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Scene graph generation aims to identify objects and their relations in images, providing structured image representations that can facilitate numerous applications in computer vision. However, scene graph models usually require supervised…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Yuan Yao , Ao Zhang , Xu Han , Mengdi Li , Cornelius Weber , Zhiyuan Liu , Stefan Wermter , Maosong Sun

Learning-based methods for 3D scene reconstruction and object completion require large datasets containing partial scans paired with complete ground-truth geometry. However, acquiring such datasets using real-world scanning systems is…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Jelle Vermandere , Maarten Bassier , Maarten Vergauwen

Procedural models are being widely used to synthesize scenes for graphics, gaming, and to create (labeled) synthetic datasets for ML. In order to produce realistic and diverse scenes, a number of parameters governing the procedural models…

Computer Vision and Pattern Recognition · Computer Science 2020-08-21 Jeevan Devaranjan , Amlan Kar , Sanja Fidler

High-fidelity 3D scene reconstruction has been substantially advanced by recent progress in neural fields. However, most existing methods train a separate network from scratch for each individual scene. This is not scalable, inefficient,…

Computer Vision and Pattern Recognition · Computer Science 2023-10-02 Yang Fu , Shalini De Mello , Xueting Li , Amey Kulkarni , Jan Kautz , Xiaolong Wang , Sifei Liu

Recent advancements in object-centric text-to-3D generation have shown impressive results. However, generating complex 3D scenes remains an open challenge due to the intricate relations between objects. Moreover, existing methods are…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Yu-Hsiang Huang , Wei Wang , Sheng-Yu Huang , Yu-Chiang Frank Wang

This paper presents an improved scheme for the generation and adaption of synthetic images for the training of deep Convolutional Neural Networks(CNNs) to perform the object detection task in smart vending machines. While generating…

Computer Vision and Pattern Recognition · Computer Science 2019-04-30 Kai Wang , Fuyuan Shi , Wenqi Wang , Yibing Nan , Shiguo Lian

Driven by successes in deep learning, computer vision research has begun to move beyond object detection and image classification to more sophisticated tasks like image captioning or visual question answering. Motivating such endeavors is…

Computer Vision and Pattern Recognition · Computer Science 2018-02-09 Matthew Klawonn , Eric Heim

We present an overview and evaluation of a new, systematic approach for generation of highly realistic, annotated synthetic data for training of deep neural networks in computer vision tasks. The main contribution is a procedural world…

Computer Vision and Pattern Recognition · Computer Science 2017-10-19 Apostolia Tsirikoglou , Joel Kronander , Magnus Wrenninge , Jonas Unger

LiDAR scene synthesis is an emerging solution to scarcity in 3D data for robotic tasks such as autonomous driving. Recent approaches employ diffusion or flow matching models to generate realistic scenes, but 3D data remains limited compared…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Nicolas Sereyjol-Garros , Ellington Kirby , Victor Besnier , Nermin Samet

Large models have shown generalization across datasets for many low-level vision tasks, like depth estimation, but no such general models exist for scene flow. Even though scene flow has wide potential use, it is not used in practice…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Yiqing Liang , Abhishek Badki , Hang Su , James Tompkin , Orazio Gallo

Rendering scenes observed in a monocular video from novel viewpoints is a challenging problem. For static scenes the community has studied both scene-specific optimization techniques, which optimize on every test scene, and generalized…

Computer Vision and Pattern Recognition · Computer Science 2024-02-21 Xiaoming Zhao , Alex Colburn , Fangchang Ma , Miguel Angel Bautista , Joshua M. Susskind , Alexander G. Schwing

The availability of rich 3D datasets corresponding to the geometrical complexity of the built environments is considered an ongoing challenge for 3D deep learning methodologies. To address this challenge, we introduce GenScan, a generative…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Mohammad Keshavarzi , Oladapo Afolabi , Luisa Caldas , Allen Y. Yang , Avideh Zakhor

The default strategy for training single-view Large Reconstruction Models (LRMs) follows the fully supervised route using large-scale datasets of synthetic 3D assets or multi-view captures. Although these resources simplify the training…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Hanwen Jiang , Qixing Huang , Georgios Pavlakos

3D reconstruction of large scenes is a challenging problem due to the high-complexity nature of the solution space, in particular for generative neural networks. In contrast to traditional generative learned models which encode the full…

Computer Vision and Pattern Recognition · Computer Science 2021-08-11 Yawar Siddiqui , Justus Thies , Fangchang Ma , Qi Shan , Matthias Nießner , Angela Dai

Novel view synthesis from a single image has recently achieved remarkable results, although the requirement of some form of 3D, pose, or multi-view supervision at training time limits the deployment in real scenarios. This work aims at…

Computer Vision and Pattern Recognition · Computer Science 2021-12-16 Pierluigi Zama Ramirez , Diego Martin Arroyo , Alessio Tonioni , Federico Tombari

3D multi object generative models allow us to synthesize a large range of novel 3D multi object scenes and also identify objects, shapes, layouts and their positions. But multi object scenes are difficult to create because of the dataset…

Computer Vision and Pattern Recognition · Computer Science 2019-03-11 Vedant Singh , Manan Oza , Himanshu Vaghela , Pratik Kanani

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

Reducing the quantity of annotations required for supervised training is vital when labels are scarce and costly. This reduction is especially important for semantic segmentation tasks involving 3D datasets that are often significantly…

Computer Vision and Pattern Recognition · Computer Science 2022-12-20 Andrej Janda , Brandon Wagstaff , Edwin G. Ng , Jonathan Kelly

The accelerating advancement of generative models has introduced new challenges for detecting AI-generated images, especially in real-world scenarios where novel generation techniques emerge rapidly. Existing learning paradigms are likely…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Qinghui He , Haifeng Zhang , Xiuli Bi , Bo Liu , Chi-Man Pun , Bin Xiao

In this paper, we address the task of semantic-guided scene generation. One open challenge in scene generation is the difficulty of the generation of small objects and detailed local texture, which has been widely observed in global…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Hao Tang , Dan Xu , Yan Yan , Philip H. S. Torr , Nicu Sebe
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