Related papers: Hierarchical Deep Counterfactual Regret Minimizati…
This paper presents a hierarchical reinforcement learning (RL) approach to address the agent grouping or pairing problem in cooperative multi-agent systems. The goal is to simultaneously learn the optimal grouping and agent policy. By…
Inverse Reinforcement Learning (IRL) techniques deal with the problem of deducing a reward function that explains the behavior of an expert agent who is assumed to act optimally in an underlying unknown task. In several problems of…
In recent years, radar systems have advanced significantly, offering environmental adaptation and multi-task capabilities. These developments pose new challenges for electronic intelligence (Elint) and electronic support measures (ESM),…
Optimizing objective functions subject to constraints is fundamental in many real-world applications. However, these constraints are often not readily defined and must be inferred from expert agent behaviors, a problem known as Inverse…
Mean field games (MFGs) provide a mathematically tractable framework for modelling large-scale multi-agent systems by leveraging mean field theory to simplify interactions among agents. It enables applying inverse reinforcement learning…
Many real-world optimization problems contain parameters that are unknown before deployment time, either due to stochasticity or to lack of information (e.g., demand or travel times in delivery problems). A common strategy in such cases is…
We consider the setting of iterative learning control, or model-based policy learning in the presence of uncertain, time-varying dynamics. In this setting, we propose a new performance metric, planning regret, which replaces the standard…
This paper introduces a novel perspective about error in machine learning and proposes inverse feature learning (IFL) as a representation learning approach that learns a set of high-level features based on the representation of error for…
Two common approaches to sequential decision-making are AI planning (AIP) and reinforcement learning (RL). Each has strengths and weaknesses. AIP is interpretable, easy to integrate with symbolic knowledge, and often efficient, but requires…
Incremental learning aims to enable machine learning models to continuously acquire new knowledge given new classes, while maintaining the knowledge already learned for old classes. Saving a subset of training samples of previously seen…
To deal with changing environments, a new performance measure -- adaptive regret, defined as the maximum static regret over any interval, was proposed in online learning. Under the setting of online convex optimization, several algorithms…
Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in…
Imitation learning has been applied to a range of robotic tasks, but can struggle when robots encounter edge cases that are not represented in the training data (i.e., distribution shift). Interactive fleet learning (IFL) mitigates…
Continual learning (CL) remains one of the long-standing challenges for deep neural networks due to catastrophic forgetting of previously acquired knowledge. Although rehearsal-based approaches have been fairly successful in mitigating…
Deep Learning models have achieved remarkable performance in tasks such as image classification or generation, often surpassing human accuracy. However, they can struggle to learn new tasks and update their knowledge without access to…
We provide a formal definition of depth-limited games together with an accessible and rigorous explanation of the underlying concepts, both of which were previously missing in imperfect-information games. The definition works for an…
Class Incremental Learning (CIL) constitutes a pivotal subfield within continual learning, aimed at enabling models to progressively learn new classification tasks while retaining knowledge obtained from prior tasks. Although previous…
Reinforcement Learning from Human Feedback (RLHF) enables powerful LLM alignment but can introduce reward hacking - models exploit spurious correlations in proxy rewards without genuine alignment. Compounding this, the objectives…
A fundamental issue for statistical classification models in a streaming environment is that the joint distribution between predictor and response variables changes over time (a phenomenon also known as concept drifts), such that their…
The evaluation of final-iteration tracking performance is a formidable obstacle in distributed online optimization algorithms. To address this issue, this paper proposes a novel evaluation metric named distributed forgetting-factor regret…