Related papers: Divide-and-rule policy in the Naming Game
We present the result of a dual modeling of opinion network. The model complements the agent-based opinion models by attaching to the social agent (voters) network a political opinion (party) network having its own intrinsic mechanisms of…
Uni-directional social interactions are ubiquitous in real social networks whereas undirected interactions are intensively studied. We establish a voter model in a dynamical directed network. We analytically obtain the degree distribution…
We consider an opinion dynamics model where, during random pair interactions, each agent modifies her opinions about both agents of the random pair and also about some other agents, chosen randomly. Moreover, each agent belongs to a single…
Many empirical networks are intrinsically pluralistic, with interactions occurring within groups of arbitrary agents. Then the agent in the network can be influenced by types of neighbors, common examples include similarity, opposition, and…
We examine a naming game on an adaptive weighted network. A weight of connection for a given pair of agents depends on their communication success rate and determines the probability with which the agents communicate. In some cases,…
Motivated by the literature on opinion dynamics and evolutionary game theory, we propose a novel mathematical framework to model the intertwined coevolution of opinions and decision-making in a complex social system. In the proposed…
Binary decision-making process is ubiquitous in social life and is of vital significance in many real-world issues, ranging from public health to political campaigns. While continuous opinion evolution independent of discrete choice…
We study the evolution of opinions on a directed network with community structure. Individuals update their opinions synchronously based on a weighted average of their neighbors' opinions, their own previous opinions, and external media…
We introduce a novel non-cooperative game to analyse opinion formation and resistance, incorporating principles from social psychology such as confirmation bias, resource constraints, and influence penalties. Our simulation features Large…
Understanding the evolutionary dynamics of reinforcement learning under multi-agent settings has long remained an open problem. While previous works primarily focus on 2-player games, we consider population games, which model the strategic…
The heterogeneity of the influence processes is an important feature of social systems: how we perceive social influence and how we influence other individuals is heavily influenced by our opinion and non-opinion attributes. The latter…
We recently proposed a model coupling the evolution of the opinions of the individual with the local network topology. The opinion dynamics is based on the Bounded Confidence model. The social networks is based on a group concept where each…
TheMinority Game (MG) has become a paradigm to probe complex social and economical phenomena where adaptive agents compete for a limited resource, and it finds applications in statistical and nonlinear physics as well. In the traditional MG…
The effects of interpersonal interactions on individual's agreements result in a social aggregation process which is reflected in the formation of collective states, as for instance, groups of individuals with a similar opinion about a…
Opinion and belief dynamics are a central topic in the study of social interactions through dynamical systems. In this work, we study a model where, at each discrete time, all the agents update their opinion as an average of their intrinsic…
The process by which new ideas, innovations, and behaviors spread through a large social network can be thought of as a networked interaction game: Each agent obtains information from certain number of agents in his friendship neighborhood,…
We study the mutual influence of authority and persuasion in the flow of opinion. Many social organizations are characterized by a hierarchical structure where the propagation of opinion is asymmetric. In the normal flow of opinion…
We present numerical simulations of a model of social influence, where the opinion of each agent is represented by a binary vector. Agents adjust their opinions as a result of random encounters, whenever the difference between opinions is…
When opinion spread is studied, peer pressure is often modeled by interactions of more than two individuals (higher-order interactions). In our work, we introduce a two-layer random hypergraph model, in which hyperedges represent households…
We discuss the process of opinion formation in a completely homogeneous, democratic population using a class of probabilistic cellular automata models with two absorbing states. Each individual can have one of two opinions that can change…