Related papers: LPMM: Intuitive Pose Control for Neural Talking-He…
The goal of this paper is to synthesise talking faces with controllable facial motions. To achieve this goal, we propose two key ideas. The first is to establish a canonical space where every face has the same motion patterns but different…
Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling…
Generating 3D speech-driven talking head has received more and more attention in recent years. Recent approaches mainly have following limitations: 1) most speaker-independent methods need handcrafted features that are time-consuming to…
Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…
Multimodal large language models (MLLMs) have shown remarkable performance in vision-language tasks. However, existing MLLMs are primarily trained on generic datasets, limiting their ability to reason on domain-specific visual cues such as…
Parametric 3D models have formed a fundamental role in modeling deformable objects, such as human bodies, faces, and hands; however, the construction of such parametric models requires significant manual intervention and domain expertise.…
The generation of emotional talking faces from a single portrait image remains a significant challenge. The simultaneous achievement of expressive emotional talking and accurate lip-sync is particularly difficult, as expressiveness is often…
Developing foundational world models is a key research direction for embodied intelligence, with the ability to adapt to non-stationary environments being a crucial criterion. In this work, we introduce a new formalism, Hidden…
Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…
Morphable models are essential for the statistical modeling of 3D faces. Previous works on morphable models mostly focus on large-scale facial geometry but ignore facial details. This paper augments morphable models in representing facial…
Impressive progress has been made in audio-driven 3D facial animation recently, but synthesizing 3D talking-head with rich emotion is still unsolved. This is due to the lack of 3D generative models and available 3D emotional dataset with…
Speech-preserving facial expression manipulation (SPFEM) aims to enhance human expressiveness without altering mouth movements tied to the original speech. A primary challenge in this domain is the scarcity of paired data, namely aligned…
Head pose estimation (HPE) plays a critical role in various computer vision applications such as human-computer interaction and facial recognition. In this paper, we propose a novel deep learning approach for head pose estimation with…
This paper introduces a novel dataset construction pipeline that samples pairs of frames from videos and uses multimodal large language models (MLLMs) to generate editing instructions for training instruction-based image manipulation…
Speech-driven 3D facial animation aims to generate realistic lip movements and facial expressions for 3D head models from arbitrary audio clips. Although existing diffusion-based methods are capable of producing natural motions, their slow…
Artificial intelligence (AI), particularly in the form of large language models (LLMs) or chatbots, has become increasingly integrated into our daily lives. In the past five years, several LLMs have been introduced, including ChatGPT by…
Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of…
Landmark localization is an important first step towards geometric based vision research including subject identification. Considering this, we propose to use 3D facial landmarks for the task of subject identification, over a range of…
In this paper, we propose a progressive learning paradigm for transformer-based variable-rate image compression. Our approach covers a wide range of compression rates with the assistance of the Layer-adaptive Prompt Module (LPM). Inspired…
Multimodal language models (MLLMs) require large parameter capacity to align high-dimensional visual features with linguistic representations, making them computationally heavy and difficult to deploy efficiently. We introduce a progressive…