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This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning…

General Finance · Quantitative Finance 2008-12-02 Willemien Kets

A recent body of experimental literature has studied empirical game-theoretical analysis, in which we have partial knowledge of a game, consisting of observations of a subset of the pure-strategy profiles and their associated payoffs to…

Computer Science and Game Theory · Computer Science 2014-02-13 John Fearnley , Martin Gairing , Paul Goldberg , Rahul Savani

We investigate a new class of congestion games, called Totally Unimodular (TU) Congestion Games, where the players' strategies are binary vectors inside polyhedra defined by totally unimodular constraint matrices. Network congestion games…

Computer Science and Game Theory · Computer Science 2016-07-29 Alberto Del Pia , Michael Ferris , Carla Michini

In this paper, we address the problem of interpolation of smooth convex-concave functions. Interpolation is a key step for computer-assisted estimation of worst-case performance via PEP-like techniques, and smooth convex-concave functions…

Optimization and Control · Mathematics 2026-05-26 Valery Krivchenko , Alexander Gasnikov , Dmitry Kovalev

We define a real-valued distance metric $wd$ on the space $\mathcal{C}$ of short combinatorial games in canonical form. We demonstrate the existence of Cauchy sequences informed by sidling sequences, find limit points, and investigate the…

Combinatorics · Mathematics 2026-01-16 Kyle Burke , Michael Fisher , Craig Tennenhouse

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

We study transfinite cut-and-choose games on $T_0$ spaces, introducing the {\em point-separating number} $ps(X)$ and the {\em set membership number} ${sm}(X)$ as the ordinal-valued invariants measuring the minimal length of a game in which…

General Topology · Mathematics 2025-10-16 Lucas Chiozini , Tamás Csernák , Lajos Soukup

We generalize the notion of convexity and average-convexity to the notion of weighted average-convexity. We show several results on the relation between weighted average-convexity and cooperative games. First, we prove that if a game is…

Computer Science and Game Theory · Computer Science 2023-02-16 Alexandre Skoda , Xavier Venel

Studying continuous time counterpart of some discrete time dynamics is now a standard and fruitful technique, as some properties hold in both setups. In game theory, this is usually done by considering differential games on Euclidean…

Optimization and Control · Mathematics 2018-11-13 Vianney Perchet , Marc Quincampoix

We study relations between minimal usco and cusco maps.

General Topology · Mathematics 2013-03-05 Lubica Hola , Dusan Holy

The minority game is a simple congestion game in which the players' main goal is to choose among two options the one that is adopted by the smallest number of players. We characterize the set of Nash equilibria and the limiting behavior of…

Physics and Society · Physics 2007-08-28 Willemien Kets , Mark Voorneveld

Pursuing a new approach to the study of infinite games in combinatorics, we introduce the categories $\mathbf{Game}_{A}$ and $\mathbf{Game}_{B}$ and improve some classical results concerning topological games related to the duality between…

General Topology · Mathematics 2025-11-11 Matheus Duzi , Paul Szeptycki , Walter Tholen

This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…

Computer Science and Game Theory · Computer Science 2017-07-10 Josep Freixas , Marc Freixas , Sascha Kurz

We consider a system of mean field games with local coupling in the deterministic limit. Under general structure conditions on the Hamiltonian and coupling, we prove existence and uniqueness of the weak solution, characterizing this…

Optimization and Control · Mathematics 2014-01-09 Pierre Cardaliaguet , Philip Jameson Graber

I provide simplified proofs for each of the following fundamental theorems regarding selection principles: 1. The Quasinormal Convergence Theorem, due to the author and Zdomskyy, asserting that a certain, important property of the space of…

General Topology · Mathematics 2024-06-05 Boaz Tsaban

Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…

Computer Science and Game Theory · Computer Science 2011-10-13 András Antos , Gábor Bartók , Dávid Pál , Csaba Szepesvári

This paper develops a unified framework for zero-sum games in which both the pure strategies and the payoff matrices contain complex-valued entries. By leveraging a linear isomorphism between complex and real vector spaces, we extend key…

General Mathematics · Mathematics 2026-05-21 Raneem Madani , Abdel Lisser , Zeno Toffano

We use simplicial complexes to model simple games as well as weighted voting games where certain coalitions are considered impossible. Topological characterizations of various ideas from simple games are provided, as are the expressions for…

Physics and Society · Physics 2025-08-29 Anastasia Brooks , Franjo Sarcevic , Ismar Volic

Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…

Computer Science and Game Theory · Computer Science 2023-07-18 Krzysztof R. Apt , Sunil Simon

We study multi-player turn-based games played on (potentially infinite) directed graphs. An outcome is assigned to every play of the game. Each player has a preference relation on the set of outcomes which allows him to compare plays. We…

Computer Science and Game Theory · Computer Science 2017-10-06 Véronique Bruyère , Stéphane Le Roux , Arno Pauly , Jean-François Raskin
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