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While video action recognition has been an active area of research for several years, zero-shot action recognition has only recently started gaining traction. In this work, we propose a novel end-to-end trained transformer model which is…

Computer Vision and Pattern Recognition · Computer Science 2022-12-05 Keval Doshi , Yasin Yilmaz

Recent research has seen numerous supervised learning-based methods for 3D shape segmentation and remarkable performance has been achieved on various benchmark datasets. These supervised methods require a large amount of annotated data to…

Computer Vision and Pattern Recognition · Computer Science 2021-07-08 Xiang Li , Lingjing Wang , Yi Fang

Leveraging class semantic descriptions and examples of known objects, zero-shot learning makes it possible to train a recognition model for an object class whose examples are not available. In this paper, we propose a novel zero-shot…

Computer Vision and Pattern Recognition · Computer Science 2017-08-22 Soravit Changpinyo , Wei-Lun Chao , Fei Sha

We present Neural Generalized Implicit Functions(Neural-GIF), to animate people in clothing as a function of the body pose. Given a sequence of scans of a subject in various poses, we learn to animate the character for new poses. Existing…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Garvita Tiwari , Nikolaos Sarafianos , Tony Tung , Gerard Pons-Moll

Many methods have been proposed to solve the domain adaptation problem recently. However, the success of them implicitly funds on the assumption that the information of domains are fully transferrable. If the assumption is not satisfied,…

Computer Vision and Pattern Recognition · Computer Science 2018-07-10 Hoang Tran Vu , Ching-Chun Huang

Object pose estimation enables robots to understand and interact with their environments. Training with synthetic data is necessary in order to adapt to novel situations. Unfortunately, pose estimation under domain shift, i.e., training on…

Computer Vision and Pattern Recognition · Computer Science 2020-11-02 Stefan Thalhammer , Markus Leitner , Timothy Patten , Markus Vincze

Zero-shot learning (ZSL) can be defined by correctly solving a task where no training data is available, based on previous acquired knowledge from different, but related tasks. So far, this area has mostly drawn the attention from computer…

Computer Vision and Pattern Recognition · Computer Science 2018-10-25 Joao Reis , Gil Gonçalves

Existing learning-based methods for object pose estimation in RGB images are mostly model-specific or category based. They lack the capability to generalize to new object categories at test time, hence severely hindering their…

Computer Vision and Pattern Recognition · Computer Science 2023-10-04 JongMin Lee , Yohann Cabon , Romain Brégier , Sungjoo Yoo , Jerome Revaud

3D part assembly aims to understand part relationships and predict their 6-DoF poses to construct realistic 3D shapes, addressing the growing demand for autonomous assembly, which is crucial for robots. Existing methods mainly estimate the…

Computer Vision and Pattern Recognition · Computer Science 2025-05-02 Ruiyuan Zhang , Qi Wang , Jiaxiang Liu , Yu Zhang , Yuchi Huo , Chao Wu

Zero-shot instance segmentation aims to detect and precisely segment objects of unseen categories without any training samples. Since the model is trained on seen categories, there is a strong bias that the model tends to classify all the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Shuting He , Henghui Ding , Wei Jiang

Zero-shot learning, which aims to recognize new categories that are not included in the training set, has gained popularity owing to its potential ability in the real-word applications. Zero-shot learning models rely on learning an…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Xinsheng Wang , Shanmin Pang , Jihua Zhu , Zhongyu Li , Zhiqiang Tian , Yaochen Li

Existing text-to-video methods struggle to transfer motion smoothly from a reference object to a target object with significant differences in appearance or structure between them. To address this challenge, we introduce MotionShot, a…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Yanchen Liu , Yanan Sun , Zhening Xing , Junyao Gao , Kai Chen , Wenjie Pei

We propose a diffusion-based framework for zero-shot image editing that unifies text-guided and reference-guided approaches without requiring fine-tuning. Our method leverages diffusion inversion and timestep-specific null-text embeddings…

Computer Vision and Pattern Recognition · Computer Science 2025-05-21 Dasol Jeong , Donggoo Kang , Jiwon Park , Hyebean Lee , Joonki Paik

3D neural style transfer has gained significant attention for its potential to provide user-friendly stylization with spatial consistency. However, existing 3D style transfer methods often fall short in terms of inference efficiency,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Wanlin Liang , Hongbin Xu , Weitao Chen , Feng Xiao , Wenxiong Kang

In a surge of text-to-image (T2I) models and their customization methods that generate new images of a user-provided subject, current works focus on alleviating the costs incurred by a lengthy per-subject optimization. These zero-shot…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Yeji Song , Jimyeong Kim , Wonhark Park , Wonsik Shin , Wonjong Rhee , Nojun Kwak

Because it is not feasible to collect training data for every language, there is a growing interest in cross-lingual transfer learning. In this paper, we systematically explore zero-shot cross-lingual transfer learning on reading…

Computation and Language · Computer Science 2019-09-23 Tsung-yuan Hsu , Chi-liang Liu , Hung-yi Lee

In recent years, synthetic data has been widely used in the training of 6D pose estimation networks, in part because it automatically provides perfect annotation at low cost. However, there are still non-trivial domain gaps, such as…

Computer Vision and Pattern Recognition · Computer Science 2024-10-28 Takuya Ikeda , Suomi Tanishige , Ayako Amma , Michael Sudano , Hervé Audren , Koichi Nishiwaki

Operating effectively in novel real-world environments requires robotic systems to estimate and interact with previously unseen objects. Current state-of-the-art models address this challenge by using large amounts of training data and…

Robotics · Computer Science 2026-02-06 Octavio Arriaga , Proneet Sharma , Jichen Guo , Marc Otto , Siddhant Kadwe , Rebecca Adam

It is demanding to author an existing hairstyle for novel characters in games and VR applications. However, it is a non-trivial task for artists due to the complicated hair geometries and spatial interactions to preserve. In this paper, we…

Graphics · Computer Science 2025-07-21 Lu Yu , Zhong Ren , Youyi Zheng , Xiang Chen , Kun Zhou

Training general-purpose robots requires learning from large and diverse data sources. Current approaches rely heavily on teleoperated demonstrations which are difficult to scale. We present a scalable framework for training manipulation…

Robotics · Computer Science 2026-05-29 Marion Lepert , Jiaying Fang , Jeannette Bohg