Related papers: NERFBK: A High-Quality Benchmark for NERF-Based 3D…
Data valuation and monetization are becoming increasingly important across domains such as eXtended Reality (XR) and digital media. In the context of 3D scene reconstruction from a set of images -- whether casually or professionally…
3D reconstruction from images has wide applications in Virtual Reality and Automatic Driving, where the precision requirement is very high. Ground-breaking research in the neural radiance field (NeRF) by utilizing Multi-Layer Perceptions…
Non-Rigid structure from motion (NRSfM), is a long standing and central problem in computer vision and its solution is necessary for obtaining 3D information from multiple images when the scene is dynamic. A main issue regarding the further…
Advances in hyperspectral imaging (HSI) and 3D reconstruction have enabled accurate, high-throughput characterization of agricultural produce quality and plant phenotypes, both essential for advancing agricultural sustainability and…
Accurate 3D reconstruction from multi-view images is essential for downstream robotic tasks such as navigation, manipulation, and environment understanding. However, obtaining precise camera poses in real-world settings remains challenging,…
We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and…
We present a framework, called MVG-NeRF, that combines classical Multi-View Geometry algorithms and Neural Radiance Fields (NeRF) for image-based 3D reconstruction. NeRF has revolutionized the field of implicit 3D representations, mainly…
This survey aims to investigate fundamental deep learning (DL) based 3D reconstruction techniques that produce photo-realistic 3D models and scenes, highlighting Neural Radiance Fields (NeRFs), Latent Diffusion Models (LDM), and 3D Gaussian…
High-resolution datasets are essential for advancing super-resolution (SR) and text-to-image (T2I) diffusion research. However, current publicly available datasets lack both the native 4K resolution and the extensive scale necessary for…
While originally developed for novel view synthesis, Neural Radiance Fields (NeRFs) have recently emerged as an alternative to multi-view stereo (MVS). Triggered by a manifold of research activities, promising results have been gained…
Accurate material modeling is crucial for achieving photorealistic rendering, bridging the gap between computer-generated imagery and real-world photographs. While traditional approaches rely on tabulated BRDF data, recent work has shifted…
Reconstructing 3D objects is an important computer vision task that has wide application in AR/VR. Deep learning algorithm developed for this task usually relies on an unrealistic synthetic dataset, such as ShapeNet and Things3D. On the…
Neural radiance fields (NeRF) appeared recently as a powerful tool to generate realistic views of objects and confined areas. Still, they face serious challenges with open scenes, where the camera has unrestricted movement and content can…
In this paper, we propose the first-ever real benchmark thought for evaluating Neural Radiance Fields (NeRFs) and, in general, Neural Rendering (NR) frameworks. We design and implement an effective pipeline for scanning real objects in…
As Neural Radiance Field (NeRF) implementations become faster, more efficient and accurate, their applicability to real world mapping tasks becomes more accessible. Traditionally, 3D mapping, or scene reconstruction, has relied on expensive…
The lack of labeled datasets in 3D vision for surgical scenes inhibits the development of robust 3D reconstruction algorithms in the medical domain. Despite the popularity of Neural Radiance Fields and 3D Gaussian Splatting in the general…
Despite the recent upsurge of activity in image-based non-photorealistic rendering (NPR), and in particular portrait image stylisation, due to the advent of neural style transfer, the state of performance evaluation in this field is…
High-quality 3D ground-truth shapes are critical for 3D object reconstruction evaluation. However, it is difficult to create a replica of an object in reality, and even 3D reconstructions generated by 3D scanners have artefacts that cause…
Recent works on 3D reconstruction from posed images have demonstrated that direct inference of scene-level 3D geometry without test-time optimization is feasible using deep neural networks, showing remarkable promise and high efficiency.…
Neural implicit surface reconstruction using volume rendering techniques has recently achieved significant advancements in creating high-fidelity surfaces from multiple 2D images. However, current methods primarily target scenes with…