Related papers: Procedural content generation of puzzle games usin…
This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…
Recently, increasing works have proposed to drive evolutionary algorithms using machine learning models. Usually, the performance of such model based evolutionary algorithms is highly dependent on the training qualities of the adopted…
Recently, more and more works have proposed to drive evolutionary algorithms using machine learning models.Usually, the performance of such model based evolutionary algorithms is highly dependent on the training qualities of the adopted…
Using generative adversarial networks (GANs), we investigate the possibility of creating large amounts of analysis-specific simulated LHC events at limited computing cost. This kind of generative model is analysis specific in the sense that…
Generative adversarial networks (GANs) have been shown to produce realistic samples from high-dimensional distributions, but training them is considered hard. A possible explanation for training instabilities is the inherent imbalance…
In this paper, we propose a model using generative adversarial net (GAN) to generate realistic text. Instead of using standard GAN, we combine variational autoencoder (VAE) with generative adversarial net. The use of high-level latent…
Generative Adversarial Networks (GANs) are a class of generative algorithms that have been shown to produce state-of-the art samples, especially in the domain of image creation. The fundamental principle of GANs is to approximate the…
The Generative Adversarial Network (GAN) was recently introduced in the literature as a novel machine learning method for training generative models. It has many applications in statistics such as nonparametric clustering and nonparametric…
Generative Adversarial Networks (GANs) are a promising approach for text generation that, unlike traditional language models (LM), does not suffer from the problem of ``exposure bias''. However, A major hurdle for understanding the…
This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…
Geostatistical modeling of petrophysical properties is a key step in modern integrated oil and gas reservoir studies. Recently, generative adversarial networks (GAN) have been shown to be a successful method for generating unconditional…
In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…
Generative adversarial networks (GANs)successfully generate high quality data by learning amapping from a latent vector to the data. Various studies assert that the latent space of a GAN is semanticallymeaningful and can be utilized for…
Can generative adversarial networks (GANs) generate roses of various colors given only roses of red petals as input? The answer is negative, since GANs' discriminator would reject all roses of unseen petal colors. In this study, we propose…
Deep generative models are rapidly becoming a common tool for researchers and developers. However, as exhaustively shown for the family of discriminative models, the test-time inference of deep neural networks cannot be fully controlled and…
We propose a novel technique to make neural network robust to adversarial examples using a generative adversarial network. We alternately train both classifier and generator networks. The generator network generates an adversarial…
Generative Adversarial Networks (GANs) have shown immense potential in fields such as text and image generation. Only very recently attempts to exploit GANs to statistical-mechanics models have been reported. Here we quantitatively test…
Evaluating generative adversarial networks (GANs) is inherently challenging. In this paper, we revisit several representative sample-based evaluation metrics for GANs, and address the problem of how to evaluate the evaluation metrics. We…
We examined the use of modern Generative Adversarial Nets to generate novel images of oil paintings using the Painter By Numbers dataset. We implemented Spectral Normalization GAN (SN-GAN) and Spectral Normalization GAN with Gradient…
Quantum machine learning has recently attracted much attention from the community of quantum computing. In this paper, we explore the ability of generative adversarial networks (GANs) based on quantum computing. More specifically, we…