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In this paper, we introduce a graph coloring game called the Edge-Distinguishing Game (EDGe). The edge-distinguishing chromatic number of a graph is used to determine the moves each player can make. We determine which player has a winning…

Combinatorics · Mathematics 2025-09-01 Nathaniel Benjamin , Elisa Benthem , Cooper Burkel , Marissa Chesser , Mike Janssen

An introductory overview of vector spaces, algebras, and linear geometries over an arbitrary commutative field is given. Quotient spaces are emphasized and used in constructing the exterior and the symmetric algebras of a vector space.…

History and Overview · Mathematics 2011-10-18 Richard A. Smith

Game comonads offer a categorical view of a number of model-comparison games central to model theory, such as pebble and Ehrenfeucht-Fra\"iss\'e games. Remarkably, the categories of coalgebras for these comonads capture preservation of…

Logic in Computer Science · Computer Science 2024-07-02 Samson Abramsky , Luca Reggio

This thesis is basically devoted to matroids -- fundamental structure of combinatorial optimization -- though some of our results concern simplicial complexes, or Euclidean spaces. We study old and new problems for these structures, with…

Combinatorics · Mathematics 2017-10-03 Michał Lasoń

This paper discusses several linear algebra activities designed to help enhance students' skills in collaborating, exploring mathematics, and linking together abstract and visual ways of approaching mathematics. Most of these activities are…

History and Overview · Mathematics 2024-02-16 Shintaro Fushida-Hardy , Pranav Nuti , Megan Selbach-Allen

We introduce operational semantics into games. And based on the operational semantics, we establish a full algebra of games, including basic algebra of games, algebra of concurrent games, recursion and abstraction. The algebra can be used…

Logic in Computer Science · Computer Science 2019-09-04 Yong Wang

Hat problems have recently become a popular topic in combinatorics and discrete mathematics. These have been shown to be strongly related to coding theory, network coding, and auctions. We consider the following version of the hat game,…

Combinatorics · Mathematics 2013-11-11 Maximilien Gadouleau , Nicholas Georgiou

We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and…

Logic in Computer Science · Computer Science 2016-02-10 Michael Brand , David L. Dowe

We study a class of algebras we regard as generalized Rock-Paper-Scissors games. We determine when such algebras can exist, show that these algebras generate the varieties generated by hypertournament algebras, count these algebras, study…

Rings and Algebras · Mathematics 2020-09-15 Charlotte Aten

We define the Sign Game as a two-player game played on a simple undirected mathematical graph $G$. The players alternate turns, assigning vertices of $G$ either $1$ or $-1$, and edges take on the value of the product of their endvertices.…

Combinatorics · Mathematics 2025-11-12 Liz Blum , Lily Brustkern , Rosetta Hawkins , Neil R. Nicholson , Ranjan Rohatgi

This is an exercise based approach to matrix groups. The idea is to collect a bunch of exercises at one place which anyone with basic knowledge of linear algebra can attempt to solve and learn matrix groups and algebraic groups.

Group Theory · Mathematics 2019-07-30 Anupam Singh

The concept of viewing graph solvability has gained significant interest in the context of structure-from-motion. A viewing graph is a mathematical structure where nodes are associated to cameras and edges represent the epipolar geometry…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Federica Arrigoni , Kathlén Kohn , Andrea Fusiello , Tomas Pajdla

Two intimately related new classes of games are introduced and studied: entropy games (EGs) and matrix multiplication games (MMGs). An EG is played on a finite arena by two-and-a-half players: Despot, Tribune and the non-deterministic…

Computer Science and Game Theory · Computer Science 2015-12-22 Eugene Asarin , Julien Cervelle , Aldric Degorre , Catalin Dima , Florian Horn , Victor Kozyakin

Poker is one of the most popular card games, whose rational investigation represents also one of the major challenges in several scientific areas, spanning from information theory and artificial intelligence to game theory and statistical…

Physics and Society · Physics 2015-03-05 Marco Alberto Javarone

Although board games and video games have been studied for decades in artificial intelligence research, challenging word games remain relatively unexplored. Word games are not as constrained as games like chess or poker. Instead, word game…

Computation and Language · Computer Science 2021-05-14 Divya Koyyalagunta , Anna Sun , Rachel Lea Draelos , Cynthia Rudin

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is shelf-shuffled exactly one time. One after the other a single card is drawn from the shuffled deck. The guesser makes has guess…

Combinatorics · Mathematics 2026-02-24 Markus Kuba

Candogan et al. (2011) provide an orthogonal direct-sum decomposition of finite games into potential, harmonic and nonstrategic components. In this paper we study the issue of decomposing games that are strategically equivalent from a…

Computer Science and Game Theory · Computer Science 2020-04-01 Joseph Abdou , Nikolaos Pnevmatikos , Marco Scarsini , Xavier Venel

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

Parity games are infinite two-player games played on directed graphs. Parity game solvers are used in the domain of formal verification. This paper defines parametrized parity games and introduces an operation, Justify, that determines a…

Logic in Computer Science · Computer Science 2021-02-03 Ruben Lapauw , Maurice Bruynooghe , Marc Denecker

We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…

Combinatorics · Mathematics 2014-05-19 Kevin Buzzard , Michael Ciere