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Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

Machine Learning · Computer Science 2025-04-08 Mahsa Bazzaz , Seth Cooper

Neural language model-based approaches to automated story generation suffer from two important limitations. First, language model-based story generators generally do not work toward a given goal or ending. Second, they often lose coherence…

Computation and Language · Computer Science 2021-12-08 Louis Castricato , Spencer Frazier , Jonathan Balloch , Nitya Tarakad , Mark Riedl

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

Artificial Intelligence · Computer Science 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

Human-Computer Interaction · Computer Science 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

Natural language generation provides designers with methods for automatically generating text, e.g. for creating summaries, chatbots and game content. In practise, text generators are often either learned and hard to interpret, or created…

Computation and Language · Computer Science 2020-09-11 Thomas Winters , Luc De Raedt

We propose a method for training language models in an interactive setting inspired by child language acquisition. In our setting, a speaker attempts to communicate some information to a listener in a single-turn dialogue and receives a…

Computation and Language · Computer Science 2025-05-12 Lennart Stöpler , Rufat Asadli , Mitja Nikolaus , Ryan Cotterell , Alex Warstadt

Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches…

Artificial Intelligence · Computer Science 2026-04-21 Xiachong Feng , Deyi Yin , Xiaocheng Feng , Yi Jiang , Libo Qin , Yangfan Ye , Lei Huang , Weitao Ma , Qiming Li , Yuxuan Gu , Bing Qin , Lingpeng Kong

This work proposes an engine for the Creation Of Novel Adventure Narrative (CONAN), which is a procedural quest generator. It uses a planning approach to story generation. The engine is tested on its ability to create quests, which are sets…

Artificial Intelligence · Computer Science 2018-08-21 Vincent Breault , Sebastien Ouellet , Jim Davies

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

Artificial Intelligence · Computer Science 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

The increasing use of complex machine learning models in education has led to concerns about their interpretability, which in turn has spurred interest in developing explainability techniques that are both faithful to the model's inner…

Machine Learning · Computer Science 2025-05-13 Juan D. Pinto , Luc Paquette

We teach goal-driven agents to interactively act and speak in situated environments by training on generated curriculums. Our agents operate in LIGHT (Urbanek et al. 2019) -- a large-scale crowd-sourced fantasy text adventure game wherein…

Computation and Language · Computer Science 2022-02-28 Prithviraj Ammanabrolu , Renee Jia , Mark O. Riedl

In this work, we consider the problem of procedural content generation for video game levels. Prior approaches have relied on evolutionary search (ES) methods capable of generating diverse levels, but this generation procedure is slow,…

Artificial Intelligence · Computer Science 2022-08-01 Nicholas Muir , Steven James

Language-modeling--based approaches to story plot generation attempt to construct a plot by sampling from a language model (LM) to predict the next character, word, or sentence to add to the story. LM techniques lack the ability to receive…

Computation and Language · Computer Science 2023-01-19 Pradyumna Tambwekar , Murtaza Dhuliawala , Lara J. Martin , Animesh Mehta , Brent Harrison , Mark O. Riedl

Procedural content generation (PCG) is of great interest to game design and development as it generates game content automatically. Motivated by the recent learning-based PCG framework and other existing PCG works, we propose an alternative…

Artificial Intelligence · Computer Science 2015-11-03 Peizhi Shi , Ke Chen

Social media platforms frequently impose restrictive policies to moderate user content, prompting the emergence of creative evasion language strategies. This paper presents a multi-agent framework based on Large Language Models (LLMs) to…

Social and Information Networks · Computer Science 2025-02-27 Jinyu Cai , Yusei Ishimizu , Mingyue Zhang , Munan Li , Jialong Li , Kenji Tei

There is an increasing need for young people to become critically AI literate, understanding not only how AI works but also its limitations and ethical nuances. Yet, designing learning experiences that make such complex, serious topics…

Human-Computer Interaction · Computer Science 2026-04-03 Jaemarie Solyst , Ruth Karen Nakigozi , Chloe Fong , R. Benjamin Shapiro

Controlling evolutionary game-theoretic dynamics is a problem of paramount importance for the systems and control community, with several applications spanning from social science to engineering. Here, we study a population of individuals…

Systems and Control · Electrical Eng. & Systems 2024-10-22 Lorenzo Zino , Mengbin Ye , Alessandro Rizzo , Giuseppe Carlo Calafiore

In this paper, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to buid…

Multiagent Systems · Computer Science 2007-12-17 Rawan Ghnemat , Khalaf Khatatneh , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp

As people become more aware of their food choices, food computation models have become increasingly popular in assisting people in maintaining healthy eating habits. For example, food recommendation systems analyze recipe instructions to…

Computation and Language · Computer Science 2023-06-06 Revathy Venkataramanan , Kaushik Roy , Kanak Raj , Renjith Prasad , Yuxin Zi , Vignesh Narayanan , Amit Sheth

Transformer-decoder language models are a core innovation in text based generative artificial intelligence. These models are being deployed as general-purpose intelligence systems in many applications. Central to their utility is the…

Artificial Intelligence · Computer Science 2025-05-09 John Hawkins