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We introduce AvatarBooth, a novel method for generating high-quality 3D avatars using text prompts or specific images. Unlike previous approaches that can only synthesize avatars based on simple text descriptions, our method enables the…

Computer Vision and Pattern Recognition · Computer Science 2023-06-19 Yifei Zeng , Yuanxun Lu , Xinya Ji , Yao Yao , Hao Zhu , Xun Cao

Avatar reconstruction has traditionally relied on per-subject optimization that requires hours of computation or on expensive preprocessing that limits scalability. We introduce FFAvatar, a generalizable feed-forward framework that…

Graphics · Computer Science 2026-05-18 Thuan Hoang Nguyen , Jiahao Luo , Yinyu Nie , Hao Li , Gordon Guocheng Qian , Jian Wang

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hansol Lee , Junuk Cha , Yunhoe Ku , Jae Shin Yoon , Seungryul Baek

We present DreamAvatar, a text-and-shape guided framework for generating high-quality 3D human avatars with controllable poses. While encouraging results have been reported by recent methods on text-guided 3D common object generation,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Yukang Cao , Yan-Pei Cao , Kai Han , Ying Shan , Kwan-Yee K. Wong

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Donglai Xiang , Fabian Prada , Timur Bagautdinov , Weipeng Xu , Yuan Dong , He Wen , Jessica Hodgins , Chenglei Wu

Recent advances in full-head reconstruction have been obtained by optimizing a neural field through differentiable surface or volume rendering to represent a single scene. While these techniques achieve an unprecedented accuracy, they take…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 Antonio Canela , Pol Caselles , Ibrar Malik , Eduard Ramon , Jaime García , Jordi Sánchez-Riera , Gil Triginer , Francesc Moreno-Noguer

Text-to-Avatar generation has recently made significant strides due to advancements in diffusion models. However, most existing work remains constrained by limited diversity, producing avatars with subtle differences in appearance for a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Weijing Tao , Biwen Lei , Kunhao Liu , Shijian Lu , Miaomiao Cui , Xuansong Xie , Chunyan Miao

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity…

Graphics · Computer Science 2025-03-12 Zhiyang Guo , Jinxu Xiang , Kai Ma , Wengang Zhou , Houqiang Li , Ran Zhang

We propose PFAvatar (Pose-Fusion Avatar), a new method that reconstructs high-quality 3D avatars from Outfit of the Day(OOTD) photos, which exhibit diverse poses, occlusions, and complex backgrounds. Our method consists of two stages: (1)…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Dianbing Xi , Guoyuan An , Jingsen Zhu , Zhijian Liu , Yuan Liu , Ruiyuan Zhang , Jiayuan Lu , Yuchi Huo , Rui Wang

We introduce a highly robust GAN-based framework for digitizing a normalized 3D avatar of a person from a single unconstrained photo. While the input image can be of a smiling person or taken in extreme lighting conditions, our method can…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Huiwen Luo , Koki Nagano , Han-Wei Kung , Mclean Goldwhite , Qingguo Xu , Zejian Wang , Lingyu Wei , Liwen Hu , Hao Li

Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Zhenglin Zhou , Fan Ma , Hehe Fan , Tat-Seng Chua

Generating 3D human models directly from text helps reduce the cost and time of character modeling. However, achieving multi-attribute controllable and realistic 3D human avatar generation is still challenging due to feature coupling and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Chaoqun Gong , Yuqin Dai , Ronghui Li , Achun Bao , Jun Li , Jian Yang , Yachao Zhang , Xiu Li

Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Wei Liang , Hui Yu , Derui Ding , Rachael E. Jack , Philippe G. Schyns

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not…

Computer Vision and Pattern Recognition · Computer Science 2022-11-07 Yufeng Zheng , Victoria Fernández Abrevaya , Marcel C. Bühler , Xu Chen , Michael J. Black , Otmar Hilliges

Artistic style transfer is an image synthesis problem where the content of an image is reproduced with the style of another. Recent works show that a visually appealing style transfer can be achieved by using the hidden activations of a…

Computer Vision and Pattern Recognition · Computer Science 2016-12-14 Tian Qi Chen , Mark Schmidt

Animating stylized avatars with dynamic poses and expressions has attracted increasing attention for its broad range of applications. Previous research has made significant progress by training controllable generative models to synthesize…

Computer Vision and Pattern Recognition · Computer Science 2025-07-11 Ken Chen , Sachith Seneviratne , Wei Wang , Dongting Hu , Sanjay Saha , Md. Tarek Hasan , Sanka Rasnayaka , Tamasha Malepathirana , Mingming Gong , Saman Halgamuge

The manipulation of latent space has recently become an interesting topic in the field of generative models. Recent research shows that latent directions can be used to manipulate images towards certain attributes. However, controlling the…

Computer Vision and Pattern Recognition · Computer Science 2022-02-15 Zehranaz Canfes , M. Furkan Atasoy , Alara Dirik , Pinar Yanardag

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing, and the human body using a unified…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Xueting Li , Ye Yuan , Shalini De Mello , Gilles Daviet , Jonathan Leaf , Miles Macklin , Jan Kautz , Umar Iqbal

In recent years, there has been significant interest in creating 3D avatars and motions, driven by their diverse applications in areas like film-making, video games, AR/VR, and human-robot interaction. However, current efforts primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zeyu Zhang , Yiran Wang , Biao Wu , Shuo Chen , Zhiyuan Zhang , Shiya Huang , Wenbo Zhang , Meng Fang , Ling Chen , Yang Zhao

In this paper, we propose a novel hybrid representation and end-to-end trainable network architecture to model fully editable and customizable neural avatars. At the core of our work lies a representation that combines the modeling power of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-02 Hsuan-I Ho , Lixin Xue , Jie Song , Otmar Hilliges