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3D Gaussian Splatting (3DGS) has demonstrated remarkable real-time performance in novel view synthesis, yet its effectiveness relies heavily on dense multi-view inputs with precisely known camera poses, which are rarely available in…
Existing methods for video interpolation heavily rely on deep convolution neural networks, and thus suffer from their intrinsic limitations, such as content-agnostic kernel weights and restricted receptive field. To address these issues, we…
The shutter strategy applied to the photo-shooting process has a significant influence on the quality of the captured photograph. An improper shutter may lead to a blurry image, video discontinuity, or rolling shutter artifact. Existing…
Reconstructing sharp 3D representations from blurry multi-view images are long-standing problem in computer vision. Recent works attempt to enhance high-quality novel view synthesis from the motion blur by leveraging event-based cameras,…
Reconstructing high-fidelity underwater scenes remains a challenging task due to light absorption, scattering, and limited visibility inherent in aquatic environments. This paper presents an enhanced Gaussian Splatting-based framework that…
With the rise of real-time rendering and the evolution of display devices, there is a growing demand for post-processing methods that offer high-resolution content in a high frame rate. Existing techniques often suffer from quality and…
Event cameras sense intensity changes and have many advantages over conventional cameras. To take advantage of event cameras, some methods have been proposed to reconstruct intensity images from event streams. However, the outputs are still…
In this paper, we propose a novel framework for solving high-definition video inverse problems using latent image diffusion models. Building on recent advancements in spatio-temporal optimization for video inverse problems using image…
Every generation of mobile devices strives to capture video at higher resolution and frame rate than previous ones. This quality increase also requires additional power and computation to capture and encode high-quality media. We propose a…
Space-time video super-resolution (STVSR) is the task of interpolating videos with both Low Frame Rate (LFR) and Low Resolution (LR) to produce High-Frame-Rate (HFR) and also High-Resolution (HR) counterparts. The existing methods based on…
Differentiable 3D-Gaussian splatting (GS) is emerging as a prominent technique in computer vision and graphics for reconstructing 3D scenes. GS represents a scene as a set of 3D Gaussians with varying opacities and employs a computationally…
Video super-resolution, which aims at producing a high-resolution video from its corresponding low-resolution version, has recently drawn increasing attention. In this work, we propose a novel method that can effectively incorporate…
Reconstruction of high-quality HDR images is at the core of modern computational photography. Significant progress has been made with multi-frame HDR reconstruction methods, producing high-resolution, rich and accurate color reconstructions…
Super-resolution from motion-blurred images poses a significant challenge due to the combined effects of motion blur and low spatial resolution. To address this challenge, this paper introduces an Event-based Blurry Super Resolution Network…
Stereo video retargeting aims to resize an image to a desired aspect ratio. The quality of retargeted videos can be significantly impacted by the stereo videos spatial, temporal, and disparity coherence, all of which can be impacted by the…
In recent years, visual SLAM has achieved great progress and development in different scenes, however, there are still many problems to be solved. The SLAM system is not only restricted by the external scenes but is also affected by its…
Multi-view video reconstruction plays a vital role in computer vision, enabling applications in film production, virtual reality, and motion analysis. While recent advances such as 4D Gaussian Splatting (4DGS) have demonstrated impressive…
3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motion blur. While event cameras provide high-temporal-resolution…
Unsupervised multi-object scene decomposition is a fast-emerging problem in representation learning. Despite significant progress in static scenes, such models are unable to leverage important dynamic cues present in video. We propose a…
Self-supervised video denoising has seen decent progress through the use of blind spot networks. However, under their blind spot constraints, previous self-supervised video denoising methods suffer from significant information loss and…