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Generative models have emerged as an essential building block for many image synthesis and editing tasks. Recent advances in this field have also enabled high-quality 3D or video content to be generated that exhibits either multi-view or…

Computer Vision and Pattern Recognition · Computer Science 2023-08-10 Sherwin Bahmani , Jeong Joon Park , Despoina Paschalidou , Hao Tang , Gordon Wetzstein , Leonidas Guibas , Luc Van Gool , Radu Timofte

Generative models have emerged as powerful tools in medical imaging, enabling tasks such as segmentation, anomaly detection, and high-quality synthetic data generation. These models typically rely on learning meaningful latent…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Jordi Malé , Juan Fortea , Mateus Rozalem-Aranha , Neus Martínez-Abadías , Xavier Sevillano

Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Towaki Takikawa , Joey Litalien , Kangxue Yin , Karsten Kreis , Charles Loop , Derek Nowrouzezahrai , Alec Jacobson , Morgan McGuire , Sanja Fidler

Articulated object manipulation remains a critical challenge in robotics due to the complex kinematic constraints and the limited physical reasoning of existing methods. In this work, we introduce ArtGS, a novel framework that extends 3D…

Robotics · Computer Science 2025-07-04 Qiaojun Yu , Xibin Yuan , Yu jiang , Junting Chen , Dongzhe Zheng , Ce Hao , Yang You , Yixing Chen , Yao Mu , Liu Liu , Cewu Lu

We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real-time (>30fps at $2048 \times 1334$ resolution). First, we propose a hybrid explicit representation that combines the advantages of two…

Graphics · Computer Science 2025-02-20 Hongrui Cai , Yuting Xiao , Xuan Wang , Jiafei Li , Yudong Guo , Yanbo Fan , Shenghua Gao , Juyong Zhang

Real-time, high-fidelity 3D human reconstruction from RGB images is essential for interactive applications such as virtual reality and gaming, yet remains challenging due to the complex non-rigid deformations of dynamic human bodies.…

Multimedia · Computer Science 2026-04-24 Yang Liu , Zhiyong Zhang

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Yuanyuan Gao , Yalun Dai , Hao Li , Weicai Ye , Junyi Chen , Danpeng Chen , Dingwen Zhang , Tong He , Guofeng Zhang , Junwei Han

Deep generative models have shown success in generating 3D shapes with different representations. In this work, we propose Neural Volumetric Mesh Generator(NVMG) which can generate novel and high-quality volumetric meshes. Unlike the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-10 Yan Zheng , Lemeng Wu , Xingchao Liu , Zhen Chen , Qiang Liu , Qixing Huang

Manipulating latent code in generative adversarial networks (GANs) for facial image synthesis mainly focuses on continuous attribute synthesis (e.g., age, pose and emotion), while discrete attribute synthesis (like face mask and eyeglasses)…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Zhou Kangneng , Zhu Xiaobin , Gao Daiheng , Lee Kai , Li Xinjie , Yin Xu-Cheng

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

Recent advancements in 3D generative modeling have significantly improved the generation realism, yet the field is still hampered by existing representations, which struggle to capture assets with complex topologies and detailed appearance.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Jianfeng Xiang , Xiaoxue Chen , Sicheng Xu , Ruicheng Wang , Zelong Lv , Yu Deng , Hongyuan Zhu , Yue Dong , Hao Zhao , Nicholas Jing Yuan , Jiaolong Yang

Recent progress in deep generative models has led to tremendous breakthroughs in image generation. However, while existing models can synthesize photorealistic images, they lack an understanding of our underlying 3D world. We present a new…

Computer Vision and Pattern Recognition · Computer Science 2018-12-07 Jun-Yan Zhu , Zhoutong Zhang , Chengkai Zhang , Jiajun Wu , Antonio Torralba , Joshua B. Tenenbaum , William T. Freeman

AI models excel at creating content, but typically render it with static, predefined interfaces. Specifically, the output of LLMs is often a markdown "wall of text". Generative UI is a long standing promise, where the model generates not…

Point-clouds are a popular choice for vision and graphics tasks due to their accurate shape description and direct acquisition from range-scanners. This demands the ability to synthesize and reconstruct high-quality point-clouds. Current…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Sameera Ramasinghe , Salman Khan , Nick Barnes , Stephen Gould

Generating high-resolution 3D shapes using volumetric representations such as Signed Distance Functions (SDFs) presents substantial computational and memory challenges. We introduce Direct3D-S2, a scalable 3D generation framework based on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Shuang Wu , Youtian Lin , Feihu Zhang , Yifei Zeng , Yikang Yang , Yajie Bao , Jiachen Qian , Siyu Zhu , Xun Cao , Philip Torr , Yao Yao

The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Antoine Schnepf , Flavian Vasile , Ugo Tanielian

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel…

Recent advances in differentiable rendering have sparked an interest in learning generative models of textured 3D meshes from image collections. These models natively disentangle pose and appearance, enable downstream applications in…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Dario Pavllo , Jonas Kohler , Thomas Hofmann , Aurelien Lucchi

Image-based 3D generation has vast applications in robotics and gaming, where high-quality, diverse outputs and consistent 3D representations are crucial. However, existing methods have limitations: 3D diffusion models are limited by…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Ye Tao , Jiawei Zhang , Yahao Shi , Dongqing Zou , Bin Zhou

Combining the signed distance function (SDF) and differentiable volume rendering has emerged as a powerful paradigm for surface reconstruction from multi-view images without 3D supervision. However, current methods are impeded by requiring…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Rui Peng , Xiaodong Gu , Luyang Tang , Shihe Shen , Fanqi Yu , Ronggang Wang