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We study repeated games where players use an exponential learning scheme in order to adapt to an ever-changing environment. If the game's payoffs are subject to random perturbations, this scheme leads to a new stochastic version of the…

Probability · Mathematics 2010-10-22 Panayotis Mertikopoulos , Aris L. Moustakas

The 20 Questions (Q20) game is a well known game which encourages deductive reasoning and creativity. In the game, the answerer first thinks of an object such as a famous person or a kind of animal. Then the questioner tries to guess the…

Human-Computer Interaction · Computer Science 2026-02-10 Huang Hu , Xianchao Wu , Bingfeng Luo , Chongyang Tao , Can Xu , Wei Wu , Zhan Chen

Scenarios requiring humans to choose from multiple seemingly optimal actions are commonplace, however standard imitation learning often fails to capture this behavior. Instead, an over-reliance on replicating expert actions induces…

Robotics · Computer Science 2022-11-08 Hanbit Oh , Hikaru Sasaki , Brendan Michael , Takamitsu Matsubara

We investigate uniformity properties of strategies. These properties involve sets of plays in order to express useful constraints on strategies that are not \mu-calculus definable. Typically, we can state that a strategy is…

Computer Science and Game Theory · Computer Science 2013-03-05 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli

Off-policy learning plays a pivotal role in optimizing and evaluating policies prior to the online deployment. However, during the real-time serving, we observe varieties of interventions and constraints that cause inconsistency between the…

Machine Learning · Computer Science 2022-03-01 Da Xu , Yuting Ye , Chuanwei Ruan , Bo Yang

We study information design in multi-agent systems (MAS) with binary actions and strategic complementarities, where an external designer influences behavior only through signals. Agents play the smallest-equilibrium of the induced Bayesian…

Computer Science and Game Theory · Computer Science 2026-02-27 Farzaneh Farhadi , Maria Chli

One common assumption in game theory is that any player optimizes a utility function that takes into account only its own payoff. However, it has long been observed that in real life players may adopt an altruistic or even spiteful…

Computer Science and Game Theory · Computer Science 2025-11-25 Michail Fasoulakis , Leonidas Bakopoulos , Charilaos Akasiadis , Georgios Chalkiadakis

Stochastic games are often used to model reactive processes. We consider the problem of synthesizing an optimal almost-sure winning strategy in a two-player (namely a system and its environment) turn-based stochastic game with both a…

Systems and Control · Computer Science 2015-11-03 Min Wen , Ufuk Topcu

We introduce a two-player model of reinforcement learning with memory. Past actions of an iterated game are stored in a memory and used to determine player's next action. To examine the behaviour of the model some approximate methods are…

Statistical Mechanics · Physics 2009-11-13 Adam Lipowski , Krzysztof Gontarek , Marcel Ausloos

We present a mathematical framework for modeling two-player noncooperative games in which one player is uncertain of the other player's costs but can preemptively allocate information-gathering resources to reduce this uncertainty. We refer…

Computer Science and Game Theory · Computer Science 2024-10-28 Fernando Palafox , Jesse Milzman , Dong Ho Lee , Ryan Park , David Fridovich-Keil

Our goal is for agents to optimize the right reward function, despite how difficult it is for us to specify what that is. Inverse Reinforcement Learning (IRL) enables us to infer reward functions from demonstrations, but it usually assumes…

Machine Learning · Computer Science 2019-06-25 Rohin Shah , Noah Gundotra , Pieter Abbeel , Anca D. Dragan

This paper illustrates how one can deduce preference from observed choices when attention is not only limited but also random. In contrast to earlier approaches, we introduce a Random Attention Model (RAM) where we abstain from any…

Econometrics · Economics 2019-09-02 Matias D. Cattaneo , Xinwei Ma , Yusufcan Masatlioglu , Elchin Suleymanov

This study investigates the self-rationalization framework constructed with a cooperative game, where a generator initially extracts the most informative segment from raw input, and a subsequent predictor utilizes the selected subset for…

Artificial Intelligence · Computer Science 2025-08-07 Wei Liu , Zhongyu Niu , Lang Gao , Zhiying Deng , Jun Wang , Haozhao Wang , Ruixuan Li

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

Machine Learning · Computer Science 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

In this paper we introduce the novel framework of distributionally robust games. These are multi-player games where each player models the state of nature using a worst-case distribution, also called adversarial distribution. Thus each…

Optimization and Control · Mathematics 2017-07-25 Dario Bauso , Jian Gao , Hamidou Tembine

We develop a novel framework of bounded rationality under cognitive frictions that studies learning over optimal behavior through both deliberative reasoning and accumulated experiences. Using both types of information, agents engage in…

Theoretical Economics · Economics 2024-03-28 Cosmin Ilut , Rosen Valchev

We consider imperfect information stochastic games where we require the players to use pure (i.e. non randomised) strategies. We consider reachability, safety, B\"uchi and co-B\"uchi objectives, and investigate the existence of…

Formal Languages and Automata Theory · Computer Science 2018-03-28 Arnaud Carayol , Christof Löding , Olivier Serre

Biological agents have adopted the principle of attention to limit the rate of incoming information from the environment. One question that arises is if an artificial agent has access to only a limited view of its surroundings, how can it…

Artificial Intelligence · Computer Science 2021-03-12 Himanshu Sahni , Charles Isbell

Oscillatory behaviors are ubiquitous in nature and the human society. However, most previous works fail to reproduce them in the two-strategy game-theoretical models. Here we show that oscillatory behaviors naturally emerge if incomplete…

Populations and Evolution · Quantitative Biology 2023-06-27 Jing Zhang , Zhao Li , Jiqiang Zhang , Lin Ma , Guozhong Zheng , Li Chen

The principle that rational agents should maximize expected utility or choiceworthiness is intuitively plausible in many ordinary cases of decision-making under uncertainty. But it is less plausible in cases of extreme, low-probability risk…

Theoretical Economics · Economics 2020-08-11 Christian Tarsney