English

Toward Scene Graph and Layout Guided Complex 3D Scene Generation

Computer Vision and Pattern Recognition 2024-12-31 v1

Abstract

Recent advancements in object-centric text-to-3D generation have shown impressive results. However, generating complex 3D scenes remains an open challenge due to the intricate relations between objects. Moreover, existing methods are largely based on score distillation sampling (SDS), which constrains the ability to manipulate multiobjects with specific interactions. Addressing these critical yet underexplored issues, we present a novel framework of Scene Graph and Layout Guided 3D Scene Generation (GraLa3D). Given a text prompt describing a complex 3D scene, GraLa3D utilizes LLM to model the scene using a scene graph representation with layout bounding box information. GraLa3D uniquely constructs the scene graph with single-object nodes and composite super-nodes. In addition to constraining 3D generation within the desirable layout, a major contribution lies in the modeling of interactions between objects in a super-node, while alleviating appearance leakage across objects within such nodes. Our experiments confirm that GraLa3D overcomes the above limitations and generates complex 3D scenes closely aligned with text prompts.

Keywords

Cite

@article{arxiv.2412.20473,
  title  = {Toward Scene Graph and Layout Guided Complex 3D Scene Generation},
  author = {Yu-Hsiang Huang and Wei Wang and Sheng-Yu Huang and Yu-Chiang Frank Wang},
  journal= {arXiv preprint arXiv:2412.20473},
  year   = {2024}
}

Comments

13 pages, 12 figures

R2 v1 2026-06-28T20:51:08.955Z