Related papers: Facial Expression Re-targeting from a Single Chara…
We introduce FactorPortrait, a video diffusion method for controllable portrait animation that enables lifelike synthesis from disentangled control signals of facial expressions, head movement, and camera viewpoints. Given a single portrait…
Editing and manipulating facial features in videos is an interesting and important field of research with a plethora of applications, ranging from movie post-production and visual effects to realistic avatars for video games and virtual…
We present a method for synthesizing a frontal, neutral-expression image of a person's face given an input face photograph. This is achieved by learning to generate facial landmarks and textures from features extracted from a…
With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…
We present a simple lightweight markerless facial performance capture framework using just a monocular video input that combines Active Appearance Models for feature tracking and prior constraints on 3D shapes into an integrated objective…
One-shot video-driven talking face generation aims at producing a synthetic talking video by transferring the facial motion from a video to an arbitrary portrait image. Head pose and facial expression are always entangled in facial motion…
3D facial animation has attracted considerable attention due to its extensive applications in the multimedia field. Audio-driven 3D facial animation has been widely explored with promising results. However, multi-modal 3D facial animation,…
Face animation aims at creating photo-realistic portrait videos with animated poses and expressions. A common practice is to generate displacement fields that are used to warp pixels and features from source to target. However, prior…
Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we…
Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not…
We present a deep learning framework for real-time speech-driven 3D facial animation from just raw waveforms. Our deep neural network directly maps an input sequence of speech audio to a series of micro facial action unit activations and…
The goal of face reenactment is to transfer a target expression and head pose to a source face while preserving the source identity. With the popularity of face-related applications, there has been much research on this topic. However, the…
Critical obstacles in training classifiers to detect facial actions are the limited sizes of annotated video databases and the relatively low frequencies of occurrence of many actions. To address these problems, we propose an approach that…
Face synthesis is an important problem in computer vision with many applications. In this work, we describe a new method, namely LandmarkGAN, to synthesize faces based on facial landmarks as input. Facial landmarks are a natural, intuitive,…
Accurately retargeting facial expressions to a face mesh while enabling manipulation is a key challenge in facial animation retargeting. Recent deep-learning methods address this by encoding facial expressions into a global latent code, but…
Face image animation from a single image has achieved remarkable progress. However, it remains challenging when only sparse landmarks are available as the driving signal. Given a source face image and a sequence of sparse face landmarks,…
The field of photorealistic 3D avatar reconstruction and generation has garnered significant attention in recent years; however, animating such avatars remains challenging. Recent advances in diffusion models have notably enhanced the…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…
Dynamic facial expression recognition has many useful applications in social networks, multimedia content analysis, security systems and others. This challenging process must be done under recurrent problems of image illumination and low…
Facial animation in virtual reality environments is essential for applications that necessitate clear visibility of the user's face and the ability to convey emotional signals. In our scenario, we animate the face of an operator who…