Related papers: RealImpact: A Dataset of Impact Sound Fields for R…
Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce…
Sound effects model design commonly uses digital signal processing techniques with full control ability, but it is difficult to achieve realism within a limited number of parameters. Recently, neural sound effects synthesis methods have…
Virtual reality labs for hearing research are commonly designed to achieve maximal acoustical accuracy of virtual environments. For a high immersion, 3D video systems are applied, that ideally do not influence the acoustical conditions. In…
Training computers to understand, model, and synthesize human grasping requires a rich dataset containing complex 3D object shapes, detailed contact information, hand pose and shape, and the 3D body motion over time. While "grasping" is…
This paper introduces a novel dataset for polyphonic sound event detection in urban sound monitoring use-cases. Based on isolated sounds taken from the FSD50k dataset, 20,000 polyphonic soundscapes are synthesized with sounds being randomly…
Given multiple datasets with different label spaces, the goal of this work is to train a single object detector predicting over the union of all the label spaces. The practical benefits of such an object detector are obvious and significant…
Object compositing, the task of placing and harmonizing objects in images of diverse visual scenes, has become an important task in computer vision with the rise of generative models. However, existing datasets lack the diversity and scale…
Transparent objects are common in our daily life and frequently handled in the automated production line. Robust vision-based robotic grasping and manipulation for these objects would be beneficial for automation. However, the majority of…
We propose ExSampling: an integrated system of recording application and Deep Learning environment for a real-time music performance of environmental sounds sampled by field recording. Automated sound mapping to Ableton Live tracks by Deep…
Deep learning (DL) has greatly advanced audio classification, yet the field is limited by the scarcity of large-scale benchmark datasets that have propelled progress in other domains. While AudioSet is a pivotal step to bridge this gap as a…
Replay attacks remain a critical vulnerability for automatic speaker verification systems, particularly in real-time voice assistant applications. In this work, we propose acoustic maps as a novel spatial feature representation for replay…
Visual attributes constitute a large portion of information contained in a scene. Objects can be described using a wide variety of attributes which portray their visual appearance (color, texture), geometry (shape, size, posture), and other…
This paper presents BUT ReverbDB - a dataset of real room impulse responses (RIR), background noises and re-transmitted speech data. The retransmitted data includes LibriSpeech test-clean, 2000 HUB5 English evaluation and part of 2010 NIST…
Exploring to what humans pay attention in dynamic panoramic scenes is useful for many fundamental applications, including augmented reality (AR) in retail, AR-powered recruitment, and visual language navigation. With this goal in mind, we…
This report presents the dataset and baseline of Task 3 of the DCASE2021 Challenge on Sound Event Localization and Detection (SELD). The dataset is based on emulation of real recordings of static or moving sound events under real conditions…
The environmental comfort in offices is traditionally captured by surveying an entire workforce simultaneously, which yet fails to capture the situatedness of the different personal experiences. To address this limitation, we developed the…
Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale realscanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose…
Sustained contact interactions like scraping and rolling produce a wide variety of sounds. Previous studies have explored ways to synthesize these sounds efficiently and intuitively but could not fully mimic the rich structure of real…
Passive acoustic monitoring offers a scalable, non-invasive method for tracking global biodiversity and anthropogenic impacts on species. Although deep learning has become a vital tool for processing this data, current models are…
With ever-increasing number of car-mounted electric devices and their complexity, audio classification is increasingly important for the automotive industry as a fundamental tool for human-device interactions. Existing approaches for audio…