Related papers: Interactive Neural Resonators
The field of Text-to-Speech has experienced huge improvements last years benefiting from deep learning techniques. Producing realistic speech becomes possible now. As a consequence, the research on the control of the expressiveness,…
Accurately estimating and simulating the physical properties of objects from real-world sound recordings is of great practical importance in the fields of vision, graphics, and robotics. However, the progress in these directions has been…
Synthesizing realistic co-speech gestures is an important and yet unsolved problem for creating believable motions that can drive a humanoid robot to interact and communicate with human users. Such capability will improve the impressions of…
Accented text-to-speech (TTS) synthesis seeks to generate speech with an accent (L2) as a variant of the standard version (L1). Accented TTS synthesis is challenging as L2 is different from L1 in both in terms of phonetic rendering and…
Deep generative models have recently achieved impressive performance in speech and music synthesis. However, compared to the generation of those domain-specific sounds, generating general sounds (such as siren, gunshots) has received less…
In this work, the issue of obtaining consistent parameter estimators for nonlinear regression models where the regressors are second-order modulus functions is explored. It is shown that consistent instrumental variable estimators can be…
Mechanical resonators operating in the high-frequency regime have become a versatile platform for fundamental and applied quantum research. Their exceptional properties, such as low mass and high quality factor, make them also very…
State-of-the-art Text-To-Speech (TTS) models are capable of producing high-quality speech. The generated speech, however, is usually neutral in emotional expression, whereas very often one would want fine-grained emotional control of words…
Creating expressive character animations is labor-intensive, requiring intricate manual adjustment of animators across space and time. Previous works on controllable motion generation often rely on a predefined set of dense spatio-temporal…
Magneto-mechanical resonators (MMRs) represent a recently proposed type of passive sensor that enables the estimation of its pose as well as sensing other parameters in its environment. The working principle of MMRs entails an excitation of…
Recently, binaural audio synthesis (BAS) has emerged as a promising research field for its applications in augmented and virtual realities. Binaural audio helps users orient themselves and establish immersion by providing the brain with…
Coupling, synchronization, and non-linear dynamics of resonator modes are omnipresent in nature and highly relevant for a multitude of applications ranging from lasers to Josephson arrays and spin torque oscillators. Nanomechanical…
Recent large-scale generative models learned on big data are capable of synthesizing incredible images yet suffer from limited controllability. This work offers a new generation paradigm that allows flexible control of the output image,…
We explore two approaches to creatively altering vocal timbre using Differentiable Digital Signal Processing (DDSP). The first approach is inspired by classic cross-synthesis techniques. A pretrained DDSP decoder predicts a filter for a…
Composition methodologies in the current literature are mainly to promote estimation efficiency via direct composition, either, of initial estimators or of objective functions. In this paper, composite estimation is investigated for both…
We are interested in a challenging task, Realistic-Music-Score based Singing Voice Synthesis (RMS-SVS). RMS-SVS aims to generate high-quality singing voices given realistic music scores with different note types (grace, slur, rest, etc.).…
In this paper we propose dynamic output-feedback controller synthesis methods for discrete-time linear time-invariant systems. The synthesis goal is either to achieve dissipativity with respect to a given quadratic supply rate, or to…
Collecting robotic manipulation data is expensive, making it impractical to acquire demonstrations for the combinatorially large space of tasks that arise in multi-object, multi-robot, and multi-environment settings. While recent generative…
We consider the feedback design for stabilizing a rigid body system by making and breaking multiple contacts with the environment without prespecifying the timing or the number of occurrence of the contacts. We model such a system as a…
A learning path is proposed starting from the characterization of a sound wave, showing how human beings emit articulate sounds in the language, introducing psychoacoustics, i.e. how the sound interacts with ears and it is transduced into…