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Related papers: Generalizable One-shot Neural Head Avatar

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In this research paper we suggest how to extract a face from an image, modify it, characterize it in terms of high-level properties, and apply it to the creation of a personalized avatar. In this research work we tested, we implemented the…

Computer Vision and Pattern Recognition · Computer Science 2012-10-24 Vibekananda Dutta , Dr Nishtha Kesswani , Deepti Gahalot

In this paper, we present WonderHuman to reconstruct dynamic human avatars from a monocular video for high-fidelity novel view synthesis. Previous dynamic human avatar reconstruction methods typically require the input video to have full…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Zilong Wang , Zhiyang Dou , Yuan Liu , Cheng Lin , Xiao Dong , Yunhui Guo , Chenxu Zhang , Xin Li , Wenping Wang , Xiaohu Guo

We tackle the task of recovering an animatable 3D human avatar from a single or a sparse set of images. For this task, beyond a set of images, many prior state-of-the-art methods use accurate "ground-truth" camera poses and human poses as…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Jing Wen , Alexander G. Schwing , Shenlong Wang

In this paper, we delve into the creation of one-shot hand avatars, attaining high-fidelity and drivable hand representations swiftly from a single image. With the burgeoning domains of the digital human, the need for quick and personalized…

Computer Vision and Pattern Recognition · Computer Science 2024-03-01 Xiaozheng Zheng , Chao Wen , Zhuo Su , Zeran Xu , Zhaohu Li , Yang Zhao , Zhou Xue

Reconstructing photorealistic and dynamic portrait avatars from images is essential to many applications including advertising, visual effects, and virtual reality. Depending on the application, avatar reconstruction involves different…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Felix Taubner , Ruihang Zhang , Mathieu Tuli , David B. Lindell

Reconstructing 3D braided hairstyles from single-view images remains a challenging task due to the intricate interwoven structure and complex topologies of braids. Existing strand-based hair reconstruction methods typically focus on loose…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Jing Gao

In the animation industry, 3D modelers typically rely on front and back non-overlapped concept designs to guide the 3D modeling of anime characters. However, there is currently a lack of automated approaches for generating anime characters…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Hongsheng Wang , Nanjie Yao , Xinrui Zhou , Shengyu Zhang , Huahao Xu , Fei Wu , Feng Lin

We propose PAniC-3D, a system to reconstruct stylized 3D character heads directly from illustrated (p)ortraits of (ani)me (c)haracters. Our anime-style domain poses unique challenges to single-view reconstruction; compared to natural images…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Shuhong Chen , Kevin Zhang , Yichun Shi , Heng Wang , Yiheng Zhu , Guoxian Song , Sizhe An , Janus Kristjansson , Xiao Yang , Matthias Zwicker

Reconstructing the detailed geometric structure of a face from a given image is a key to many computer vision and graphics applications, such as motion capture and reenactment. The reconstruction task is challenging as human faces vary…

Computer Vision and Pattern Recognition · Computer Science 2017-04-07 Elad Richardson , Matan Sela , Roy Or-El , Ron Kimmel

Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as…

Graphics · Computer Science 2024-06-25 Zhongyuan Zhao , Zhenyu Bao , Qing Li , Guoping Qiu , Kanglin Liu

3D face reconstruction from a single image is a challenging problem, especially under partial occlusions and extreme poses. This is because the uncertainty of the estimated 2D landmarks will affect the quality of face reconstruction. In…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 Kun Li , Jing Yang , Nianhong Jiao , Jinsong Zhang , Yu-Kun Lai

In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Xuan Huang , Hanhui Li , Wanquan Liu , Xiaodan Liang , Yiqiang Yan , Yuhao Cheng , Chengqiang Gao

Reconstructing high-fidelity, animatable 3D head avatars from effortlessly captured monocular videos is a pivotal yet formidable challenge. Although significant progress has been made in rendering performance and manipulation capabilities,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Jiawei Zhang , Zijian Wu , Zhiyang Liang , Yicheng Gong , Dongfang Hu , Yao Yao , Xun Cao , Hao Zhu

We address the challenging problem of generating facial attributes using a single image in an unconstrained pose. In contrast to prior works that largely consider generation on 2D near-frontal images, we propose a GAN-based framework to…

Computer Vision and Pattern Recognition · Computer Science 2019-07-25 Feng-Ju Chang , Xiang Yu , Ram Nevatia , Manmohan Chandraker

Single-image human reconstruction is vital for digital human modeling applications but remains an extremely challenging task. Current approaches rely on generative models to synthesize multi-view images for subsequent 3D reconstruction and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Boyuan Wang , Runqi Ouyang , Xiaofeng Wang , Zheng Zhu , Guosheng Zhao , Chaojun Ni , Xiaopei Zhang , Guan Huang , Yijie Ren , Lihong Liu , Xingang Wang

This work focuses on open-domain 4D avatarization, with the purpose of creating a 4D avatar from a portrait image in an arbitrary style. We select parametric triplanes as the intermediate 4D representation and propose a practical training…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Hongyu Liu , Xuan Wang , Ziyu Wan , Yue Ma , Jingye Chen , Yanbo Fan , Yujun Shen , Yibing Song , Qifeng Chen

Recent studies have combined 3D Gaussian and 3D Morphable Models (3DMM) to construct high-quality 3D head avatars. In this line of research, existing methods either fail to capture the dynamic textures or incur significant overhead in terms…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Yating Wang , Xuan Wang , Ran Yi , Yanbo Fan , Jichen Hu , Jingcheng Zhu , Lizhuang Ma

Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radiance Fields (NeRF), which have been limited by training and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Peng Chen , Xiaobao Wei , Qingpo Wuwu , Xinyi Wang , Xingyu Xiao , Ming Lu

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not…

Computer Vision and Pattern Recognition · Computer Science 2022-11-07 Yufeng Zheng , Victoria Fernández Abrevaya , Marcel C. Bühler , Xu Chen , Michael J. Black , Otmar Hilliges

Creating 3D head avatars is a significant yet challenging task for many applicated scenarios. Previous studies have set out to learn 3D human head generative models using massive 2D image data. Although these models are highly generalizable…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Yiyu Zhuang , Yuxiao He , Jiawei Zhang , Yanwen Wang , Jiahe Zhu , Yao Yao , Siyu Zhu , Xun Cao , Hao Zhu