Related papers: Parameterized Analysis of the Cops and Robber Prob…
The game of cops and robber is a two-player turn-based game played on a graph where the cops try to capture the robber. The cop number of a graph $G$, denoted by $c(G)$ is the minimum number of cops required to capture the robber. For a…
Parameterized complexity attempts to give a more fine-grained analysis of the complexity of problems: instead of measuring the running time as a function of only the input size, we analyze the running time with respect to additional…
We survey results at the intersection of topological graph theory and the game of Cops and Robbers, focusing on results, conjectures, and open problems for the cop number of a graph embedded on a surface. After a discussion on results for…
We define new graph parameters, called flip-width, that generalize treewidth, degeneracy, and generalized coloring numbers for sparse graphs, and clique-width and twin-width for dense graphs. The flip-width parameters are defined using…
The game of Cops and Robbers is a well known pursuit-evasion game played on graphs. It has been proved \cite{bounded_degree} that cubic graphs can have arbitrarily large cop number $c(G)$, but the known constructions show only that the set…
A gambler moves on the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. A cop pursues the gambler on the graph, only being able to move between adjacent vertices. What is the expected number of…
This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…
We provide a game theoretic framework for the game of cops and robbers (CR). Within this framework we study certain assumptions which underlie the concepts of optimal strategies and capture time. We also point out a connection of these…
Diameter -- the task of computing the length of a longest shortest path -- is a fundamental graph problem. Assuming the Strong Exponential Time Hypothesis, there is no $O(n^{1.99})$-time algorithm even in sparse graphs [Roditty and…
The game of Cops and Robbers is an important model for studying computational queries in pursuit-evasion environments, among others. As recent logical explorations have shown, its structure exhibits appealing analogies with modal logic. In…
A graph $H$ is {\em $p$-edge colorable} if there is a coloring $\psi: E(H) \rightarrow \{1,2,\dots,p\}$, such that for distinct $uv, vw \in E(H)$, we have $\psi(uv) \neq \psi(vw)$. The {\sc Maximum Edge-Colorable Subgraph} problem takes as…
The cop number of a graph $G$ is the smallest $k$ such that $k$ cops win the game of cops and robber on $G$. We investigate the maximum cop number of geometric intersection graphs, which are graphs whose vertices are represented by…
Minimum sum vertex cover of an $n$-vertex graph $G$ is a bijection $\phi : V(G) \to [n]$ that minimizes the cost $\sum_{\{u,v\} \in E(G)} \min \{\phi(u), \phi(v) \}$. Finding a minimum sum vertex cover of a graph (the MSVC problem) is…
We introduce two variations of the cops and robber game on graphs. These games yield two invariants in $\mathbb{Z}_+\cup\{\infty\}$ for any connected graph $\Gamma$, the {weak cop number $\mathsf{wcop}(\Gamma)$} and the {strong cop number…
We consider a cops and robber game where the cops are blocking edges of a graph, while the robber occupies its vertices. At each round of the game, the cops choose some set of edges to block and right after the robber is obliged to move to…
A class domination coloring (also called cd-Coloring or dominated coloring) of a graph is a proper coloring in which every color class is contained in the neighbourhood of some vertex. The minimum number of colors required for any…
In the game of Cops and Robbers, one of the most useful results is that an isometric path in a graph can be guarded by one cop. In this paper, we introduce the concept of wide shadow in a subgraph, and use it to characterize all 1-guardable…
In this paper we study the problem of finding a small safe set $S$ in a graph $G$, i.e. a non-empty set of vertices such that no connected component of $G[S]$ is adjacent to a larger component in $G - S$. We enhance our understanding of the…
Cops and Robbers is a pursuit-evasion game played on graphs, of which many variants have been developed and studied. We introduce a variant of this game, "Sneaky-Active Cops and Robbers", where all cops and robber must move on their turn,…
The starting point of our work is a decade-old open question concerning the subexponential parameterized complexity of \textsc{2-Layer Crossing Minimization}. In this problem, the input is an $n$-vertex graph $G$ whose vertices are…