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Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural…

Computer Vision and Pattern Recognition · Computer Science 2022-09-19 Longwen Zhang , Chuxiao Zeng , Qixuan Zhang , Hongyang Lin , Ruixiang Cao , Wei Yang , Lan Xu , Jingyi Yu

We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Hoon-Gyu Chung , Seokjun Choi , Seung-Hwan Baek

Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Jiaxiang Tang , Hang Zhou , Xiaokang Chen , Tianshu Hu , Errui Ding , Jingdong Wang , Gang Zeng

We present a technique for rendering highly complex 3D scenes in real-time by generating uniformly distributed points on the scene's visible surfaces. The technique is applicable to a wide range of scene types, like scenes directly based on…

Graphics · Computer Science 2019-04-18 Sascha Brandt , Claudius Jähn , Matthias Fischer , Friedhelm Meyer auf der Heide

Vision foundation models trained on massive amounts of visual data have shown unprecedented reasoning and planning skills in open-world settings. A key challenge in applying them to robotic tasks is the modality gap between visual data and…

Robotics · Computer Science 2024-10-18 Ruoshi Liu , Alper Canberk , Shuran Song , Carl Vondrick

The recent success of pre-trained diffusion models unlocks the possibility of the automatic generation of textures for arbitrary 3D meshes in the wild. However, these models are trained in the screen space, while converting them to a…

Computer Vision and Pattern Recognition · Computer Science 2024-06-28 Hongkun Zhang , Zherong Pan , Congyi Zhang , Lifeng Zhu , Xifeng Gao

The Depth-Image-Based-Rendering (DIBR) is one of the main fundamental technique to generate new views in 3D video applications, such as Multi-View Videos (MVV), Free-Viewpoint Videos (FVV) and Virtual Reality (VR). However, the quality…

Image and Video Processing · Electrical Eng. & Systems 2021-04-28 Shishun Tian , Lu Zhang , Wenbin Zou , Xia Li , Ting Su , Luce Morin , Olivier Deforges

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

Multiview diffusion models have rapidly emerged as a powerful tool for content creation with spatial consistency across viewpoints, offering rich visual realism without requiring explicit geometry and appearance representation. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Hubert Kompanowski , Varun Jampani , Aaryaman Vasishta , Binh-Son Hua

Surface reconstruction with preservation of geometric features is a challenging computer vision task. Despite significant progress in implicit shape reconstruction, state-of-the-art mesh extraction methods often produce aliased,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Natalia Soboleva , Olga Gorbunova , Maria Ivanova , Evgeny Burnaev , Matthias Nießner , Denis Zorin , Alexey Artemov

Shadows are essential for realistic image compositing. Physics-based shadow rendering methods require 3D geometries, which are not always available. Deep learning-based shadow synthesis methods learn a mapping from the light information to…

Computer Vision and Pattern Recognition · Computer Science 2022-07-18 Yichen Sheng , Yifan Liu , Jianming Zhang , Wei Yin , A. Cengiz Oztireli , He Zhang , Zhe Lin , Eli Shechtman , Bedrich Benes

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper…

Graphics · Computer Science 2020-09-01 Elias Brugger , Christian Freude , Michael Wimmer

This Letter introduces an approach for precisely designing surface friction properties using a conditional generative machine learning model, specifically a diffusion denoising probabilistic model (DDPM). We created a dataset of synthetic…

Computational Physics · Physics 2024-01-11 Even Marius Nordhagen , Henrik Andersen Sveinsson , Anders Malthe-Sørenssen

Reconstructing the geometry and appearance of objects from photographs taken in different environments is difficult as the illumination and therefore the object appearance vary across captured images. This is particularly challenging for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Hadi Alzayer , Philipp Henzler , Jonathan T. Barron , Jia-Bin Huang , Pratul P. Srinivasan , Dor Verbin

Motivated by discrete diffusion's success in language-vision modeling, we explore its potential for multi-view generation, a task dominated by continuous approaches. We introduce ViewMask-1-to-3, formulating multi-view synthesis as a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Ruishu Zhu , Zhihao Huang , Jiacheng Sun , Ping Luo , Hongyuan Zhang , Xuelong Li

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

Conventional video segmentation approaches rely heavily on appearance models. Such methods often use appearance descriptors that have limited discriminative power under complex scenarios. To improve the segmentation performance, this paper…

Computer Vision and Pattern Recognition · Computer Science 2018-03-26 Wenguan Wang , Jianbing Shen , Fatih Porikli

Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…

Graphics · Computer Science 2020-02-26 Charlie Nash , Yaroslav Ganin , S. M. Ali Eslami , Peter W. Battaglia

Confounding bias is a crucial problem when applying machine learning to practice, especially in clinical practice. We consider the problem of learning representations independent to multiple biases. In literature, this is mostly solved by…

Computer Vision and Pattern Recognition · Computer Science 2021-06-30 Xianjing Liu , Bo Li , Esther Bron , Wiro Niessen , Eppo Wolvius , Gennady Roshchupkin

Complex vector modes have become topical of late due to their fascinating properties and the many applications they have found across a broad variety of research fields. Even though such modes can be generated in a wide variety of ways,…

Optics · Physics 2021-05-26 Xiao-Bo Hu , Si-Yuan Ma , Carmelo Rosales-Guzmán
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