Related papers: A Mechanistic Transform Model for Synthesizing Eye…
Eye image segmentation is a critical step in eye tracking that has great influence over the final gaze estimate. Segmentation models trained using supervised machine learning can excel at this task, their effectiveness is determined by the…
Eye tracking (ET) is a key enabler for Augmented and Virtual Reality (AR/VR). Prototyping new ET hardware requires assessing the impact of hardware choices on eye tracking performance. This task is compounded by the high cost of obtaining…
We present an analysis of the eye tracking signal quality of the HoloLens 2s integrated eye tracker. Signal quality was measured from eye movement data captured during a random saccades task from a new eye movement dataset collected on 30…
Following recent technological advances there is a growing interest in building non-intrusive methods that help us communicate with computing devices. In this regard, accurate information from eye is a promising input medium between a user…
Machine learning has been extensively used in various applications related to eye-tracking research. Understanding eye movement is one of the most significant subsets of eye-tracking research that reveals the scanning pattern of an…
Eye tracking is an important tool with a wide range of applications in Virtual, Augmented, and Mixed Reality (VR/AR/MR) technologies. State-of-the-art eye tracking methods are either reflection-based and track reflections of sparse point…
While for the evaluation of robustness of eye tracking algorithms the use of real-world data is essential, there are many applications where simulated, synthetic eye images are of advantage. They can generate labelled ground-truth data for…
We propose a novel approach to synthesizing images that are effective for training object detectors. Starting from a small set of real images, our algorithm estimates the rendering parameters required to synthesize similar images given a…
Deep learning approaches require enough training samples to perform well, but it is a challenge to collect enough real training data and label them manually. In this letter, we propose the use of realistic synthetic data with a wide…
Performance on benchmark datasets has drastically improved with advances in deep learning. Still, cross-dataset generalization performance remains relatively low due to the domain shift that can occur between two different datasets. This…
Recent work has focused on generating synthetic imagery to increase the size and variability of training data for learning visual tasks in urban scenes. This includes increasing the occurrence of occlusions or varying environmental and…
Collecting and annotating real-world data for the development of object detection models is a time-consuming and expensive process. In the military domain in particular, data collection can also be dangerous or infeasible. Training models…
Purpose. We present a new method to evaluate the accuracy of an eye tracker based eye localization system. Measuring the accuracy of an eye tracker's primary intention, the estimated point of gaze, is usually done with volunteers and a set…
Deep neural networks for video-based eye tracking have demonstrated resilience to noisy environments, stray reflections, and low resolution. However, to train these networks, a large number of manually annotated images are required. To…
Images of the eye are key in several computer vision problems, such as shape registration and gaze estimation. Recent large-scale supervised methods for these problems require time-consuming data collection and manual annotation, which can…
Deep learning has bolstered gaze estimation techniques, but real-world deployment has been impeded by inadequate training datasets. This problem is exacerbated by both hardware-induced variations in eye images and inherent biological…
Leveraging synthetically rendered data offers great potential to improve monocular depth estimation and other geometric estimation tasks, but closing the synthetic-real domain gap is a non-trivial and important task. While much recent work…
We present SDTracker, a method that harnesses the potential of synthetic data for multi-object tracking of real-world scenes in a domain generalization and semi-supervised fashion. First, we use the ImageNet dataset as an auxiliary to…
We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal…
In the application of face recognition, eyeglasses could significantly degrade the recognition accuracy. A feasible method is to collect large-scale face images with eyeglasses for training deep learning methods. However, it is difficult to…