Related papers: SketchMetaFace: A Learning-based Sketching Interfa…
This work aims to investigate the problem of 3D modeling using single free-hand sketches, which is one of the most natural ways we humans express ideas. Although sketch-based 3D modeling can drastically make the 3D modeling process more…
For 3D face modeling, the recently developed 3D-aware neural rendering methods are able to render photorealistic face images with arbitrary viewing directions. The training of the parametric controllable 3D-aware face models, however, still…
Direct manipulation interfaces provide intuitive and interactive features to a broad range of users, but they often exhibit two limitations: the built-in features cannot possibly cover all use cases, and the internal representation of the…
Facial animation is a core component for creating digital characters in Computer Graphics (CG) industry. A typical production workflow relies on sparse, semantically meaningful keyframes to precisely control facial expressions. Enabling…
Sketching is used as a ubiquitous tool of expression by novices and experts alike. In this thesis I explore two methods that help a system provide a geometric machine-understanding of sketches, and in-turn help a user accomplish a…
In the era of immersive consumer electronics, such as AR/VR headsets and smart devices, people increasingly seek ways to express their identity through virtual fashion. However, existing 3D garment design tools remain inaccessible to…
3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity…
Facial sketches are both a concise way of showing the identity of a person and a means to express artistic intention. While a few techniques have recently emerged that allow sketches to be extracted in different styles, they typically rely…
We investigate the problem of generating 3D meshes from single free-hand sketches, aiming at fast 3D modeling for novice users. It can be regarded as a single-view reconstruction problem, but with unique challenges, brought by the variation…
Design tools in the 3D industry, while powerful, are still tedious and labor-intensive when it comes to bringing a creative idea for a visual effect to life. In this position paper, we discussed how an infamous generative synthetic media,…
In this paper, we present a deep coupled framework to address the problem of matching sketch image against a gallery of mugshots. Face sketches have the essential in- formation about the spatial topology and geometric details of faces while…
Geometry- and appearance-controlled full-body human image generation is an interesting but challenging task. Existing solutions are either unconditional or dependent on coarse conditions (e.g., pose, text), thus lacking explicit geometry…
Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn…
Sketch-based modeling strives to bring the ease and immediacy of drawing to the 3D world. However, while drawings are easy for humans to create, they are very challenging for computers to interpret due to their sparsity and ambiguity. We…
Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR…
In this paper, we present a large-scale detailed 3D face dataset, FaceScape, and the corresponding benchmark to evaluate single-view facial 3D reconstruction. By training on FaceScape data, a novel algorithm is proposed to predict elaborate…
In some specific scenarios, face sketch was used to identify a person. However, drawing a complete face sketch often needs skills and takes time, which hinder its widespread applicability in the practice. In this study, we proposed a new…
We present sketchhair, a deep learning based tool for interactive modeling of 3D hair from 2D sketches. Given a 3D bust model as reference, our sketching system takes as input a user-drawn sketch (consisting of hair contour and a few…
Facial expression editing methods can be mainly categorized into two types based on their architectures: 2D-based and 3D-based methods. The former lacks 3D face modeling capabilities, making it difficult to edit 3D factors effectively. The…
Articulation modeling aims to infer movable parts and their motion parameters for a 3D object, enabling interactive animation, simulation, and shape editing. In this paper, we present Sketch2Arti, the first sketch-based articulation…