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We propose pixelNeRF, a learning framework that predicts a continuous neural scene representation conditioned on one or few input images. The existing approach for constructing neural radiance fields involves optimizing the representation…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Alex Yu , Vickie Ye , Matthew Tancik , Angjoo Kanazawa

We study the problem of reconstructing 3D feature curves of an object from a set of calibrated multi-view images. To do so, we learn a neural implicit field representing the density distribution of 3D edges which we refer to as Neural Edge…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Yunfan Ye , Renjiao Yi , Zhirui Gao , Chenyang Zhu , Zhiping Cai , Kai Xu

High-fidelity 3D scene reconstruction has been substantially advanced by recent progress in neural fields. However, most existing methods train a separate network from scratch for each individual scene. This is not scalable, inefficient,…

Computer Vision and Pattern Recognition · Computer Science 2023-10-02 Yang Fu , Shalini De Mello , Xueting Li , Amey Kulkarni , Jan Kautz , Xiaolong Wang , Sifei Liu

Radiance fields have gradually become a main representation of media. Although its appearance editing has been studied, how to achieve view-consistent recoloring in an efficient manner is still under explored. We present RecolorNeRF, a…

Computer Vision and Pattern Recognition · Computer Science 2023-09-19 Bingchen Gong , Yuehao Wang , Xiaoguang Han , Qi Dou

The paper proposes a novel generative adversarial network for one-shot face reenactment, which can animate a single face image to a different pose-and-expression (provided by a driving image) while keeping its original appearance. The core…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Guangming Yao , Yi Yuan , Tianjia Shao , Shuang Li , Shanqi Liu , Yong Liu , Mengmeng Wang , Kun Zhou

Recent works have shown that neural radiance fields (NeRFs) on top of parametric models have reached SOTA quality to build photorealistic head avatars from a monocular video. However, one major limitation of the NeRF-based avatars is the…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Huan Wang , Feitong Tan , Ziqian Bai , Yinda Zhang , Shichen Liu , Qiangeng Xu , Menglei Chai , Anish Prabhu , Rohit Pandey , Sean Fanello , Zeng Huang , Yun Fu

Head avatar reconstruction, crucial for applications in virtual reality, online meetings, gaming, and film industries, has garnered substantial attention within the computer vision community. The fundamental objective of this field is to…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Xuangeng Chu , Yu Li , Ailing Zeng , Tianyu Yang , Lijian Lin , Yunfei Liu , Tatsuya Harada

We present DietNeRF, a 3D neural scene representation estimated from a few images. Neural Radiance Fields (NeRF) learn a continuous volumetric representation of a scene through multi-view consistency, and can be rendered from novel…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Ajay Jain , Matthew Tancik , Pieter Abbeel

Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Cong Wang , Di Kang , Yan-Pei Cao , Linchao Bao , Ying Shan , Song-Hai Zhang

Unsupervised learning of 3D-aware generative adversarial networks (GANs) using only collections of single-view 2D photographs has very recently made much progress. These 3D GANs, however, have not been demonstrated for human bodies and the…

Computer Vision and Pattern Recognition · Computer Science 2023-01-10 Alexander W. Bergman , Petr Kellnhofer , Wang Yifan , Eric R. Chan , David B. Lindell , Gordon Wetzstein

We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by…

Computer Vision and Pattern Recognition · Computer Science 2022-08-19 Gusi Te , Xiu Li , Xiao Li , Jinglu Wang , Wei Hu , Yan Lu

Neural Radiance Fields (NeRF) enable 3D scene reconstruction from 2D images and camera poses for Novel View Synthesis (NVS). Although NeRF can produce photorealistic results, it often suffers from overfitting to training views, leading to…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Fusang Wang , Arnaud Louys , Nathan Piasco , Moussab Bennehar , Luis Roldão , Dzmitry Tsishkou

Neural fields (NeRF) have emerged as a promising approach for representing continuous 3D scenes. Nevertheless, the lack of semantic encoding in NeRFs poses a significant challenge for scene decomposition. To address this challenge, we…

Computer Vision and Pattern Recognition · Computer Science 2024-05-09 Ning Wang , Lefei Zhang , Angel X Chang

In this work, we introduce a method that learns a single dynamic neural radiance field (NeRF) from monocular talking face videos of multiple identities. NeRFs have shown remarkable results in modeling the 4D dynamics and appearance of human…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Aggelina Chatziagapi , Grigorios G. Chrysos , Dimitris Samaras

This paper introduces a novel continual learning framework for synthesising novel views of multiple scenes, learning multiple 3D scenes incrementally, and updating the network parameters only with the training data of the upcoming new…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Yuze Wang , Junyi Wang , Chen Wang , Wantong Duan , Yongtang Bao , Yue Qi

Neural Radiance Fields (NeRF) have recently emerged as a powerful method for image-based 3D reconstruction, but the lengthy per-scene optimization limits their practical usage, especially in resource-constrained settings. Existing…

Computer Vision and Pattern Recognition · Computer Science 2024-01-01 Marco Orsingher , Anthony Dell'Eva , Paolo Zani , Paolo Medici , Massimo Bertozzi

Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great potential in novel view synthesis of a scene. However, current NeRF-based methods cannot enable users to perform user-controlled shape deformation in the…

Graphics · Computer Science 2022-05-11 Yu-Jie Yuan , Yang-Tian Sun , Yu-Kun Lai , Yuewen Ma , Rongfei Jia , Lin Gao

Neural radiance fields (NeRFs) are able to synthesize realistic novel views from multi-view images captured from distinct positions and perspectives. In NeRF's rendering pipeline, neural networks are used to represent a scene independently…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Kang Han , Wei Xiang , Lu Yu

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Chuanyu Pan , Guowei Yang , Taijiang Mu , Yu-Kun Lai

Realistic face rendering from multi-view images is beneficial to various computer vision and graphics applications. Due to the complex spatially-varying reflectance properties and geometry characteristics of faces, however, it remains…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Mingwu Zheng , Haiyu Zhang , Hongyu Yang , Di Huang
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