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Three-dimensional (3D) object reconstruction based on differentiable rendering (DR) is an active research topic in computer vision. DR-based methods minimize the difference between the rendered and target images by optimizing both the shape…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Chunyu Li , Taisuke Hashimoto , Eiichi Matsumoto , Hiroharu Kato

BRDF models are ubiquitous tools for the representation of material appearance. However, there is now an astonishingly large number of different models in practical use. Both a lack of BRDF model standardisation across implementations found…

Graphics · Computer Science 2018-08-22 Alejandro Sztrajman , Jaroslav Krivanek , Alexander Wilkie , Tim Weyrich

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…

Graphics · Computer Science 2024-12-20 Pei Chen , Fudong Wang , Yixuan Tong , Jingdong Chen , Ming Yang , Minghui Yang

Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Xiaokang Wei , Bowen Zhang , Xianghui Yang , Yuxuan Wang , Chunchao Guo , Xi Zhao , Yan Luximon

Optical imaging technologies are central to discovery in the life and physical sciences, yet their impact depends on how readily they can be built, adapted, and sustained across laboratories. Digital fabrication, including desktop 3D…

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel…

Differentiable render is widely used in optimization-based 3D reconstruction which requires gradients from differentiable operations for gradient-based optimization. The existing differentiable renderers obtain the gradients of rendering…

Computer Vision and Pattern Recognition · Computer Science 2019-06-20 Zaiqiang Wu , Wei Jiang

We propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. Gradients for point locations and normals are carefully designed to handle discontinuities of the rendering function.…

Graphics · Computer Science 2019-09-05 Wang Yifan , Felice Serena , Shihao Wu , Cengiz Öztireli , Olga Sorkine-Hornung

A fundamental problem in the texturing of 3D meshes using pre-trained text-to-image models is to ensure multi-view consistency. State-of-the-art approaches typically use diffusion models to aggregate multi-view inputs, where common issues…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Zhengyi Zhao , Chen Song , Xiaodong Gu , Yuan Dong , Qi Zuo , Weihao Yuan , Liefeng Bo , Zilong Dong , Qixing Huang

The reconstruction of object surfaces from multi-view images or monocular video is a fundamental issue in computer vision. However, much of the recent research concentrates on reconstructing geometry through implicit or explicit methods. In…

Computer Vision and Pattern Recognition · Computer Science 2023-12-20 Licheng Zhong , Lixin Yang , Kailin Li , Haoyu Zhen , Mei Han , Cewu Lu

In this paper, we propose view-dependent projection (VDP) to facilitate point cloud segmentation, designing efficient 3D-to-2D mapping that dynamically adapts to the spatial geometry from view variations. Existing projection-based methods…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Yang Chen , Yueqi Duan , Haowen Sun , Ziwei Wang , Jiwen Lu , Yap-Peng Tan

We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…

Graphics · Computer Science 2023-04-18 Zhen Liu , Yao Feng , Michael J. Black , Derek Nowrouzezahrai , Liam Paull , Weiyang Liu

Reliable 3D segmentation is critical for understanding complex scenes with dense layouts and multi-scale objects, as commonly seen in industrial environments. In such scenarios, heavy occlusion weakens geometric boundaries between objects,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Yu Zhu , Naoya Chiba , Koichi Hashimoto

Computing the gradients of a rendering process is paramount for diverse applications in computer vision and graphics. However, accurate computation of these gradients is challenging due to discontinuities and rendering approximations,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Stanislav Pidhorskyi , Tomas Simon , Gabriel Schwartz , He Wen , Yaser Sheikh , Jason Saragih

Deep learning based 3D shape generation methods generally utilize latent features extracted from color images to encode the semantics of objects and guide the shape generation process. These color image semantics only implicitly encode 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Rakesh Shrestha , Zhiwen Fan , Qingkun Su , Zuozhuo Dai , Siyu Zhu , Ping Tan

Differentiable rendering aims to compute the derivative of the image rendering function with respect to the rendering parameters. This paper presents a novel algorithm for 6-DoF pose estimation through gradient-based optimization using a…

Computer Vision and Pattern Recognition · Computer Science 2022-12-27 Ramchander Rao Bhaskara , Roshan Thomas Eapen , Manoranjan Majji

Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Mateusz Nowak , Wojciech Jarosz , Peter Chin

We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Kangxue Yin , Jun Gao , Maria Shugrina , Sameh Khamis , Sanja Fidler

In this paper, we present a new computer-controlled weaving technology that enables the fabrication of woven structures in the shape of given 3D surfaces by using threads in non-traditional materials with high bending-stiffness, allowing…

Graphics · Computer Science 2024-05-09 Xiangjia Chen , Lip M. Lai , Zishun Liu , Chengkai Dai , Isaac C. W. Leung , Charlie C. L. Wang , Yeung Yam

We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from…

Computer Vision and Pattern Recognition · Computer Science 2022-12-21 Yawar Siddiqui , Lorenzo Porzi , Samuel Rota Buló , Norman Müller , Matthias Nießner , Angela Dai , Peter Kontschieder
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