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Developing high performance embedded vision applications requires balancing run-time performance with energy constraints. Given the mix of hardware accelerators that exist for embedded computer vision (e.g. multi-core CPUs, GPUs, and…

Computer Vision and Pattern Recognition · Computer Science 2019-07-01 Murad Qasaimeh , Kristof Denolf , Jack Lo , Kees Vissers , Joseph Zambreno , Phillip H. Jones

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

Machine Learning · Computer Science 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Current schemes to detect cheating in online games often build on the assumption that the applied cheat takes actions that are drastically different from normal behavior. For instance, an Aimbot for a first-person shooter is used by an…

Cryptography and Security · Computer Science 2020-04-28 Tim Witschel , Christian Wressnegger

While reinforcement learning (RL) has been applied to turn-based board games for many years, more complex games involving decision-making in real-time are beginning to receive more attention. A challenge in such environments is that the…

Artificial Intelligence · Computer Science 2018-06-14 Frank G. Glavin , Michael G. Madden

This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage…

Computer Vision and Pattern Recognition · Computer Science 2017-08-03 Gedas Bertasius , Hyun Soo Park , Stella X. Yu , Jianbo Shi

(arXiv abridged abstract) In the last two decades, videogames have evolved in a nearly explosive way from the pixelated graphics to today's near-realistic 3D environments. The interaction devices traditionally used in videogames have not…

Human-Computer Interaction · Computer Science 2014-06-04 Gonçalo Amaral da Silva

In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those controlled by humans. Tell-tale signs such as failed…

Artificial Intelligence · Computer Science 2018-06-15 Frank G. Glavin , Michael G. Madden

Current metrics for text-to-image models typically rely on statistical metrics which inadequately represent the real preference of humans. Although recent work attempts to learn these preferences via human annotated images, they reduce the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Sixian Zhang , Bohan Wang , Junqiang Wu , Yan Li , Tingting Gao , Di Zhang , Zhongyuan Wang

Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and social skills. Here it is unknown to which extent competitive videogame play using…

Human-Computer Interaction · Computer Science 2023-05-23 David Berga , Alexandre Pereda , Eleonora De Filippi , Arijit Nandi , Eulalia Febrer , Marta Reverte , Lautaro Russo

Nowadays, eye tracking is the most used technology to detect areas of interest. This kind of technology requires specialized equipment recording user's eyes. In this paper, we propose SneakPeek, a different approach to detect areas of…

Information Retrieval · Computer Science 2017-12-12 Daniyal Shahrokhian , Alejandro Vera de Juan

Image matching approaches have been widely used in computer vision applications in which the image-level matching performance of matchers is critical. However, it has not been well investigated by previous works which place more emphases on…

Computer Vision and Pattern Recognition · Computer Science 2018-08-08 JiaWang Bian , Le Zhang , Yun Liu , Wen-Yan Lin , Ming-Ming Cheng , Ian D. Reid

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

Social and Information Networks · Computer Science 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

We suggest a new color distance based on two observations. First, perceptual color differences were designed to be used to compare very similar colors. They do not capture human perception for medium and large color differences well.…

Computer Vision and Pattern Recognition · Computer Science 2012-11-26 Ofir Pele , Michael Werman

We study rational agents with different perception capabilities in strategic games. We focus on a class of one-shot limited-perception games. These games extend simultaneous-move normal-form games by presenting each player with an…

Computer Science and Game Theory · Computer Science 2024-05-28 Kai Jia , Martin Rinard

Familiarity with audiences plays a significant role in shaping individual performance and experience across various activities in everyday life. This study delves into the impact of familiarity with non-playable character (NPC) audiences on…

Human-Computer Interaction · Computer Science 2023-10-24 Zixuan Guo , Wenge Xu , Jialin Zhang , Hongyu Wang , Cheng-Hung Lo , Hai-Ning Liang

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

High-performance GPU-accelerated particle filter methods are critical for object detection applications, ranging from autonomous driving, robot localization, to time-series prediction. In this work, we investigate the design, development…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-08-03 Gabin Schieffer , Nattawat Pornthisan , Daniel Araújo de Medeiros , Stefano Markidis , Jacob Wahlgren , Ivy Peng

We examine the determinization of monitors for HML with recursion. We demonstrate that every monitor is equivalent to a deterministic one, which is at most doubly exponential in size with respect to the original monitor. When monitors are…

Logic in Computer Science · Computer Science 2016-12-01 Luca Aceto , Antonis Achilleos , Adrian Francalanza , Anna Ingólfsdóttir , Sævar Örn Kjartansson

Recent advancements in video-based large language models (Video LLMs) have witnessed the emergence of diverse capabilities to reason and interpret dynamic visual content. Among them, gameplay videos stand out as a distinctive data source,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Meng Cao , Haoran Tang , Haoze Zhao , Hangyu Guo , Jiaheng Liu , Ge Zhang , Ruyang Liu , Qiang Sun , Ian Reid , Xiaodan Liang

Many real-world games suffer from information asymmetry: one player is only aware of their own payoffs while the other player has the full game information. Examples include the critical domain of security games and adversarial multi-agent…

Computer Science and Game Theory · Computer Science 2023-07-20 Jeremy McMahan , Young Wu , Yudong Chen , Xiaojin Zhu , Qiaomin Xie