyuki Fukushige , Junichiro Makino

We introduce a method for global optimization of the structure of atomic systems that uses additional atoms with fractional existence. The method allows for movement of atoms over long distances bypassing energy barriers encountered in the…

Ab initio calculations are fundamentally bottlenecked for large systems by the steep computational scaling of solving self-consistent field (SCF) equations. While machine learning offers potential accelerations, existing methods often…

Chemical Physics · Physics 2026-05-12 Jiankun Wu , Jinming Fan , Chao Qian , Shaodong Zhou

Volume-based reconstruction is usually expensive both in terms of memory consumption and runtime. Especially for sparse geometric structures, volumetric representations produce a huge computational overhead. We present an efficient way to…

Computer Vision and Pattern Recognition · Computer Science 2016-08-29 Wadim Kehl , Tobias Holl , Federico Tombari , Slobodan Ilic , Nassir Navab

The minimum degree spanning tree (MDST) problem requires the construction of a spanning tree $T$ for graph $G=(V,E)$ with $n$ vertices, such that the maximum degree $d$ of $T$ is the smallest among all spanning trees of $G$. In this paper,…

Data Structures and Algorithms · Computer Science 2018-06-12 Michael Dinitz , Magnús M. Halldórsson , Calvin Newport

The TREE method has been widely used for long-range interaction {\it N}-body problems. We have developed a parallel TREE code for two-component classical plasmas with open boundary conditions and highly non-uniform charge distributions. The…

Computational Physics · Physics 2009-05-04 Byoungseon Jeon , Joel D. Kress , Lee A. Collins , Niels Grønbech-Jensen

In this paper, we present a new hybrid algorithm for the time integration of collisional N-body systems. In this algorithm, gravitational force between two particles is divided into short-range and long-range terms, using a…

Earth and Planetary Astrophysics · Physics 2015-05-27 Shoichi Oshino , Yoko Funato , Junichiro Makino

We present a scalable dissipative particle dynamics simulation code, fully implemented on the Graphics Processing Units (GPUs) using a hybrid CUDA/MPI programming model, which achieves 10-30 times speedup on a single GPU over 16 CPU cores…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-12-01 Yu-Hang Tang , George Em Karniadakis

We describe a parallel version of our tree-code for the simulation of self-gravitating systems in Astrophysics. It is based on a dynamic and adaptive method for the domain decomposition, which exploits the hierarchical data arrangement used…

Astrophysics · Physics 2007-05-23 P. Miocchi , R. Capuzzo-Dolcetta

Minimum Spanning Tree (MST) is an important graph algorithm that has wide ranging applications in the areas of computer networks, VLSI routing, wireless communications among others. Today virtually every computer is built out of multi-core…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-05-15 Suryanarayana Murthy Durbhakula

Treemaps have been widely applied to the visualization of hierarchical data. A treemap takes a weighted tree and visualizes its leaves in a nested planar geometric shape, with sub-regions partitioned such that each sub-region has an area…

Graphics · Computer Science 2023-09-01 Mehdi Behroozi , Reyhaneh Mohammadi , Cody Dunne

We introduce a code generator that converts unoptimized C++ code operating on sparse data into vectorized and parallel CPU or GPU kernels. Our approach unrolls the computation into a massive expression graph, performs redundant expression…

Programming Languages · Computer Science 2022-03-15 Philipp Herholz , Xuan Tang , Teseo Schneider , Shoaib Kamil , Daniele Panozzo , Olga Sorkine-Hornung

Curve skeleton extraction from unorganized point cloud is a fundamental task of computer vision and three-dimensional data preprocessing and visualization. A great amount of work has been done to extract skeleton from point cloud. but the…

Computer Vision and Pattern Recognition · Computer Science 2020-01-10 Yan Lin , Ji Liu , Jianlin Zhou

The performance and accuracy of a GRAPE-3 system for collisionless N-body simulations is discussed. After a description of the hardware configurations available to us at Marseille, and the usefulness of on-line analysis, we concentrate on…

Astrophysics · Physics 2009-10-30 E. Athanassoula , A. Bosma , J. -C. Lambert , J. Makino

We present a deep convolutional decoder architecture that can generate volumetric 3D outputs in a compute- and memory-efficient manner by using an octree representation. The network learns to predict both the structure of the octree, and…

Computer Vision and Pattern Recognition · Computer Science 2017-08-09 Maxim Tatarchenko , Alexey Dosovitskiy , Thomas Brox

When introducing physics-constrained deep learning solutions to the volumetric super-resolution of scientific data, the training is challenging to converge and always time-consuming. We propose a new hierarchical sampling method based on…

Computational Physics · Physics 2023-06-09 Xinjie Wang , Maoquan Sun , Yundong Guo , Chunxin Yuan , Xiang Sun , Zhiqiang Wei , Xiaogang Jin

Dynamic reconstruction has achieved remarkable progress, but there remain challenges in monocular input for more practical applications. The prevailing works attempt to construct efficient motion representations, but lack a unified…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Qisen Wang , Yifan Zhao , Jia Li
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