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Related papers: Policy Space Diversity for Non-Transitive Games

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In this paper, we propose several new stochastic second-order algorithms for policy optimization that only require gradient and Hessian-vector product in each iteration, making them computationally efficient and comparable to policy…

Optimization and Control · Mathematics 2023-01-31 Jinsong Liu , Chenghan Xie , Qi Deng , Dongdong Ge , Yinyu Ye

In many real-world large-scale decision problems, self-interested agents have individual dynamics and optimize their own long-term payoffs. Important examples include the competitive access to shared resources (e.g., roads, energy, or…

Optimization and Control · Mathematics 2024-06-05 Ezzat Elokda , Saverio Bolognani , Andrea Censi , Florian Dörfler , Emilio Frazzoli

Efficient data replication in decentralized storage systems must account for diverse policies, especially in multi-organizational, data-intensive environments. This work proposes PSMOA, a novel Policy Support Multi-objective Optimization…

Networking and Internet Architecture · Computer Science 2025-05-22 Xi Wang , Susmit Shannigrahi

Nash equilibrium (NE) assumes that players always make a best response. However, this is not always true; sometimes people cooperate even it is not a best response to do so. For example, in the Prisoner's Dilemma, people often cooperate.…

Computer Science and Game Theory · Computer Science 2014-12-23 Nan Rong , Joseph Y. Halpern

We consider a subclass of $n$-player stochastic games, in which players have their own internal state/action spaces while they are coupled through their payoff functions. It is assumed that players' internal chains are driven by independent…

Machine Learning · Computer Science 2023-03-23 S. Rasoul Etesami

Nash equilibria provide a principled framework for modeling interactions in multi-agent decision-making and control. However, many equilibrium-seeking methods implicitly assume that each agent has access to the other agents' objectives and…

Computer Science and Game Theory · Computer Science 2026-03-19 Mahdis Rabbani , Navid Mojahed , Shima Nazari

We study multi-strategies in multiplayer reachability games played on finite graphs. A multi-strategy prescribes a set of possible actions, instead of a single action as usual strategies: it represents a set of all strategies that are…

Computer Science and Game Theory · Computer Science 2024-11-21 Aline Goeminne , Benjamin Monmege

Spatial public goods games model collective dilemmas where individual payoffs depend on population-level strategy configurations. Most existing studies rely on evolutionary update rules or value-based reinforcement learning methods. These…

Multiagent Systems · Computer Science 2025-12-23 Zhaoqilin Yang , Axin Xiang , Kedi Yang , Tianjun Liu , Youliang Tian

In an epsilon-Nash equilibrium, a player can gain at most epsilon by changing his behaviour. Recent work has addressed the question of how best to compute epsilon-Nash equilibria, and for what values of epsilon a polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2015-03-20 John Fearnley , Paul W. Goldberg , Rahul Savani , Troels Bjerre Sørensen

Policy optimization methods are powerful algorithms in Reinforcement Learning (RL) for their flexibility to deal with policy parameterization and ability to handle model misspecification. However, these methods usually suffer from slow…

Machine Learning · Computer Science 2023-06-19 Yunfan Li , Yiran Wang , Yu Cheng , Lin Yang

Computing Nash equilibrium in multi-agent games is a longstanding challenge at the interface of game theory and computer science. It is well known that a general normal form game in N players and k strategies requires exponential space…

Computer Science and Game Theory · Computer Science 2021-12-09 Morris Yau

Score-function based methods for policy learning, such as REINFORCE and PPO, have delivered strong results in game-playing and robotics, yet their high variance often undermines training stability. Using pathwise policy gradients, i.e.…

In order for agents in multi-agent systems (MAS) to be safe, they need to take into account the risks posed by the actions of other agents. However, the dominant paradigm in game theory (GT) assumes that agents are not affected by risk from…

Machine Learning · Computer Science 2023-03-03 Oliver Slumbers , David Henry Mguni , Stephen Marcus McAleer , Stefano B. Blumberg , Jun Wang , Yaodong Yang

This work focuses on equilibrium selection in no-conflict multi-agent games, where we specifically study the problem of selecting a Pareto-optimal Nash equilibrium among several existing equilibria. It has been shown that many…

Machine Learning · Computer Science 2023-10-17 Filippos Christianos , Georgios Papoudakis , Stefano V. Albrecht

Dynamic nonzero sum games are widely used to model multi agent decision making in control, economics, and related fields. Classical methods for computing Nash equilibria, especially in linear quadratic settings, rely on strong structural…

Neural and Evolutionary Computing · Computer Science 2026-01-07 Alireza Rezaee

In Multi-agent Reinforcement Learning (MARL), accurately perceiving opponents' strategies is essential for both cooperative and adversarial contexts, particularly within dynamic environments. While Proximal Policy Optimization (PPO) and…

Artificial Intelligence · Computer Science 2024-06-11 Mohidul Haque Mridul , Mohammad Foysal Khan , Redwan Ahmed Rizvee , Md Mosaddek Khan

Distributed Nash equilibrium (NE) seeking problem for multi-coalition games has attracted increasing attention in recent years, but the research mainly focuses on the case without agreement demand within coalitions. This paper considers a…

Optimization and Control · Mathematics 2021-12-10 Jialing Zhou , Yuezu Lv , Guanghui Wen , Jinhu Lv , Dezhi Zheng

Motivated by empirical evidence that individuals within group decision making simultaneously aspire to maximize utility and avoid inequality we propose a criterion based on the entropy-norm pair for geometric selection of strict Nash…

Physics and Society · Physics 2020-03-23 A. B. Leoneti , G. A. Prataviera

We study the performance of the gradient play algorithm for stochastic games (SGs), where each agent tries to maximize its own total discounted reward by making decisions independently based on current state information which is shared…

Machine Learning · Computer Science 2023-12-08 Runyu Zhang , Zhaolin Ren , Na Li

We introduce Mean-Field Trust Region Policy Optimization (MF-TRPO), a novel algorithm designed to compute approximate Nash equilibria for ergodic Mean-Field Games (MFG) in finite state-action spaces. Building on the well-established…

Machine Learning · Statistics 2025-05-30 Antonio Ocello , Daniil Tiapkin , Lorenzo Mancini , Mathieu Laurière , Eric Moulines