Related papers: Instruct-NeuralTalker: Editing Audio-Driven Talkin…
We propose a new method for reconstructing controllable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene representation on the mesh surface points and signed distances from the surface of a…
Virtual humans have gained considerable attention in numerous industries, e.g., entertainment and e-commerce. As a core technology, synthesizing photorealistic face frames from target speech and facial identity has been actively studied…
Vision-guided speech generation aims to produce authentic speech from facial appearance or lip motions without relying on auditory signals, offering significant potential for applications such as dubbing in filmmaking and assisting…
Human lip-reading is a challenging task. It requires not only knowledge of underlying language but also visual clues to predict spoken words. Experts need certain level of experience and understanding of visual expressions learning to…
Despite significant progress in talking head synthesis since the introduction of Neural Radiance Fields (NeRF), visual artifacts and high training costs persist as major obstacles to large-scale commercial adoption. We propose that…
Although natural language instructions offer an intuitive way to guide automated image editing, deep-learning models often struggle to achieve high-quality results, largely due to the difficulty of creating large, high-quality training…
Talking face generation technology creates talking videos from arbitrary appearance and motion signal, with the "arbitrary" offering ease of use but also introducing challenges in practical applications. Existing methods work well with…
In this paper, we present a method for reprogramming pre-trained audio-driven talking face synthesis models to operate in a text-driven manner. Consequently, we can easily generate face videos that articulate the provided textual sentences,…
Recent research has demonstrated that the combination of pretrained diffusion models with neural radiance fields (NeRFs) has emerged as a promising approach for text-to-3D generation. Simply coupling NeRF with diffusion models will result…
Humans involuntarily tend to infer parts of the conversation from lip movements when the speech is absent or corrupted by external noise. In this work, we explore the task of lip to speech synthesis, i.e., learning to generate natural…
We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to enable control of the expressions as well as appearance of 3D…
We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears,…
In this paper, we propose a method that enables interactive geometry editing for neural radiance fields manipulation. We use two proxy cages(inner cage and outer cage) to edit a scene. The inner cage defines the operation target, and the…
This study delves into the intricacies of synchronizing facial dynamics with multilingual audio inputs, focusing on the creation of visually compelling, time-synchronized animations through diffusion-based techniques. Diverging from…
In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that…
Over the past few years, the automatic generation of facial animation for virtual characters has garnered interest among the animation research and industry communities. Recent research contributions leverage machine-learning approaches to…
We propose a novel method to use both audio and a low-resolution image to perform extreme face super-resolution (a 16x increase of the input size). When the resolution of the input image is very low (e.g., 8x8 pixels), the loss of…
As a powerful representation of 3D scenes, the neural radiance field (NeRF) enables high-quality novel view synthesis from multi-view images. Stylizing NeRF, however, remains challenging, especially on simulating a text-guided style with…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
The challenge of talking face generation from speech lies in aligning two different modal information, audio and video, such that the mouth region corresponds to input audio. Previous methods either exploit audio-visual representation…