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Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

Existing research highlight the myriad of benefits realized when technology is sufficiently democratized and made accessible to non-technical or novice users. However, democratizing complex technologies such as artificial intelligence (AI)…

Human-Computer Interaction · Computer Science 2019-01-08 Victor Dibia , Aaron Cox , Justin Weisz

Voice assistants offer a convenient and hands-free way of accessing computing in the home, but a key problem with speech as an interaction modality is how to scaffold accurate mental models of voice assistants, a task complicated by privacy…

Human-Computer Interaction · Computer Science 2022-11-24 William Seymour , Jose Such

We describe an approach to predict open-vocabulary 3D semantic voxel occupancy map from input 2D images with the objective of enabling 3D grounding, segmentation and retrieval of free-form language queries. This is a challenging problem…

Computer Vision and Pattern Recognition · Computer Science 2024-01-18 Antonin Vobecky , Oriane Siméoni , David Hurych , Spyros Gidaris , Andrei Bursuc , Patrick Pérez , Josef Sivic

This paper introduces a method for learning to generate line drawings from 3D models. Our architecture incorporates a differentiable module operating on geometric features of the 3D model, and an image-based module operating on view-based…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Difan Liu , Mohamed Nabail , Aaron Hertzmann , Evangelos Kalogerakis

The standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill-fitting clothes, high return rates and overproduction. Recent research efforts in both…

Graphics · Computer Science 2022-09-21 Katja Wolff , Philipp Herholz , Verena Ziegler , Frauke Link , Nico Brügel , Olga Sorkine-Hornung

The growing capabilities of large language models and multimodal systems have spurred interest in voice-first AI assistants, yet existing benchmarks are inadequate for evaluating the full range of these systems' capabilities. We introduce…

Computation and Language · Computer Science 2025-09-29 Ke Wang , Houxing Ren , Zimu Lu , Mingjie Zhan , Hongsheng Li

Virtual assistant technology has the potential to make a significant impact in the field of software engineering. However, few SE-related datasets exist that would be suitable for the design or training of a virtual assistant. To help lay…

Software Engineering · Computer Science 2020-01-28 Zachary Eberhart , Aakash Bansal , Collin McMillan

The 2D virtual try-on task has recently attracted a great interest from the research community, for its direct potential applications in online shopping as well as for its inherent and non-addressed scientific challenges. This task requires…

Computer Vision and Pattern Recognition · Computer Science 2020-07-30 Thibaut Issenhuth , Jérémie Mary , Clément Calauzènes

Novel text-to-speech systems can generate entirely new voices that were not seen during training. However, it remains a difficult task to efficiently create personalized voices from a high-dimensional speaker space. In this work, we use…

The Wizard of Oz (WoZ) method is a widely adopted research approach where a human Wizard ``role-plays'' a not readily available technology and interacts with participants to elicit user behaviors and probe the design space. With the growing…

Human-Computer Interaction · Computer Science 2024-07-12 Jingchao Fang , Nikos Arechiga , Keiichi Namaoshi , Nayeli Bravo , Candice Hogan , David A. Shamma

The emerging trend of AR/VR places great demands on 3D content. However, most existing software requires expertise and is difficult for novice users to use. In this paper, we aim to create sketch-based modeling tools for user-friendly 3D…

Human-Computer Interaction · Computer Science 2023-10-30 Tianrun Chen , Chaotao Ding , Lanyun Zhu , Ying Zang , Yiyi Liao , Zejian Li , Lingyun Sun

Forecasts inform decision-making in nearly every domain. Forecasts are often produced by experts with rare or hard to acquire skills. In practice, forecasts are often used by domain experts and managers with little forecasting expertise.…

Human-Computer Interaction · Computer Science 2024-04-24 Richard Stromer , Oskar Triebe , Chad Zanocco , Ram Rajagopal

The process of design and development of virtual environments can be supported by tools and frameworks, to save time in technical aspects and focusing on the content. In this paper we present an academic framework which provides several…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

The advent of large language models marks a revolutionary breakthrough in artificial intelligence. With the unprecedented scale of training and model parameters, the capability of large language models has been dramatically improved,…

Information Retrieval · Computer Science 2025-01-16 Jin Chen , Zheng Liu , Xu Huang , Chenwang Wu , Qi Liu , Gangwei Jiang , Yuanhao Pu , Yuxuan Lei , Xiaolong Chen , Xingmei Wang , Defu Lian , Enhong Chen

In recent years, there has been a significant shift in the field of digital avatar research, towards modeling, animating and reconstructing clothed human representations, as a key step towards creating realistic avatars. However, current 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Jiali Zheng , Rolandos Alexandros Potamias , Stefanos Zafeiriou

Consider the process of collective decision-making, in which a group of individuals interactively select a preferred outcome from among a universe of alternatives. In this context, "representation" is the activity of making an individual's…

Virtual Try-On is a promising research area with broad applications in e-commerce and everyday life, enabling users to visualize garments on themselves or others before purchase. Most existing methods depend on predefined or user-specified…

Graphics · Computer Science 2026-04-01 Mengqi Zhang , Qi Li , Mehmet Saygin Seyfioglu , Karim Bouyarmane

3D-printed models are increasingly used to provide people who are blind or have low vision (BLV) with access to maps, educational materials, and museum exhibits. Recent research has explored interactive 3D-printed models (I3Ms) that…

Human-Computer Interaction · Computer Science 2025-02-21 Samuel Reinders , Matthew Butler , Kim Marriott

Prompt engineering is a technique that involves augmenting a large pre-trained model with task-specific hints, known as prompts, to adapt the model to new tasks. Prompts can be created manually as natural language instructions or generated…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Jindong Gu , Zhen Han , Shuo Chen , Ahmad Beirami , Bailan He , Gengyuan Zhang , Ruotong Liao , Yao Qin , Volker Tresp , Philip Torr