Related papers: LPMM: Intuitive Pose Control for Neural Talking-He…
Advances in talking-head animation based on Latent Diffusion Models (LDM) enable the creation of highly realistic, synchronized videos. These fabricated videos are indistinguishable from real ones, increasing the risk of potential misuse…
Speech recognition is a prominent technology, which helps us to develop a Natural language interface through speech for the Human-Robot Interaction (HRI). It allows the computer to take the spoken instructions, interpret it, and generate…
Generating synchronized and natural lip movement with speech is one of the most important tasks in creating realistic virtual characters. In this paper, we present a combined deep neural network of one-dimensional convolutions and LSTM to…
3D large multimodal models (3D LMMs) rely heavily on ego poses for enabling directional question-answering and spatial reasoning. However, most existing point cloud benchmarks contain rich directional queries but lack the corresponding ego…
Integrating large language models (LLMs) in autonomous vehicles enables conversation with AI systems to drive the vehicle. However, it also emphasizes the requirement for such systems to comprehend commands accurately and achieve…
People talk with diversified styles. For one piece of speech, different talking styles exhibit significant differences in the facial and head pose movements. For example, the "excited" style usually talks with the mouth wide open, while the…
Controlling stylistic attributes in large language models (LLMs) remains challenging, with existing approaches relying on either prompt engineering or post-training alignment. This paper investigates this challenge through the lens of…
We consider the problem of disentangling 3D from large vision-language models, which we show on generative 3D portraits. This allows free-form text control of appearance attributes like age, hair style, and glasses, and 3D geometry control…
Despite the significant progress in recent years, very few of the AI-based talking face generation methods attempt to render natural emotions. Moreover, the scope of the methods is majorly limited to the characteristics of the training…
Recently, emotional talking face generation has received considerable attention. However, existing methods only adopt one-hot coding, image, or audio as emotion conditions, thus lacking flexible control in practical applications and failing…
Recent multimodal models for instruction-based face editing enable semantic manipulation but still struggle with precise attribute control and identity preservation. Structural facial representations such as landmarks are effective for…
In this work, we propose an ID-preserving talking head generation framework, which advances previous methods in two aspects. First, as opposed to interpolating from sparse flow, we claim that dense landmarks are crucial to achieving…
Engaging in smooth conversations with others is a crucial social skill. However, differences in knowledge between conversation participants can sometimes hinder effective communication. To tackle this issue, this study proposes a real-time…
We propose a method to address audio-visual target speaker enhancement in multi-talker environments using event-driven cameras. State of the art audio-visual speech separation methods shows that crucial information is the movement of the…
There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…
Editing of portrait images is a very popular and important research topic with a large variety of applications. For ease of use, control should be provided via a semantically meaningful parameterization that is akin to computer animation…
The locations of the fiducial facial landmark points around facial components and facial contour capture the rigid and non-rigid facial deformations due to head movements and facial expressions. They are hence important for various facial…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…
Generating speech-driven 3D talking heads presents numerous challenges; among those is dealing with varying mesh topologies where no point-wise correspondence exists across the meshes the model can animate. While previous literature works…
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while…