Related papers: Divide-and-rule policy in the Naming Game
We introduce and analyze a continuous time and state-space model of opinion cascades on networks of large numbers of agents that form opinions about two or more options. By leveraging our recent results on the emergence of agreement and…
Inspired by successful biological collective decision mechanisms such as honey bees searching for a new colony or the collective navigation of fish schools, we consider a mean field games (MFG)-like scenario where a large number of agents…
Given a large population of players, each player has three possible choices between option 1 or 2 or no option. The two options are equally favorable and the population has to reach consensus on one of the two options quickly and in a…
We present a new two-state {+-} opinion dynamics model which defines a general frame to include all local dynamics in two-state spin systems. Agents evolve by probabilistic local rules. In each update, groups of various sizes k are formed…
A simple model for simulating tug of war game as varying the player number in a team is discussed to identify the slow pace of fast change. This model shows that a large number of information sources leads slow change for the system. Also,…
Modern political interaction is characterized by strong partisanship and a lack of interest in information sharing and agreement across party lines. It remains largely unclear how such partisan echo chambers arise and how they coevolve with…
In this paper we extend the framework of evolutionary inspection game put forward recently by the author and coworkers to a large class of conflict interactions dealing with the pressure executed by the major player (or principal) on the…
Empirically derived continuum models of collective behavior among large populations of dynamic agents are a subject of intense study in several fields, including biology, engineering and finance. We formulate and study a mean-field game…
We investigate opinion dynamics and information spreading on networks under the influence of content filtering technologies. The filtering mechanism, present in many online social platforms, reduces individuals' exposure to disagreeing…
In social sciences, simulating opinion dynamics to study the interplay between homophily and influence, and the subsequent formation of echo chambers, is of great importance. As such, in this paper we investigate echo chambers by…
We investigate the dynamics of coordination and consensus in an agent population. Considering agents endowed with bounded rationality, we study asymmetric coordination games using a mapping to random field Ising models. In doing so, we…
We study opinion dynamics over multiplex networks where agents interact with bounded confidence. Namely, two neighbouring individuals exchange opinions and compromise if their opinions do not differ by more than a given threshold. In…
We investigate a prototypical agent-based model, the Naming Game, on two-dimensional random geometric networks. The Naming Game [A. Baronchelli et al., J. Stat. Mech.: Theory Exp. (2006) P06014.] is a minimal model, employing local…
We examine an evolutionary naming-game model where communicating agents are equipped with an evolutionarily selected learning ability. Such a coupling of biological and linguistic ingredients results in an abrupt transition: upon a small…
This paper introduces a model for opinion dynamics, where at each time step, randomly selected agents see their opinions - modeled as scalars in [0,1] - evolve depending on a local interaction function. In the classical Bounded Confidence…
We present detailed numerical results for a modified form of the so-called Minority Game, which provides a simplified model of a competitive market. Each agent has a limited set of strategies, and competes to be in a minority. An…
Numerous models in opinion dynamics focus on the temporal dynamics within a single electoral unit (e.g., country). The empirical observations, on the other hand, are often made across multiple electoral units (e.g., polling stations) at a…
Sustainable resource use in large societies requires social institutions that specify acceptable behavior and punish violators. Because mutual monitoring becomes prohibitively costly as populations grow, we examine whether sustainability…
We introduce a model for innovation-, evolution- and opinion dynamics whose spreading is dictated by unanimity rules, i.e. a node will change its (binary) state only if all of its neighbours have the same corresponding state. It is shown…
Networked multi-agent dynamical systems have been used to model how individual opinions evolve over time due to the opinions of other agents in the network. Particularly, such a model has been used to study how a planning agent can be used…