Related papers: Interactive Neural Resonators
In the last few years, Neural Painting (NP) techniques became capable of producing extremely realistic artworks. This paper advances the state of the art in this emerging research domain by proposing the first approach for Interactive NP.…
Humans frequently grasp, manipulate, and move objects. Interactive systems assist humans in these tasks, enabling applications in Embodied AI, human-robot interaction, and virtual reality. However, current methods in hand-object synthesis…
We present an interactive approach to synthesizing realistic variations in facial hair in images, ranging from subtle edits to existing hair to the addition of complex and challenging hair in images of clean-shaven subjects. To circumvent…
This article presents a method for estimating and reconstructing the spatial energy distribution pattern of natural speech, which is crucial for achieving realistic vocal presence in virtual communication settings. The method comprises two…
Experiments to understand the sensorimotor neural interactions in the human cortical speech system support the existence of a bidirectional flow of interactions between the auditory and motor regions. Their key function is to enable the…
Various parametric representations have been proposed to model the speech signal. While the performance of such vocoders is well-known in the context of speech processing, their extrapolation to singing voice synthesis might not be…
An all-resonant method is proposed to control the quantum state of superconducting resonators. This approach uses a tunable artificial atom linearly coupled to resonators, and allows for efficient routes to Fock state synthesis, qudit logic…
Controlling the shape of deformable linear objects using robots and constraints provided by environmental fixtures has diverse industrial applications. In order to establish robust contacts with these fixtures, accurate estimation of the…
We propose a method to generate statistically representative synthetic data from a given dataset. The main goal of our method is for the created data set to mimic the inter--feature correlations present in the original data, while also…
We present interactive painting processes in which a painter and various neural style transfer algorithms interact on a real canvas. Understanding what these algorithms' outputs achieve is then paramount to describe the creative agency in…
Automatic synthesis of realistic co-speech gestures is an increasingly important yet challenging task in artificial embodied agent creation. Previous systems mainly focus on generating gestures in an end-to-end manner, which leads to…
Magnon interference is a signature of coherent magnon interactions for coherent information processing. In this work, we demonstrate programmable real-time magnon interference, with examples of nearly perfect constructive and destructive…
We introduced a measurement procedure for the involuntary response of voice fundamental-frequency to frequency modulated auditory stimulation. This involuntary response plays an essential role in voice fundamental frequency control while…
Evaluation of conversational naturalness is essential for developing human-like speech agents. However, existing speech naturalness predictors are often designed to assess utterances from a single speaker, failing to capture…
Reactive synthesis aims at automatic construction of systems from their behavioural specifications. The research mostly focuses on synthesis of systems dealing with Boolean signals. But real-life systems are often described using…
We present an articulatory synthesis framework for the synthesis and manipulation of oral cancer speech for clinical decision making and alleviation of patient stress. Objective and subjective evaluations demonstrate that the framework has…
Ensuring constraint satisfaction in large-scale systems with hard constraints is vital in many safety critical systems. The challenge is to design controllers that are efficiently synthesized offline, easily implementable online, and…
Attackers may manipulate audio with the intent of presenting falsified reports, changing an opinion of a public figure, and winning influence and power. The prevalence of inauthentic multimedia continues to rise, so it is imperative to…
We present a controllable neural audio synthesizer based on Gaussian Mixture Variational Autoencoders (GM-VAE), which can generate realistic piano performances in the audio domain that closely follows temporal conditions of two essential…
This paper derives nonlinear feedback control synthesis for general control affine systems using second-order actions---the needle variations of optimal control---as the basis for choosing each control response to the current state. A…