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For many decades, formal methods are considered to be the way forward to help the software industry to make more reliable and trustworthy software. However, despite this strong belief and many individual success stories, no real change in…
Educators have faced new challenges in effective course assessment during the recent, unprecedented shift to remote online learning during the COVID-19 pandemic. In place of typical proctored, timed exams, instructors must now rethink their…
Engaging in interactions with peers is important for student learning. Many studies have quantified patterns of student interactions in in-person physics courses using social network analysis, finding different network structures between…
Interactive computational environments can help students explore algorithmic concepts through collaborative hands-on experimentation. However, static and instructor controlled demos in lectures limit engagement. Even when interactive…
The hit of the COVID-19 pandemic has hugely affected higher education in the world, and as a result, most of the physical classes have been (partially) replaced by online teaching platforms. This transition is challenging even for…
People nowadays express their opinions in online spaces, using different forms of interactions such as posting, sharing and discussing with one another. How do these digital traces change in response to events happening in the real world?…
With the advancement in technology, raw event data generated by the digital world have grown tremendously. However, such data tend to be insufficient and noisy when it comes to measuring user intention or satisfaction. One effective way to…
The COVID-19 pandemic precipitated an abrupt shift in the educational landscape, compelling universities to transition from in-person to online instruction. This sudden shift left many university instructors grappling with the intricacies…
The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…
[Context and motivation] Internet of Things (IoT) is becoming common throughout everyday lives. However, the interaction is often different from when using e.g. computers and other smart devices. Furthermore, an IoT device is often…
Event-driven architecture has been widely adopted in the software industry, emerging as an alternative to the development of enterprise applications based on the REST architectural style. However, little is known about the effects of…
Conference and social events provides an opportunity for people to interact and develop formal contacts with various groups of individuals. In this paper, we propose an efficient interaction mechanism in a pervasive computing environment…
How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and…
Our conferences face a growing crisis: an overwhelming flood of submissions, increased reviewing burdens, and diminished opportunities for meaningful engagement. With AI making paper generation easier than ever, we must ask whether the…
Hackathons are intensive innovation-oriented events where participants work in teams to solve problems or create projects in as little as 24 or 48 hours. These events are common in startup culture, open source communities and mainstream…
The Workflows Community Summit gathered 111 participants from 18 countries to discuss emerging trends and challenges in scientific workflows, focusing on six key areas: time-sensitive workflows, AI-HPC convergence, multi-facility workflows,…
As researchers and practitioners of applied machine learning, we are given a set of requirements on the problem to be solved, the plausibly obtainable data, and the computational resources available. We aim to find (within those bounds)…
The students following Engineering disciplines should not only acquire the conceptual understanding of the concepts but also the processors and attitudes. There are two recognizable learning environments for students, namely, classroom…
The (COVID-19) pandemic-induced restrictions on travel and social gatherings have prompted most conference organizers to move their events online. However, in contrast to physical conferences, virtual conferences face a challenge in…
Amid the growing need to keep learners abreast of rapid technological advancements brought about by the Fourth Industrial Revolution, this study explores perceived needs of students in virtual learning environments supported by emerging…