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Related papers: TTSWING: a Dataset for Table Tennis Swing Analysis

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Automatically detecting and classifying strokes in table tennis video can streamline training workflows, enrich broadcast overlays, and enable fine-grained performance analytics. For this to be possible, annotated video data of table tennis…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Moamal Fadhil Abdul-Mahdi , Jonas Bruun Hubrechts , Thomas Martini Jørgensen , Emil Hovad

Current exergaming sensors and inertial systems attached to sports equipment or the human body can provide quantitative information about the movement or impact e.g. with the ball. However, the scope of these technologies is not to…

Human-Computer Interaction · Computer Science 2018-04-27 Boris Bačić

We present a neural network TTNet aimed at real-time processing of high-resolution table tennis videos, providing both temporal (events spotting) and spatial (ball detection and semantic segmentation) data. This approach gives core…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Roman Voeikov , Nikolay Falaleev , Ruslan Baikulov

With the rapid development of electronic science and technology, the research on wearable devices is constantly updated, but for now, it is not comprehensive for wearable devices to recognize and analyze the movement of specific sports.…

Signal Processing · Electrical Eng. & Systems 2023-09-15 Zhuo-yong Shi , Ye-tao Jia , Ke-xin Zhang , Ding-han Wang , Long-meng Ji , Yong Wu

Sound can complement vision in ball sports by providing subtle cues about contact dynamics. In table tennis, the brief, high-frequency sounds produced during racket-ball impacts carry information about the racket type, the surface…

Sound · Computer Science 2025-09-22 Thomas Gossard , Julian Schmalzl , Andreas Ziegler , Andreas Zell

Coaching technology, wearables and exergames can provide quantitative feedback based on measured activity, but there is little evidence of qualitative feedback to aid technique improvement. To achieve personalised qualitative feedback, we…

Human-Computer Interaction · Computer Science 2019-03-11 Boris Bačić , Patria Hume

Wearable technology has transformed sports analytics, offering new dimensions in enhancing player experience. Yet, many solutions involve cumbersome setups that inhibit natural motion. In tennis, existing products require sensors on the…

Human-Computer Interaction · Computer Science 2025-08-01 Junyong Park , Saelyne Yang , Sungho Jo

Recent advances in deep learning have led to more studies to enhance golfers' shot precision. However, these existing studies have not quantitatively established the relationship between swing posture and ball trajectory, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Seunghyeon Jung , Seoyoung Hong , Jiwoo Jeong , Seungwon Jeong , Jaerim Choi , Hoki Kim , Woojin Lee

In this work, the novel task of detecting and classifying table tennis strokes solely using the ball trajectory has been explored. A single camera setup positioned in the umpire's view has been employed to procure a dataset consisting of…

Computer Vision and Pattern Recognition · Computer Science 2023-02-21 Kaustubh Milind Kulkarni , Rohan S Jamadagni , Jeffrey Aaron Paul , Sucheth Shenoy

Sports analysis requires processing large amounts of data, which is time-consuming and costly. Advancements in neural networks have significantly alleviated this burden, enabling highly accurate ball tracking in sports broadcasts. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Thomas Gossard , Andreas Ziegler , Andreas Zell

We introduce a new high resolution, high frame rate stereo video dataset, which we call SPIN, for tracking and action recognition in the game of ping pong. The corpus consists of ping pong play with three main annotation streams that can be…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Steven Schwarcz , Peng Xu , David D'Ambrosio , Juhana Kangaspunta , Anelia Angelova , Huong Phan , Navdeep Jaitly

Automated tennis stroke analysis has advanced significantly with the integration of biomechanical motion cues alongside deep learning techniques, enhancing stroke classification accuracy and player performance evaluation. Despite these…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Arushi Dashore , Aryan Anumala , Emily Hui , Olivia Yang

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Linfeng Dong , Yuchen Yang , Hao Wu , Wei Wang , Yuenan Hou , Zhihang Zhong , Xiao Sun

Recent advances in immersive technology have opened new possibilities in sports training, especially for activities requiring precise motor skills, such as tennis. In this paper, we present a virtual reality (VR) tennis training system…

Human-Computer Interaction · Computer Science 2025-04-23 Ryan Najami , Rami Ghannam

We introduce a novel method for collecting table tennis video data and perform stroke detection and classification. A diverse dataset containing video data of 11 basic strokes obtained from 14 professional table tennis players, summing up…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 Kaustubh Milind Kulkarni , Sucheth Shenoy

Despite its importance for performance and injury prevention, golf swing analysis is limited by isolated metrics, underrepresentation of professional athletes, and a lack of rich, interpretable movement representations. We address these…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Jessy Lauer

This study presents a complete pipeline for automated tennis match analysis. Our framework integrates multiple deep learning models to detect and track players and the tennis ball in real time, while also identifying court keypoints for…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Venkata Manikanta Desu , Syed Fawaz Ali

Motion blur reduces the clarity of fast-moving objects, posing challenges for detection systems, especially in racket sports, where balls often appear as streaks rather than distinct points. Existing labeling conventions mark the ball at…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Thomas Gossard , Filip Radovic , Andreas Ziegler , Andreas Zell

Obtaining the precise 3D motion of a table tennis ball from standard monocular videos is a challenging problem, as existing methods trained on synthetic data struggle to generalize to the noisy, imperfect ball and table detections of the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Daniel Kienzle , Katja Ludwig , Julian Lorenz , Shin'ichi Satoh , Rainer Lienhart

Robust ball tracking under occlusion remains a key challenge in sports video analysis, affecting tasks like event detection and officiating. We present TOTNet, a Temporal Occlusion Tracking Network that leverages 3D convolutions,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Hao Xu , Arbind Agrahari Baniya , Sam Wells , Mohamed Reda Bouadjenek , Richard Dazely , Sunil Aryal
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