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In this paper, we describe a novel approach to imitation learning that infers latent policies directly from state observations. We introduce a method that characterizes the causal effects of latent actions on observations while…

Machine Learning · Computer Science 2019-05-14 Ashley D. Edwards , Himanshu Sahni , Yannick Schroecker , Charles L. Isbell

Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making,…

Artificial Intelligence · Computer Science 2025-04-25 Christopher Zhang Cui , Xingdi Yuan , Ziang Xiao , Prithviraj Ammanabrolu , Marc-Alexandre Côté

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on lossy channel systems, for the case where the players are restricted to finite-memory strategies. First, we describe a general framework, where…

Computer Science and Game Theory · Computer Science 2013-06-14 Parosh Aziz Abdulla , Lorenzo Clemente , Richard Mayr , Sven Sandberg

We consider the problem of synthetically generating data that can closely resemble human decisions made in the context of an interactive human-AI system like a computer game. We propose a novel algorithm that can generate synthetic,…

Machine Learning · Computer Science 2023-04-17 Bryan Brandt , Prithviraj Dasgupta

In a guessing game, players guess the value of a random real number selected using some probability density function. The winner may be determined in various ways; for example, a winner can be a player whose guess is closest in magnitude to…

Computer Science and Game Theory · Computer Science 2016-07-11 Anthony Mendes , Kent E. Morrison

We propose an extension of Strategy Logic (SL), in which one can both reason about strategizing under imperfect information and about players' knowledge. One original aspect of our approach is that we do not force strategies to be uniform,…

Logic in Computer Science · Computer Science 2019-08-08 Sophia Knight , Bastien Maubert

Reactive synthesis is an automatic way to translate a human intention expressed in some logic into a system of some kind. This thesis has two parts, devoted to logic and to systems. In Part I, we develop two new approaches to CTL*…

Logic in Computer Science · Computer Science 2018-08-29 Ayrat Khalimov

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments…

Computation and Language · Computer Science 2024-06-11 Jinhao Duan , Renming Zhang , James Diffenderfer , Bhavya Kailkhura , Lichao Sun , Elias Stengel-Eskin , Mohit Bansal , Tianlong Chen , Kaidi Xu

In this paper we show that behavioral cloning can be used to learn effective sketches of programmatic strategies. We show that even the sketches learned by cloning the behavior of weak players can help the synthesis of programmatic…

Artificial Intelligence · Computer Science 2022-03-23 Leandro C. Medeiros , David S. Aleixo , Levi H. S. Lelis

Group polarization, the phenomenon where individuals become more extreme after interacting, has been gaining attention, especially with the rise of social media shaping people's opinions. Recent interest has emerged in formal reasoning…

Logic in Computer Science · Computer Science 2024-05-03 Robert Freiman , Carlos Olarte , Elaine Pimentel , Christian G. Fermüller

We propose novel controller synthesis techniques for probabilistic systems modelled using stochastic two-player games: one player acts as a controller, the second represents its environment, and probability is used to capture uncertainty…

Logic in Computer Science · Computer Science 2017-01-11 Klaus Drager , Vojtech Forejt , Marta Kwiatkowska , David Parker , Mateusz Ujma

Natural language generation (NLG) is a critical component of spoken dialogue and it has a significant impact both on usability and perceived quality. Most NLG systems in common use employ rules and heuristics and tend to generate rigid and…

Computation and Language · Computer Science 2015-08-27 Tsung-Hsien Wen , Milica Gasic , Nikola Mrksic , Pei-Hao Su , David Vandyke , Steve Young

Large language models have achieved substantial progress in mathematical reasoning, yet their advancement is limited by the scarcity of high-quality, high-difficulty training data. Existing synthesis methods largely rely on transforming…

Computation and Language · Computer Science 2026-03-10 Shaoxiong Zhan , Yanlin Lai , Ziyu Lu , Dahua Lin , Ziqing Yang , Fei Tan

Recent advances in Reinforcement Learning (RL) largely benefit from the inclusion of Deep Neural Networks, boosting the number of novel approaches proposed in the field of Deep Reinforcement Learning (DRL). These techniques demonstrate the…

Machine Learning · Computer Science 2025-07-30 Giovanni Dispoto , Paolo Bonetti , Marcello Restelli

We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). In GTS, truth is defined in terms of existence of a winning strategy in a semantic evaluation game, and thus the game-theoretic perspective…

Logic · Mathematics 2019-06-18 Valentin Goranko , Antti Kuusisto , Raine Rönnholm

This paper studies satisfaction of temporal properties on unknown stochastic processes that have continuous state spaces. We show how reinforcement learning (RL) can be applied for computing policies that are finite-memory and deterministic…

Systems and Control · Electrical Eng. & Systems 2020-09-29 Milad Kazemi , Sadegh Soudjani

Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

Logic in Computer Science · Computer Science 2008-12-18 Samuel Mimram

In the process of collectively inventing new words for new concepts in a population, conflicts can quickly become numerous, in the form of synonymy and homonymy. Remembering all of them could cost too much memory, and remembering too few…

Multiagent Systems · Computer Science 2018-05-18 William Schueller , Vittorio Loreto , Pierre-Yves Oudeyer

Partial methods play an important role in formal methods and beyond. Recently such methods were developed for parity games, where polynomial-time partial solvers decide the winners of a subset of nodes. We investigate here how effective…

Logic in Computer Science · Computer Science 2016-09-15 Patrick Ah-Fat , Michael Huth

Semantic parsers map natural language utterances to meaning representations. The lack of a single standard for meaning representations led to the creation of a plethora of semantic parsing datasets. To unify different datasets and train a…

Computation and Language · Computer Science 2021-06-15 Marco Damonte , Emilio Monti
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