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Large Language Models (LLMs) are revolutionizing how users interact with information systems, yet their high inference cost poses serious scalability and sustainability challenges. Caching inference responses, allowing them to be retrieved…

Machine Learning · Computer Science 2026-02-16 Xutong Liu , Baran Atalar , Xiangxiang Dai , Jinhang Zuo , Siwei Wang , John C. S. Lui , Wei Chen , Carlee Joe-Wong

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on {\it lossy channel systems}, under the constraint that both players are restricted to finite-memory strategies. First, we describe a general…

Logic in Computer Science · Computer Science 2019-03-14 Parosh Aziz Abdulla , Lorenzo Clemente , Richard Mayr , Sven Sandberg

Large Language Models (LLMs), such as GPT, have revolutionized artificial intelligence by enabling nuanced understanding and generation of human-like text across a wide range of applications. However, the high computational and financial…

Machine Learning · Computer Science 2024-12-10 Sajal Regmi , Chetan Phakami Pun

Strategy iteration is a technique frequently used for two-player games in order to determine the winner or compute payoffs, but to the best of our knowledge no general framework for strategy iteration has been considered. Inspired by…

Logic in Computer Science · Computer Science 2022-12-14 Paolo Baldan , Richard Eggert , Barbara König , Tommaso Padoan

A $p$-beauty contest is a wide class of games of guessing the most popular strategy among other players. In particular, guessing a fraction of a mean of numbers chosen by all players is a classic behavioral experiment designed to test…

General Economics · Economics 2025-10-23 Iuliia Alekseenko , Dmitry Dagaev , Sofia Paklina , Petr Parshakov

In this paper, we present an approach for fault-tolerant synthesis by combining predefined patterns for fault-tolerance with algorithmic game solving. A non-fault-tolerant system, together with the relevant fault hypothesis and…

Computer Science and Game Theory · Computer Science 2010-11-02 Chih-Hong Cheng , Harald Ruess , Alois Knoll , Christian Buckl

We present a (semi)-algorithm to compute winning strategies for parametric timed games. Previous algorithms only synthesized constraints on the clock parameters for which the game is winning. A new definition of (winning) strategies is…

Formal Languages and Automata Theory · Computer Science 2025-06-19 Mikael Bisgaard Dahlsen-Jensen , Baptiste Fievet , Laure Petrucci , Jaco van de Pol

Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…

Logic in Computer Science · Computer Science 2024-05-16 Anne-Kathrin Schmuck , Philippe Heim , Rayna Dimitrova , Satya Prakash Nayak

When to solve math problems, most language models take a sampling strategy to predict next word according conditional probabilities. In the math reasoning step, it may generate wrong answer. Considering math problems are deterministic, we…

Computation and Language · Computer Science 2023-07-19 Gang Chen

Traditionally, in supervised machine learning, (a significant) part of the available data (usually 50% to 80%) is used for training and the rest for validation. In many problems, however, the data is highly imbalanced in regard to different…

Machine Learning · Computer Science 2020-04-21 Xiaowei Gu , Plamen P Angelov , Eduardo Almeida Soares

Propositional Linear Temporal Logic (LTL) is a popular formalism for specifying desirable requirements and security and privacy policies for software, networks, and systems. Yet expressing such requirements and policies in LTL remains…

Logic in Computer Science · Computer Science 2026-04-09 Priscilla Kyei Danso , Mohammad Saqib Hasan , Niranjan Balasubramanian , Omar Chowdhury

Constructing good test cases is difficult and time-consuming, especially if the system under test is still under development and its exact behavior is not yet fixed. We propose a new approach to compute test strategies for reactive systems…

Software Engineering · Computer Science 2018-09-11 Roderick Bloem , Goerschwin Fey , Fabian Greif , Robert Koenighofer , Ingo Pill , Heinz Riener , Franz Roeck

In this paper, we investigate the problem of synthesizing strategies for linear temporal logic (LTL) specifications that are interpreted over finite traces -- a problem that is central to the automated construction of controllers, robot…

Logic in Computer Science · Computer Science 2018-09-03 Alberto Camacho , Meghyn Bienvenu , Sheila A. McIlraith

We present a general theorem for distributed synthesis problems in coordination games with $\omega$-regular objectives of the form: If there exists a winning strategy for the coalition, then there exists an "essential" winning strategy,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-04-27 Dietmar Berwanger , Anup Basil Mathew , R. Ramanujam

We study LTLf synthesis with multiple properties, where satisfying all properties may be impossible. Instead of enumerating subsets of properties, we compute in one fixed-point computation the relation between product-game states and the…

Artificial Intelligence · Computer Science 2026-01-16 Christoph Weinhuber , Yannik Schnitzer , Alessandro Abate , David Parker , Giuseppe De Giacomo , Moshe Y. Vardi

Many machine learning applications require the ability to learn from and reason about noisy multi-relational data. To address this, several effective representations have been developed that provide both a language for expressing the…

Artificial Intelligence · Computer Science 2012-03-19 Matthias Brocheler , Lilyana Mihalkova , Lise Getoor

Humans can learn many novel tasks from a very small number (1--5) of demonstrations, in stark contrast to the data requirements of nearly tabula rasa deep learning methods. We propose an expressive class of policies, a strong but general…

Artificial Intelligence · Computer Science 2019-11-19 Tom Silver , Kelsey R. Allen , Alex K. Lew , Leslie Pack Kaelbling , Josh Tenenbaum

LTLf synthesis is the process of finding a strategy that satisfies a linear temporal specification over finite traces. An existing solution to this problem relies on a reduction to a DFA game. In this paper, we propose a symbolic framework…

Logic in Computer Science · Computer Science 2017-09-22 Shufang Zhu , Lucas M. Tabajara , Jianwen Li , Geguang Pu , Moshe Y. Vardi

We propose a novel LLM-based framework for reasoning in discrete, game-theoretic tasks, illustrated with \emph{Tic-Tac-Toe}. The method integrates in-context learning with entropy-guided chain-of-thought (CoT) reasoning and adaptive context…

Computation and Language · Computer Science 2026-04-14 Tommaso Felice Banfi , Sashenka Gamage