English

Learning Neural Radiance Fields from Multi-View Geometry

Computer Vision and Pattern Recognition 2022-10-25 v1

Abstract

We present a framework, called MVG-NeRF, that combines classical Multi-View Geometry algorithms and Neural Radiance Fields (NeRF) for image-based 3D reconstruction. NeRF has revolutionized the field of implicit 3D representations, mainly due to a differentiable volumetric rendering formulation that enables high-quality and geometry-aware novel view synthesis. However, the underlying geometry of the scene is not explicitly constrained during training, thus leading to noisy and incorrect results when extracting a mesh with marching cubes. To this end, we propose to leverage pixelwise depths and normals from a classical 3D reconstruction pipeline as geometric priors to guide NeRF optimization. Such priors are used as pseudo-ground truth during training in order to improve the quality of the estimated underlying surface. Moreover, each pixel is weighted by a confidence value based on the forward-backward reprojection error for additional robustness. Experimental results on real-world data demonstrate the effectiveness of this approach in obtaining clean 3D meshes from images, while maintaining competitive performances in novel view synthesis.

Keywords

Cite

@article{arxiv.2210.13041,
  title  = {Learning Neural Radiance Fields from Multi-View Geometry},
  author = {Marco Orsingher and Paolo Zani and Paolo Medici and Massimo Bertozzi},
  journal= {arXiv preprint arXiv:2210.13041},
  year   = {2022}
}

Comments

ECCV 2022 Workshop on "Learning to Generate 3D Shapes and Scenes"

R2 v1 2026-06-28T04:20:03.009Z