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Recently, extended reality (XR) displays including augmented reality (AR) and virtual reality (VR) have integrated eye tracking capabilities, which could enable novel ways of interacting with XR content. The vergence angle of the eyes…

Human-Computer Interaction · Computer Science 2023-11-22 Mohammed Safayet Arefin , J. Edward Swan , Russell Cohen Hoffing , Steven Thurman

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many…

Human-Computer Interaction · Computer Science 2016-11-22 Thiago M. Porcino , Esteban W. Clua , Cristina N. Vasconcelos , Daniela Trevisan , Luis Valente

Focusing on motion of two interacting players in football games, two velocity vectors for the pair of one player and the nearest opponent player exhibit strong alignment. Especially, we find that there exists a characteristic interpersonal…

Physics and Society · Physics 2018-02-20 Takuma Narizuka , Yoshihiro Yamazaki

Human vision is dynamic and continuous. However, in video understanding with multimodal large language models (LLMs), existing methods primarily rely on static features extracted from images sampled at a fixed low frame rate of…

Computer Vision and Pattern Recognition · Computer Science 2025-06-19 Yixuan Li , Changli Tang , Jimin Zhuang , Yudong Yang , Guangzhi Sun , Wei Li , Zejun Ma , Chao Zhang

Effects of computer generated 2D and 3D views on the time and precision of bare-handed or tool-mediated eye-hand coordination were investigated in a pick-and-place-task with complete novices. All of them scored well above average in spatial…

Human-Computer Interaction · Computer Science 2022-01-04 A. U. Batmaz , M. de Mathelin , Birgitta Dresp-Langley

Consumer 3D scanners and depth cameras are increasingly being used to generate content and avatars for Virtual Reality (VR) environments and avoid the inconveniences of hand modeling; however, it is sometimes difficult to evaluate…

Human-Computer Interaction · Computer Science 2017-02-01 Jacob Thorn , Rodrigo Pizarro , Bernhard Spanlang , Pablo Bermell-Garcia , Mar Gonzalez-Franco

Research suggests there is a perception that females and underrepresented racial/ethnic minorities have worse gameplay skills and produce less engaging video game streaming content. This bias might impact streamers' audience size, viewers'…

Human-Computer Interaction · Computer Science 2024-07-09 David V. Nguyen , Edward F. Melcer , Deanne Adams

In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively.…

Human-Computer Interaction · Computer Science 2024-08-06 Parisa Sargolzaei , Mudit Rastogi , Loutfouz Zaman

Developing reliable defenses against patch attacks on object detectors has attracted increasing interest. However, we identify that existing defense evaluations lack a unified and comprehensive framework, resulting in inconsistent and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Junhao Zheng , Jiahao Sun , Chenhao Lin , Zhengyu Zhao , Chen Ma , Chong Zhang , Cong Wang , Qian Wang , Chao Shen

What makes humans so good at solving seemingly complex video games? Unlike computers, humans bring in a great deal of prior knowledge about the world, enabling efficient decision making. This paper investigates the role of human priors for…

Artificial Intelligence · Computer Science 2018-07-26 Rachit Dubey , Pulkit Agrawal , Deepak Pathak , Thomas L. Griffiths , Alexei A. Efros

The variation of pose, illumination and expression makes face recognition still a challenging problem. As a pre-processing in holistic approaches, faces are usually aligned by eyes. The proposed method tries to perform a pixel alignment…

Computer Vision and Pattern Recognition · Computer Science 2018-08-01 Hoda Mohammadzade , Amirhossein Sayyafan , Benyamin Ghojogh

As interactive devices become pervasive, people are beginning to looking for more advanced interaction with televisions in the living room. Interactive television has the potential to offer a very engaging experience. But most common user…

Human-Computer Interaction · Computer Science 2016-03-29 Gang Ren , Wenbin Li , Eamonn O'Neill

As 3-point shooting in the NBA continues to increase, the importance of perimeter defense has never been greater. Perimeter defenders are often evaluated by their ability to tightly contest shots, but how exactly does contesting a jump shot…

Applications · Statistics 2019-05-03 Luke Bornn , Daniel Daly-Grafstein

Previous work shows that humans tend to prefer large bounding boxes over small bounding boxes with the same IoU. However, we show here that commonly used object detectors predict large and small boxes equally often. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Ombretta Strafforello , Osman S. Kayhan , Oana Inel , Klamer Schutte , Jan van Gemert

Vision Transformers (ViTs) and their variants have become state-of-the-art in many computer vision tasks and are widely used as backbones in large-scale vision and vision-language foundation models. While substantial research has focused on…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Massoud Dehghan , Ramona Woitek , Amirreza Mahbod

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

Previous work has demonstrated the utility of reductions in the level of detail (LOD) in the periphery of head-tracked, large field of view displays. This paper provides a psychophysically based model, centered around an eye/head movement…

Human-Computer Interaction · Computer Science 2025-06-27 Benjamin Watson , Neff Walker , Larry F Hodges

We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…

Logic in Computer Science · Computer Science 2024-08-07 Jamie Tucker-Foltz

This paper presents a general approach for measuring distances between board games within the Ludii general game system. These distances are calculated using a previously published set of general board game concepts, each of which…

Artificial Intelligence · Computer Science 2023-01-11 Matthew Stephenson , Dennis J. N. J. Soemers , Éric Piette , Cameron Browne