Related papers: Shuffled Autoregression For Motion Interpolation
Generative modeling is typically framed as learning mapping rules, but from an observer's perspective without access to these rules, the task becomes disentangling the geometric support from the probability distribution. We propose that…
Recently, flow-based frame interpolation methods have achieved great success by first modeling optical flow between target and input frames, and then building synthesis network for target frame generation. However, above cascaded…
This paper proposes a modular framework to generate robust biped locomotion using a tight coupling between an analytical walking approach and deep reinforcement learning. This framework is composed of six main modules which are…
Current state-of-the-art methods cast monocular 3D human pose estimation as a learning problem by training neural networks on large data sets of images and corresponding skeleton poses. In contrast, we propose an approach that can exploit…
In this paper, we tackle the problem of dense light field (LF) reconstruction from sparsely-sampled ones with wide baselines and propose a learnable model, namely dynamic interpolation, to replace the commonly-used geometry warping…
This paper presents Motion Puzzle, a novel motion style transfer network that advances the state-of-the-art in several important respects. The Motion Puzzle is the first that can control the motion style of individual body parts, allowing…
Pairwise pose estimation from images with little or no overlap is an open challenge in computer vision. Existing methods, even those trained on large-scale datasets, struggle in these scenarios due to the lack of identifiable…
Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…
Self-supervised learning approaches leverage unlabeled samples to acquire generic knowledge about different concepts, hence allowing for annotation-efficient downstream task learning. In this paper, we propose a novel self-supervised method…
While end-to-end approaches have achieved state-of-the-art performance in many perception tasks, they are not yet able to compete with 3D geometry-based methods in pose estimation. Moreover, absolute pose regression has been shown to be…
Video frame interpolation(VFI) has witnessed great progress in recent years. While existing VFI models still struggle to achieve a good trade-off between accuracy and efficiency: fast models often have inferior accuracy; accurate models…
This paper addresses the problem of generating dense point clouds from given sparse point clouds to model the underlying geometric structures of objects/scenes. To tackle this challenging issue, we propose a novel end-to-end learning-based…
Stitched images provide a wide field-of-view (FoV) but suffer from unpleasant irregular boundaries. To deal with this problem, existing image rectangling methods devote to searching an initial mesh and optimizing a target mesh to form the…
Existing video frame interpolation (VFI) methods blindly predict where each object is at a specific timestep t ("time indexing"), which struggles to predict precise object movements. Given two images of a baseball, there are infinitely many…
In the rapidly evolving field of deep learning, specialized models have driven significant advancements in tasks such as computer vision and natural language processing. However, this specialization leads to a fragmented ecosystem where…
Learning from Demonstration depends on a robot learner generalising its learned model to unseen conditions, as it is not feasible for a person to provide a demonstration set that accounts for all possible variations in non-trivial tasks.…
We introduce multigrid Predictive Filter Flow (mgPFF), a framework for unsupervised learning on videos. The mgPFF takes as input a pair of frames and outputs per-pixel filters to warp one frame to the other. Compared to optical flow used…
Data-driven and controllable human motion synthesis and prediction are active research areas with various applications in interactive media and social robotics. Challenges remain in these fields for generating diverse motions given past…
Model merging, typically on Instruct and Thinking models, has shown remarkable performance for efficient reasoning. In this paper, we systematically revisit the simplest merging method that interpolates two weights directly. Particularly,…
The redundancy of Convolutional neural networks not only depends on weights but also depends on inputs. Shuffling is an efficient operation for mixing channel information but the shuffle order is usually pre-defined. To reduce the…