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Related papers: QuestEnvSim: Environment-Aware Simulated Motion Tr…

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Robust object pose estimation is essential for manipulation and interaction tasks in robotics, particularly in scenarios where visual data is limited or sensitive to lighting, occlusions, and appearances. Tactile sensors often offer limited…

Deploying humanoid robots to interact with real-world environments--such as carrying objects or sitting on chairs--requires generalizable, lifelike motions and robust scene perception. Although prior approaches have advanced each capability…

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Attaining animal-like legged locomotion on rough outdoor terrain with sparse foothold affordances -a primary use-case for legs vs other forms of locomotion- is a largely open problem. New advancements in control and perception have enabled…

Robotics · Computer Science 2016-12-20 Dimitrios Kanoulas

Poor sitting posture can lead to various work-related musculoskeletal disorders (WMSDs). Office employees spend approximately 81.8% of their working time seated, and sedentary behavior can result in chronic diseases such as cervical…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Hang Jin , Xin He , Lingyun Wang , Yujun Zhu , Weiwei Jiang , Xiaobo Zhou

Vision sensors are extensively used for localizing a robot's pose, particularly in environments where global localization tools such as GPS or motion capture systems are unavailable. In many visual navigation systems, localization is…

Robotics · Computer Science 2025-02-04 Dabin Kim , Inkyu Jang , Youngsoo Han , Sunwoo Hwang , H. Jin Kim

Our world is not static and humans naturally cause changes in their environments through interactions, e.g., opening doors or moving furniture. Modeling changes caused by humans is essential for building digital twins, e.g., in the context…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Vladimir Guzov , Julian Chibane , Riccardo Marin , Yannan He , Yunus Saracoglu , Torsten Sattler , Gerard Pons-Moll

This paper presents a novel yet intuitive approach to unsupervised feature learning. Inspired by the human visual system, we explore whether low-level motion-based grouping cues can be used to learn an effective visual representation.…

Computer Vision and Pattern Recognition · Computer Science 2017-04-13 Deepak Pathak , Ross Girshick , Piotr Dollár , Trevor Darrell , Bharath Hariharan

Character posing is of interest in computer animation. It is difficult due to its dependence on inverse kinematics (IK) techniques and articulate property of human characters . To solve the IK problem, classical methods that rely on…

Graphics · Computer Science 2015-03-19 Ranch Y. Q. Lai , Pong C. Yuen , K. W. Lee , J. H. Lai

Contact-rich manipulation involves kinematic constraints on the task motion, typically with discrete transitions between these constraints during the task. Allowing the robot to detect and reason about these contact constraints can support…

Robotics · Computer Science 2023-04-05 Christian Hegeler , Filippo Rozzi , Loris Roveda , Kevin Haninger

We propose a generative approach to physics-based motion capture. Unlike prior attempts to incorporate physics into tracking that assume the subject and scene geometry are calibrated and known a priori, our approach is automatic and online.…

Computer Vision and Pattern Recognition · Computer Science 2018-12-05 Micha Livne , Leonid Sigal , Marcus A. Brubaker , David J. Fleet

Motion tracking has been an important technique for imitating human-like movement from large-scale datasets in physics-based motion synthesis. However, existing approaches focus on tracking either single character or a particular type of…

Graphics · Computer Science 2026-04-10 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert P. H. Shum

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

Robotics · Computer Science 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

In real settings, natural body movements can be erroneously recognized by whole-body input systems as explicit input actions. We call body activity not intended as input actions "background activity." We argue that understanding background…

Human-Computer Interaction · Computer Science 2015-09-22 Dustin Freeman , Ricardo Jota , Daniel Vogel , Daniel Wigdor , Ravin Balakrishnan

Batteryless or so called passive wearables are providing new and innovative methods for human activity recognition (HAR), especially in healthcare applications for older people. Passive sensors are low cost, lightweight, unobtrusive and…

Machine Learning · Computer Science 2019-06-07 Alireza Abedin , S. Hamid Rezatofighi , Qinfeng Shi , Damith C. Ranasinghe

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

We present PACE, a novel method for modifying motion-captured virtual agents to interact with and move throughout dense, cluttered 3D scenes. Our approach changes a given motion sequence of a virtual agent as needed to adjust to the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 James Mullen , Dinesh Manocha

The $\ell_1$ tracker obtains robustness by seeking a sparse representation of the tracking object via $\ell_1$ norm minimization \cite{Xue_ICCV_09_Track}. However, the high computational complexity involved in the $ \ell_1 $ tracker…

Computer Vision and Pattern Recognition · Computer Science 2010-12-14 Hanxi Li , Chunhua Shen , Qinfeng Shi

Authoring an appealing animation for a virtual character is a challenging task. In computer-aided keyframe animation artists define the key poses of a character by manipulating its underlying skeletons. To look plausible, a character pose…

Graphics · Computer Science 2021-07-02 Léon Victor , Alexandre Meyer , Saïda Bouakaz

Most monocular and physics-based human pose tracking methods, while achieving state-of-the-art results, suffer from artifacts when the scene does not have a strictly flat ground plane or when the camera is moving. Moreover, these methods…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Ayce Idil Aytekin , Chuqiao Li , Diogo Luvizon , Rishabh Dabral , Martin Oswald , Marc Habermann , Christian Theobalt