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Advancements in generative models have enabled multi-agent systems (MAS) to perform complex virtual tasks such as writing and code generation, which do not generalize well to physical multi-agent robotic teams. Current frameworks often…
Training multimodal agents via reinforcement learning for knowledge-intensive visual reasoning is fundamentally hindered by the extreme sparsity of outcome-based supervision and the unpredictability of live web environments. To resolve…
Mobile manipulation is the fundamental challenge for robotics to assist humans with diverse tasks and environments in everyday life. However, conventional mobile manipulation approaches often struggle to generalize across different tasks…
Traffic simulation aims to learn a policy for traffic agents that, when unrolled in closed-loop, faithfully recovers the joint distribution of trajectories observed in the real world. Inspired by large language models, tokenized multi-agent…
Various linear complexity models, such as Linear Transformer (LinFormer), State Space Model (SSM), and Linear RNN (LinRNN), have been proposed to replace the conventional softmax attention in Transformer structures. However, the optimal…
Traffic simulation is important for transportation optimization and policy making. While existing simulators such as SUMO and MATSim offer fully-featured platforms and utilities, users without too much knowledge about these platforms often…
We present Meta MMO, a collection of many-agent minigames for use as a reinforcement learning benchmark. Meta MMO is built on top of Neural MMO, a massively multiagent environment that has been the subject of two previous NeurIPS…
This paper investigates the high-level decision-making problem in highway scenarios regarding lane changing and over-taking other slower vehicles. In particular, this paper aims to improve the Travel Assist feature for automatic overtaking…
Real-time multimodal agents transport raw audio and screenshots using networking stacks designed for human receivers, which optimize for perceptual fidelity and smooth playout. Yet agent models act as event-driven processors with no…
We introduce Autoverse, an evolvable, domain-specific language for single-player 2D grid-based games, and demonstrate its use as a scalable training ground for Open-Ended Learning (OEL) algorithms. Autoverse uses cellular-automaton-like…
Vision Transformers have shown great performance in single tasks such as classification and segmentation. However, real-world problems are not isolated, which calls for vision transformers that can perform multiple tasks concurrently.…
This technical report provides a detailed description of our approach to the EgoSchema Challenge 2024. The EgoSchema Challenge aims to identify the most appropriate responses to questions regarding a given video clip. In this paper, we…
Recent advances in large language model (LLM) have empowered autonomous agents to perform multi-turn interactions with tools and environments. However, scaling such agent training is limited by the lack of diverse and reliable environments.…
Extending the capabilities of Large Language Models (LLMs) with functions or tools for environment interaction has led to the emergence of the agent paradigm. In industry, training an LLM is not always feasible because of the scarcity of…
This paper describes the approach we have taken in the challenge. We still adopted the two-stage scheme same as the last champion, that is, detection first and segmentation followed. We trained more powerful detector and segmentor…
Vehicle-to-Vehicle technologies have enabled autonomous vehicles to share information to see through occlusions, greatly enhancing perception performance. Nevertheless, existing works all focused on homogeneous traffic where vehicles are…
The rapid advancement of large language models (LLMs) has led to a new era marked by the development of autonomous applications in real-world scenarios, which drives innovation in creating advanced web agents. Existing web agents typically…
Agent-based simulation is an indispensable paradigm for studying complex systems. These systems can comprise billions of agents, requiring the computing resources of multiple servers to simulate. Unfortunately, the state-of-the-art…
This report describes our 1st place solution to ECCV 2022 challenge on Human Body, Hands, and Activities (HBHA) from Egocentric and Multi-view Cameras (hand pose estimation). In this challenge, we aim to estimate global 3D hand poses from…
By leveraging tool-augmented Multimodal Large Language Models (MLLMs), multi-agent frameworks are driving progress in video understanding. However, most of them adopt static and non-learnable tool invocation mechanisms, which limit the…