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X-ray tomographic reconstruction typically uses voxel basis functions to represent volumetric images. Due to the structure in voxel basis representations, efficient ray-tracing methods exist allowing fast, GPU accelerated implementations.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-08-20 Ander Biguri , Hossein Towsyfyan , Richard Boardman , Thomas Blumensath

Oriented bounding box (OBB) bounding volume hierarchies offer a more precise fit than axis-aligned bounding box hierarchies in scenarios with thin elongated and arbitrarily rotated geometry, enhancing intersection test performance in ray…

Obstacle avoidance from monocular images is a challenging problem for robots. Though multi-view structure-from-motion could build 3D maps, it is not robust in textureless environments. Some learning based methods exploit human demonstration…

Robotics · Computer Science 2017-05-01 Shichao Yang , Sandeep Konam , Chen Ma , Stephanie Rosenthal , Manuela Veloso , Sebastian Scherer

The ray-tracing is often employed in urban areas for channel modeling with high accuracy but encounters a substantial computational complexity for high mobility scenarios. In this paper, we propose a novel pre-processing method for dynamic…

Signal Processing · Electrical Eng. & Systems 2025-01-07 Songjiang Yang , Cheng-Xiang Wang , Yinghua Wang , Jie Huang , Yuyang Zhou , el-Hadi M. Aggoune

We propose a compact and efficient tetrahedral mesh representation to improve the ray-tracing performance. We reorder tetrahedral mesh data using a space-filling curve to improve cache locality. Most importantly, we propose an efficient ray…

Graphics · Computer Science 2021-03-04 Aytek Aman , Serkan Demirci , Uğur Güdükbay

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

Monte Carlo simulations are commonly used to calculate photon reflectance, absorptance, and transmittance of multi-layer scattering and absorbing media, but they can quickly become prohibitively expensive as the number of layers increases.…

Optics · Physics 2025-09-30 Daniel Carne , Ziqi Guo , Xiulin Ruan

Monte Carlo rendering of translucent objects with heterogeneous scattering properties is often expensive both in terms of memory and computation. If we do path tracing and use a high dynamic range lighting environment, the rendering becomes…

Graphics · Computer Science 2025-03-28 Thomson TG , Jeppe Revall Frisvad , Ravi Ramamoorthi , Henrik Wann Jensen

We derive a Markov Chain Monte Carlo sampler based on following ray paths in a medium where the refractive index $n(x)$ is a function of the desired likelihood $\mathcal{L}(x)$. The sampling method propagates rays at constant speed through…

Instrumentation and Methods for Astrophysics · Physics 2025-10-31 Peter Behroozi

Memory bandwidth constraints continue to be a significant limiting factor in ray tracing performance, particularly as scene complexity grows and computational capabilities outpace memory access speeds. This paper presents a memory-efficient…

Graphics · Computer Science 2025-06-02 Moritz Grauer , Johannes Hanika , Carsten Dachsbacher

Current trends in the computer graphics community propose leveraging the massive parallel computational power of GPUs to accelerate physically based simulations. Collision detection and solving is a fundamental part of this process. It is…

Graphics · Computer Science 2021-10-06 Hugo Bertiche , Meysam Madadi , Sergio Escalera

This paper presents a set of simple and intuitive robot collision detection algorithms that show substantial scaling improvements for high geometric complexity and large numbers of collision queries by leveraging hardware-accelerated ray…

Robotics · Computer Science 2025-09-11 Sizhe Sui , Luis Sentis , Andrew Bylard

Recent neural rendering methods have demonstrated accurate view interpolation by predicting volumetric density and color with a neural network. Although such volumetric representations can be supervised on static and dynamic scenes,…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Julian Knodt , Joe Bartusek , Seung-Hwan Baek , Felix Heide

Ray tracing is an essential operation for realistic image synthesis. The acceleration of ray tracing has been studied for a long period of time because algorithms such as light transport simulations require a large amount of ray tracing.…

Graphics · Computer Science 2023-05-16 Atsushi Yoshimura , Takahiro Harada

Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. Developing methods that make use of first/second order information about rigid-body dynamics in the presence…

Robotics · Computer Science 2026-05-26 Onur Beker , Andreas René Geist , Anselm Paulus , Georg Martius

Collaborative visual perception methods have gained widespread attention in the autonomous driving community in recent years due to their ability to address sensor limitation problems. However, the absence of explicit depth information…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Shaohong Wang , Bin Lu , Xinyu Xiao , Hanzhi Zhong , Bowen Pang , Tong Wang , Zhiyu Xiang , Hangguan Shan , Eryun Liu

Recently, deep learning-based denoising approaches have led to dramatic improvements in low sample-count Monte Carlo rendering. These approaches are aimed at path tracing, which is not ideal for simulating challenging light transport…

Graphics · Computer Science 2020-04-28 Shilin Zhu , Zexiang Xu , Henrik Wann Jensen , Hao Su , Ravi Ramamoorthi

Completely capturing the three-dimensional (3D) data of an object is essential in industrial and robotic applications. The task of next-best-view (NBV) planning is to calculate the next optimal viewpoint based on the current data, gradually…

Robotics · Computer Science 2025-11-18 Zhizhou Jia , Yuetao Li , Qun Hao , Shaohui Zhang

We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that…

Graphics · Computer Science 2024-07-11 Gopal Sharma , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

In mesh-based numerical simulations, the interpolation of mesh-defined functions across different meshes is a critical task, and achieving high-precision interpolation is of great significance for improving the computational efficiency and…

Numerical Analysis · Mathematics 2026-04-15 Jiaxiong Hao , Yunqing Huang , Nianyu Yi