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This paper presents the use of panoramic 3D estimation in lighting simulation. Conventional lighting simulation necessitates detailed modeling as input, resulting in significant labor effort and time cost. The 3D layout estimation method…
A vision model with general-purpose object-level 3D understanding should be capable of inferring both 2D (e.g., class name and bounding box) and 3D information (e.g., 3D location and 3D viewpoint) for arbitrary rigid objects in natural…
Recent advances with Convolutional Networks (ConvNets) have shifted the bottleneck for many computer vision tasks to annotated data collection. In this paper, we present a geometry-driven approach to automatically collect annotations for…
In this paper, we introduce a new dataset of room interior pictures with overlaying and scene text, totalling to 4836 annotated images in 25 product categories. We provide details on the collection and annotation process of our dataset, and…
In this work, we consider the problem of estimating the 3D position of multiple humans in a scene as well as their body shape and articulation from a single RGB video recorded with a static camera. In contrast to expensive marker-based or…
Intra-operative ultrasound is an increasingly important imaging modality in neurosurgery. However, manual interaction with imaging data during the procedures, for example to select landmarks or perform segmentation, is difficult and can be…
We explore 3D human pose estimation from a single RGB image. While many approaches try to directly predict 3D pose from image measurements, we explore a simple architecture that reasons through intermediate 2D pose predictions. Our approach…
In this paper, we propose an effective global relation learning algorithm to recommend an appropriate location of a building unit for in-game customization of residential home complex. Given a construction layout, we propose a visual…
Semantic segmentation in 3D indoor scenes has achieved remarkable performance under the supervision of large-scale annotated data. However, previous works rely on the assumption that the training and testing data are of the same…
The demand for producing short-form videos for sharing on social media platforms has experienced significant growth in recent times. Despite notable advancements in the fields of video summarization and highlight detection, which can create…
Instance segmentation is a problem of significance in computer vision. However, preparing annotated data for this task is extremely time-consuming and costly. By combining the advantages of 3D scanning, reasoning, and GAN-based domain…
Inferring detailed 3D geometry of the scene is crucial for robotics applications, simulation, and 3D content creation. However, such information is hard to obtain, and thus very few datasets support it. In this paper, we propose an…
Taking advantage of an event-based camera, the issues of motion blur, low dynamic range and low time sampling of standard cameras can all be addressed. However, there is a lack of event-based datasets dedicated to the benchmarking of…
Deployment of deep learning models in robotics as sensory information extractors can be a daunting task to handle, even using generic GPU cards. Here, we address three of its most prominent hurdles, namely, i) the adaptation of a single…
In this paper we introduce a new dataset for 360-degree video summarization: the transformation of 360-degree video content to concise 2D-video summaries that can be consumed via traditional devices, such as TV sets and smartphones. The…
This paper proposes a real-time system integrating an acoustic material estimation from visual appearance and an on-the-fly mapping in the 3-dimension. The proposed method estimates the acoustic materials of surroundings in indoor scenes…
3D instance segmentation is fundamental to geometric understanding of the world around us. Existing methods for instance segmentation of 3D scenes rely on supervision from expensive, manual 3D annotations. We propose UnScene3D, the first…
Localizing the camera in a known indoor environment is a key building block for scene mapping, robot navigation, AR, etc. Recent advances estimate the camera pose via optimization over the 2D/3D-3D correspondences established between the…
Recently, progress in acquisition equipment such as LiDAR sensors has enabled sensing increasingly spacious outdoor 3D environments. Making sense of such 3D acquisitions requires fine-grained scene understanding, such as constructing…
Present-day deep neural networks for video semantic segmentation require a large number of fine-grained pixel-level annotations to achieve the best possible results. Obtaining such annotations, however, is very expensive. On the other hand,…