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While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

Audio-driven 3D face animation is increasingly vital in live streaming and augmented reality applications. While remarkable progress has been observed, most existing approaches are designed for specific individuals with predefined speaking…

Graphics · Computer Science 2024-08-20 Xukun Zhou , Fengxin Li , Ziqiao Peng , Kejian Wu , Jun He , Biao Qin , Zhaoxin Fan , Hongyan Liu

Imitation learning provides an efficient way to teach robots dexterous skills; however, learning complex skills robustly and generalizablely usually consumes large amounts of human demonstrations. To tackle this challenging problem, we…

Robotics · Computer Science 2024-09-30 Yanjie Ze , Gu Zhang , Kangning Zhang , Chenyuan Hu , Muhan Wang , Huazhe Xu

We propose a method to build in real-time animated 3D head models using a consumer-grade RGB-D camera. Our proposed method is the first one to provide simultaneously comprehensive facial motion tracking and a detailed 3D model of the user's…

Computer Vision and Pattern Recognition · Computer Science 2020-04-23 Diego Thomas

As 3D models become critical in today's manufacturing and product design, conventional 3D modeling approaches based on Computer-Aided Design (CAD) are labor-intensive, time-consuming, and have high demands on the creators. This work aims to…

Multimedia · Computer Science 2023-10-31 Ying Zang , Chenglong Fu , Tianrun Chen , Yuanqi Hu , Qingshan Liu , Wenjun Hu

While there has been significant progress towards modelling coherence in written discourse, the work in modelling spoken discourse coherence has been quite limited. Unlike the coherence in text, coherence in spoken discourse is also…

Computation and Language · Computer Science 2021-01-05 Rajaswa Patil , Yaman Kumar Singla , Rajiv Ratn Shah , Mika Hama , Roger Zimmermann

In the task abstraction phase of the visualization design process, including in "design studies", a practitioner maps the observed domain goals to generalizable abstract tasks using visualization theory in order to better understand and…

Human-Computer Interaction · Computer Science 2020-03-04 Aditeya Pandey , Yixuan Zhang , John A. Guerra-Gomez , Andrea G. Parker , Michelle A. Borkin

Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires…

Graphics · Computer Science 2025-10-01 Balamurugan Thambiraja , Malte Prinzler , Sadegh Aliakbarian , Darren Cosker , Justus Thies

Reshaping accurate and realistic 3D human bodies from anthropometric parameters (e.g., height, chest size, etc.) poses a fundamental challenge for person identification, online shopping and virtual reality. Existing approaches for creating…

Computer Vision and Pattern Recognition · Computer Science 2021-04-06 Yanhong Zeng , Jianlong Fu , Hongyang Chao

Given the growing importance of AI literacy, we decided to write this tutorial to help narrow the gap between the discourse among those who study language models -- the core technology underlying ChatGPT and similar products -- and those…

Computation and Language · Computer Science 2023-11-30 Sofia Serrano , Zander Brumbaugh , Noah A. Smith

The ability to generate diverse 3D articulated head avatars is vital to a plethora of applications, including augmented reality, cinematography, and education. Recent work on text-guided 3D object generation has shown great promise in…

Computer Vision and Pattern Recognition · Computer Science 2023-07-12 Alexander W. Bergman , Wang Yifan , Gordon Wetzstein

Online design communities, where members exchange free-form views on others' designs, offer a space for beginners to learn visual design. However, the content of these communities is often unorganized for learners, containing many…

Human-Computer Interaction · Computer Science 2023-12-27 Zhenhui Peng , Qiaoyi Chen , Zhiyu Shen , Xiaojuan Ma , Antti Oulasvirta

Creating autonomous robots that can actively explore the environment, acquire knowledge and learn skills continuously is the ultimate achievement envisioned in cognitive and developmental robotics. Their learning processes should be based…

We introduce Gaussian Wardrobe, a novel framework to digitalize compositional 3D neural avatars from multi-view videos. Existing methods for 3D neural avatars typically treat the human body and clothing as an inseparable entity. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Zhiyi Chen , Hsuan-I Ho , Tianjian Jiang , Jie Song , Manuel Kaufmann , Chen Guo

We propose Pomo3D, a 3D portrait manipulation framework that allows free accessorizing by decomposing and recomposing portraits and accessories. It enables the avatars to attain out-of-distribution (OOD) appearances of simultaneously…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Tzu-Chieh Liu , Chih-Ting Liu , Shao-Yi Chien

Onboarding newcomers is vital for the sustainability of open-source software (OSS) projects. To lower barriers and increase engagement, OSS projects have dedicated experts who provide guidance for newcomers. However, timely responses are…

Software Engineering · Computer Science 2025-05-08 Xin Tan , Xiao Long , Yinghao Zhu , Lin Shi , Xiaoli Lian , Li Zhang

Since ancient times, mechanical design aids have been developed to assist human users, aimed at improving the efficiency and effectiveness of design. However, even with the widespread use of contemporary Computer-Aided Design (CAD) systems,…

Computational Engineering, Finance, and Science · Computer Science 2024-08-06 Jiaxing Lu , Heran Li , Fangwei Ning , Yixuan Wang , Xinze Li , Yan Shi

Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the industry is to provide a pre-made selection of distinct…

Graphics · Computer Science 2024-05-30 Hsiao-yu Chen , Egor Larionov , Ladislav Kavan , Gene Lin , Doug Roble , Olga Sorkine-Hornung , Tuur Stuyck

This paper presents an in-depth exploration of 3D human model and avatar generation technology, propelled by the rapid advancements in large-scale models and artificial intelligence. The paper reviews the comprehensive process of 3D human…

Graphics · Computer Science 2024-06-04 Lei Liu , Ke Zhao

A human 3D avatar is one of the important elements in the metaverse, and the modeling effect directly affects people's visual experience. However, the human body has a complex topology and diverse details, so it is often expensive,…

Computer Vision and Pattern Recognition · Computer Science 2023-06-07 Mingyang Sun , Dingkang Yang , Dongliang Kou , Yang Jiang , Weihua Shan , Zhe Yan , Lihua Zhang