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Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following…

Computer Vision and Pattern Recognition · Computer Science 2017-05-09 Julieta Martinez , Michael J. Black , Javier Romero

Image stylization has seen significant advancement and widespread interest over the years, leading to the development of a multitude of techniques. Extending these stylization techniques, such as Neural Style Transfer (NST), to videos is…

Graphics · Computer Science 2023-07-03 Sumit Shekhar , Max Reimann , Moritz Hilscher , Amir Semmo , Jürgen Döllner , Matthias Trapp

Motion style transfer is a significant research direction in the field of computer vision, enabling virtual digital humans to rapidly switch between different styles of the same motion, thereby significantly enhancing the richness and…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Ziyun Qian , Zeyu Xiao , Xingliang Jin , Dingkang Yang , Mingcheng Li , Zhenyi Wu , Dongliang Kou , Peng Zhai , Lihua Zhang

Style transfer algorithms strive to render the content of one image using the style of another. We propose Style Transfer by Relaxed Optimal Transport and Self-Similarity (STROTSS), a new optimization-based style transfer algorithm. We…

Computer Vision and Pattern Recognition · Computer Science 2019-10-11 Nicholas Kolkin , Jason Salavon , Greg Shakhnarovich

Lightweight, controllable, and physically plausible human motion synthesis is crucial for animation, virtual reality, robotics, and human-computer interaction applications. Existing methods often compromise between computational efficiency,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-29 Arvin Tashakori , Arash Tashakori , Gongbo Yang , Z. Jane Wang , Peyman Servati

Recent research on style transfer takes inspiration from unsupervised neural machine translation (UNMT), learning from large amounts of non-parallel data by exploiting cycle consistency loss, back-translation, and denoising autoencoders. By…

Computation and Language · Computer Science 2022-05-19 Dana Ruiter , Thomas Kleinbauer , Cristina España-Bonet , Josef van Genabith , Dietrich Klakow

A key scalability challenge in neural solvers for industrial-scale physics simulations is efficiently capturing both fine-grained local interactions and long-range global dependencies across millions of spatial elements. We introduce the…

Machine Learning · Computer Science 2026-03-10 Pedro M. P. Curvo , Jan-Willem van de Meent , Maksim Zhdanov

Motion style transfer changes the style of a motion while retaining its content and is useful in computer animations and games. Contact is an essential component of motion style transfer that should be controlled explicitly in order to…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Xiangjun Tang , Linjun Wu , He Wang , Yiqian Wu , Bo Hu , Songnan Li , Xu Gong , Yuchen Liao , Qilong Kou , Xiaogang Jin

Makeup transfer aims to apply the makeup style of a reference portrait to a source portrait while preserving identity and background. Early methods formulate this task as unsupervised image-to-image translation, relying on surrogate…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Yue Yu , Jiayu Wang , Jiajia Shi , Jingjing Chen , Yu-Gang Jiang

Text-to-motion generation, which translates textual descriptions into human motions, faces the challenge that users often struggle to precisely convey their intended motions through text alone. To address this issue, this paper introduces…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Tao Wang , Lei Jin , Zhihua Wu , Qiaozhi He , Jiaming Chu , Yu Cheng , Junliang Xing , Jian Zhao , Shuicheng Yan , Li Wang

Transferring the style from one image onto another is a popular and widely studied task in computer vision. Yet, style transfer in the 3D setting remains a largely unexplored problem. To our knowledge, we propose the first learning-based…

Computer Vision and Pattern Recognition · Computer Science 2021-05-19 Mattia Segu , Margarita Grinvald , Roland Siegwart , Federico Tombari

Motion generation is a cornerstone of computer graphics, animation, gaming, and robotics, enabling the creation of realistic and varied character movements. A significant limitation of existing methods is their reliance on specific skeletal…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Aliasghar Khani , Arianna Rampini , Evan Atherton , Bruno Roy

Although part-based motion synthesis networks have been investigated to reduce the complexity of modeling heterogeneous human motions, their computational cost remains prohibitive in interactive applications. To this end, we propose a novel…

Graphics · Computer Science 2023-06-22 Shuaiying Hou , Hongyu Tao , Hujun Bao , Weiwei Xu

Text Style Transfer (TST) is a pivotal task in natural language generation to manipulate text style attributes while preserving style-independent content. The attributes targeted in TST can vary widely, including politeness, authorship,…

Computation and Language · Computer Science 2024-07-23 Sourabrata Mukherjee , Ondrej Dušek

This work introduces MotionLCM, extending controllable motion generation to a real-time level. Existing methods for spatial-temporal control in text-conditioned motion generation suffer from significant runtime inefficiency. To address this…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Wenxun Dai , Ling-Hao Chen , Jingbo Wang , Jinpeng Liu , Bo Dai , Yansong Tang

Diffusion models have become a popular choice for human motion synthesis due to their powerful generative capabilities. However, their high computational complexity and large sampling steps pose challenges for real-time applications.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Lei Jiang , Ye Wei , Hao Ni

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for…

Graphics · Computer Science 2025-05-21 Ziyi Chang , He Wang , George Alex Koulieris , Hubert P. H. Shum

We present an approach to example-based stylization of images that uses a single pair of a source image and its stylized counterpart. We demonstrate how to train an image translation network that can perform real-time semantically…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 David Futschik , Michal Kučera , Michal Lukáč , Zhaowen Wang , Eli Shechtman , Daniel Sýkora

Creating expressive character animations is labor-intensive, requiring intricate manual adjustment of animators across space and time. Previous works on controllable motion generation often rely on a predefined set of dense spatio-temporal…

Graphics · Computer Science 2025-07-28 Inwoo Hwang , Jinseok Bae , Donggeun Lim , Young Min Kim

Data-driven modelling and synthesis of motion is an active research area with applications that include animation, games, and social robotics. This paper introduces a new class of probabilistic, generative, and controllable motion-data…

Machine Learning · Computer Science 2020-12-08 Gustav Eje Henter , Simon Alexanderson , Jonas Beskow
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