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Related papers: SOS

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We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the…

Formal Languages and Automata Theory · Computer Science 2023-06-22 John Fearnley , Martin Gairing , Matthias Mnich , Rahul Savani

We present a new variation of the classical selection principles $\mathsf{S}_\mathrm{k}(\mathcal A, \mathcal B)$ ($k\in\mathbb N$) and $\mathsf{S}_\mathrm{fin}(\mathcal A, \mathcal B)$ that formally lies between these two properties. As in…

General Topology · Mathematics 2019-08-14 Leandro F. Aurichi , Matheus Duzi

A computation in the continuation monad returns a final result given a continuation, ie. it is a function with type $(X \to R) \to R$. If we instead return the intermediate result at $X$ then our computation is called a selection function.…

Programming Languages · Computer Science 2015-03-23 Jules Hedges

The Game of Cycles, introduced by Su (2020), is played on a simple connected planar graph together with its bounded cells, and players take turns marking edges with arrows according to a sink-source rule that gives the game a topological…

Evolutionarily stable strategy (ESS) is an important solution concept in game theory which has been applied frequently to biological models. Informally an ESS is a strategy that if followed by the population cannot be taken over by a…

Computer Science and Game Theory · Computer Science 2019-01-18 Sam Ganzfried

We study a new modification of the Arrival problem, which allows for nodes that exhibit random as well as controlled behaviour, in addition to switching nodes. We study the computational complexity of these extensions, building on existing…

Computational Complexity · Computer Science 2024-09-17 Thomas Webster

Boggle logic puzzles are based on the popular word game Boggle, where you are given list of words, and your goal is to recreate a Boggle board. In this paper we give an overview of known results and then propose a number of problems related…

History and Overview · Mathematics 2015-06-16 Jonathan Needleman

The classical Erdos-Szekeres theorem states that a convex $k$-gon exists in every sufficiently large point set. This problem has been well studied and finding tight asymptotic bounds is considered a challenging open problem. Several…

Computational Geometry · Computer Science 2012-07-31 Parikshit Kolipaka , Sathish Govindarajan

The game of plates and olives was originally formulated by Nicolaescu and encodes the evolution of the topology of the sublevel sets of Morse functions. We consider a random variant of this game. The process starts with an empty table.…

Combinatorics · Mathematics 2018-03-29 Andrzej Dudek , Sean English , Alan Frieze

Recently, evolutionary multitasking has been employed to generate a ``set of Pareto sets" (SOS) for machine learning models, addressing diverse task settings across heterogeneous environments. This involves creating a repository of compact,…

Neural and Evolutionary Computing · Computer Science 2026-04-07 Jiao Liu , Yew Soon Ong , Melvin Wong

We introduce a new class of totally balanced cooperative TU games, namely p -additive games. It is inspired by the class of inventory games that arises from inventory situations with temporary discounts (Toledo, 2002) and contains the class…

Computer Science and Game Theory · Computer Science 2024-02-08 Ana Meca , Luis A. Guardiola , Andrés Toledo

We investigate the combinatorial game Slime Trail.This game is played on a graph with a starting piece in a node. Each player's objective is to reach one of their own goal nodes. Every turn the current player moves the piece and deletes the…

Computational Complexity · Computer Science 2017-12-14 Matthew Ferland , Kyle Burke

We study general-sum, multi-player stochastic games with transferable utility, motivated by settings where agents can use side payments to make cooperation individually rational. Building on the Harsanyi--Shapley (HS) value for normal-form…

Computer Science and Game Theory · Computer Science 2026-05-12 Yixin Chen , Jeffrey Richley , Darleen Perez-Lavin , Jessica Singh Syal , Solmaz Kia , Alan Kuhnle

We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned native keyboard-mouse inputs. Unlike API- or GUI-based approaches, this paradigm enables large-scale continual…

Game theory provides a mathematical way to study the interaction between multiple decision makers. However, classical game-theoretic analysis is limited in scalability due to the large number of strategies, precluding direct application to…

Computer Science and Game Theory · Computer Science 2024-05-28 Ariyan Bighashdel , Yongzhao Wang , Stephen McAleer , Rahul Savani , Frans A. Oliehoek

Many puzzle video games, like Sokoban, involve moving some agent in a maze. The reachable locations are usually apparent for a human player, and the difficulty of the game is mainly related to performing actions on objects, such as pushing…

Artificial Intelligence · Computer Science 2023-10-03 Miquel Bofill , Cristina Borralleras , Joan Espasa , Mateu Villaret

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n by n board of tiles where each tile is allocated one of c colours. The goal is to make the colours of all tiles…

Data Structures and Algorithms · Computer Science 2011-06-10 Raphael Clifford , Markus Jalsenius , Ashley Montanaro , Benjamin Sach

In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…

Logic in Computer Science · Computer Science 2025-02-26 Pablo F. Castro , Pedro D'Argenio

We discuss variations of the zero-sum game where Bob selects two distinct numbers, and Alice learns one of them to make a guess which of the numbers is the larger.

History and Overview · Mathematics 2016-08-08 Alexander Gnedin
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