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There is widespread interest in estimating the fluorescence properties of natural materials in an image. However, the separation between reflected and fluoresced components is difficult, because it is impossible to distinguish reflected and…
We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and system level innovations. Our appearance model utilizes…
For objected detection, the availability of color cues strongly influences detection rates and is even a prerequisite for many methods. However, when training on synthetic CAD data, this information is not available. We therefore present a…
Estimating and modelling the appearance of an object under outdoor illumination conditions is a complex process. Although there have been several studies on illumination estimation and relighting, very few of them focus on estimating the…
We propose the first approach for the decomposition of a monocular color video into direct and indirect illumination components in real time. We retrieve, in separate layers, the contribution made to the scene appearance by the scene…
We present InstantSticker, a disentangled reconstruction pipeline based on Image-Based Lighting (IBL), which focuses on highly realistic decal blending, simulates stickers attached to the reconstructed surface, and allows for instant…
Recent advances in digitization technologies have transformed the preservation and dissemination of cultural heritage. In this vein, Neural Radiance Fields (NeRF) have emerged as a leading technology for 3D digitization, delivering…
We describe a numerical model for the interaction of light with large raindrops using realistic nonspherical drop shapes. We apply geometrical optics and a Monte Carlo technique to perform ray traces through the drops. We solve the problem…
We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex appearance, we employ a…
Photorealistic rendering effects are common in films, but most real time graphics today still rely on scan-line based multi-pass rendering to deliver rich visual experiences. While there have been prior works in distributed path tracing for…
3D Gaussian Splatting (3DGS) enables real-time, photorealistic novel view synthesis, making it a highly attractive representation for model-based video tracking. However, leveraging the differentiability of the 3DGS renderer "in the wild"…
Lens flare occurs when shooting towards strong light sources, significantly degrading the visual quality of images. Due to the difficulty in capturing flare-corrupted and flare-free image pairs in the real world, existing datasets are…
3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods struggle with accurately modeling in-the-wild scenes affected by…
Reflectometry is a technique that uses the light reflected by a sample to determine properties of the sample. Interferometric reflectometry uses interference between two beams, one of which is incident on ---and reflected back by--- a…
Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square…
Image-based lighting (IBL) is a widely used technique that renders objects using a high dynamic range image or environment map. However, aggregating the irradiance at the object's surface is computationally expensive, in particular for…
3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results while advancing real-time rendering performance. However, it relies heavily on the quality of the initial point cloud, resulting in blurring and…
Reconstructing and editing 3D objects and scenes both play crucial roles in computer graphics and computer vision. Neural radiance fields (NeRFs) can achieve realistic reconstruction and editing results but suffer from inefficiency in…
An antireflective coating presenting a continuous refractive index gradient is theoretically better than its discrete counterpart because it can give rise to a perfect broadband transparency. This kind of surface treatment can be obtained…
The event reconstruction in high energy neutrino telescopes is based on the expression of the time delay distribution of the detected photons propagating to some distance from their emission point through a uniform and scattering medium.…